Rifleman Archive
Thread: Combat log files for pvp and pve (please read for testing purposes)
Ackehece wrote:
--------------------------------------------------------------------------------
Shysty wrote:
An assumption like master defender running aura is huge. Having a jedi tell you his template, food strategy, and defensive SEA/BE clothes combination is going be rare. The data you compile on this is going to be heavily skewed and the proof will not be strong enough.
I'm not trying to dissuade anyone from trying this, but you may just want to take a look at other ranged weapons. we can't compare rifles to any rmelee weapons period. We should be outdamaged by melee professions. The damage benefit of fighting toe to toeshould far outweigh our 65 meter bufferzone.
The direction this analysis should go is comparing Single Ranged Elite professions using CAPPED ranged weapons. Being outdamaged by a carbineer or pistoleer is what should be considered broken. Sure we have a high damage cap(1183) but the combination of speed and damage with the accuracy modifier should be higher than any other ranged profession. just my 2 cents.
Perhaps, but a melee unit running CoB or a jedi running Aura is not... almost everyone without a ranged weapon in thier hand has a macro giving them +500 defense.
Were we able to maintain range, i might agree with you here, but we won't for long, as we snare ourselves. Against jedi with forcerun, even high end confine and control templates have no way of keeping range.. and that's most any jedi with a little bit of sense. Mind you, i'm not comparing us to jedi here, but us to melee fighting jedi... they do so far far better, and when such a large percentage of PvP'ers are jedi, that is significant.
Well i agree this is one of our major issues...Carbiner and Pistoleer at least have some limited utility in certain templates.. Rifles have nearly none. Range as a whole has no use as far as damage goes however, there are some decent control shots in other professions, but that's it.
InspGadgt wrote:
How do we change the combat screen to show time stamps? Where do we find the log file itself?
under ctrl+o there should be a function to turn on time stamps
Pistols: Speed 100, Accuracy 290, MDefense 185, RDefense 200
Rifles: Speed 85, Accuracy 335, MDefense 155, RDefense 170
Adv Rapid, Adv Quick Draw, Imp Head, Imp Leg, Imp Body, Imp Sniper, Imp Scatter, Lethal and of course
Imp Full Auto, Imp Fan
Adv Suppression, Adv Stopping, Adv Firearm Strike, Imp Charge, Imp Crippling, Imp Disarming, Imp Burst, Aim, Intimidate, Warning
Dmg 424-1061, Spd 2.2, Acc 16, Wnd 28.75%, SAC 73
Custom-80%: 2% speed, 5% Crit Hit
BDps 336.83 Unpup'd
I use a good strong ALR when I need more range, and a solid FwFWG5 to regen action or for close in kinetic. I'm a bit slow with the rifle compared to most master rifle templates, but I think you'll agree I've got accuracy to stand with the best of them. For pure damage over time, I'll putthis character and his carbine head to head with any Rifleman out there. For all around combat effectivness, the Rifleman might as well stay home.
...In many cases the time lost to keep ImpAim running isn't worth the shots lost to the zip bar, and even then it won't offset the effect of AdvCOB. I won't get into the crippling snare that comes with it...
...Cover is only useful over 60% of our range. Inside that we're revealed. Cover is also nearly useless at any event with more than 8 players to a side, as un-grouped allies will reveal you. BH v Jedi aside, I have a hard time thinking of many timesCover has been especially useful.
...Conceal is only useful when Cover applies, and then only as an opening shot or 2 to warm up the fight or topull a single target from a pack. Due to it's low DPS, in most cases a more powerful opening is far more desirable.
...By the numbers, Sniper is effective for 70% of our range, but inside 30-35m the target will probably have closed the range to 20m before the zip bar finishes. As with Cover & Conceal, this is a dificult special to use effectivly. You need a target that will hold still for a bit, will be greatly injured by the single attack, and warrents a single massive strike over several smaller but more effective shots.
...The long range offered to Rifleman is offset by the slow movement rate were forced to, and negated by the fact that anyone can use our best weapon.
...Are we supposed to be a 1st striker? The Cover, Conceal & Snipe abilities would tend to suggest that were supposed to fire the opening shots of a sneak attack, but given the range restrictions we have, even an 80m attack would leave our main force far behind us if they are to remain unseenprior toPvP. In PvE, the damage ofa Sniperattack is greatly offset by the health of all but the lowest level content.
...A dealer of sustained raw damage? With great accuracy numbers and a good min/max damage range, were not bad at doing this, but most other professions can out damage us through speed. We can frontload a lot of damage, but the longer the target takes to kill, themore the job is suited to someone else. The agro system is also not conducive to our being the primary damage dealers since even a Swordsman/Doc has to work hard to keep the agro from a Rifleman or Carbineer.
...Or is our job to deliver the kill shot to a softened target? This is how I often find myself fighting in both PvP and PvE, tabbing through all the targets, tapping them all with ranged/placed until I find one that's ripe for the picking. Then I'll hit it hard with everything I have. Using tab to run through the targets isn't exactly the best way to go since you'll end up targeting things you really don't want to shoot at yet or things that are 150m away, but it works.
Message Edited by TheLastV8 on 10-06-2005 08:04 PM