Rifleman Archive

Thread: Combat log files for pvp and pve (please read for testing purposes)

Ackehece
Tue Sep 13, 2005 9:43 pm
#1

Need copies of log files of rifle pvp encounters solo and grouped combat

vs jedi

vs melee

vs ranged


same for pve



Need to compile a large amount of data to show the devs we are underpowered especially in pvp


Please post logs in this thread (feel free to blank names if you must) along with

yourtemplate

rifle stats (speed and damage range)

accuracy at time of combat (including modifiers)

time, server




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Korom
Tue Sep 13, 2005 10:36 pm
#2

No prob, I have a few friends I can test with and send then post the shots, Jedi that is. PvP, what cl's do you want tested on? And does it matter what template we are...do you need pure riflemen, or can it be anyone who's primary weapon is a rifle?
Thraxor
Wed Sep 14, 2005 4:22 am
#3



Wouldn't you also need the armor stats, defs and other stats of opponents, and related information to make it a more viable test. PVP vs a jedi with 500def isn't gonna look to hot, same can be said for opponent wearing layered scout armor and quick regen psg.

Message Edited by Thraxor on 09-14-2005 04:25 AM



Blacksoul Industries
Located just 700m outside Bestine at -1721, -4302

Lorrowyn
Wed Sep 14, 2005 8:01 am
#4

I only do pve, so I'm not sure how much my log files will help, but I'll get them either tonight or tomorrow.



-----
Iconic professions. Ok. Chewbacca was a Scout. How come that didn't stay?


When you think about it, aren't almost all of the original professions iconic? You can find something on each of them in the Expanded Universe.


I miss being a Ranger. It was more than a profession, it was a virtual way of life. It wasn't for everyone. But those who took it up became family.

Kwantiko
Wed Sep 14, 2005 12:36 pm
#5

Doesn't the defense of your target affect damage too? What about foods? Movement of you and your target? Activated abilites of the target? States on you and/or the target? May also want to request verbose log files with all the options on to show armor absorption and elemental damage too.





Yarr, these waters be filled with pirates!
PyscoJuggalo
Wed Sep 14, 2005 1:00 pm
#6

Hey Ackehece if you need to do some testing, I have a Master Fencer/4-4-0-0TKA/0-0-3-4Swordman/4-0-0-0Doc On Test Center, the IGN is Htiarw, send em an E-mail or /tell.

Message Edited by PyscoJuggalo on 09-14-2005 04:14 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ackehece
Wed Sep 14, 2005 7:59 pm
#7

thanks for the suggestion - yes I need your targets defenses if you can get them if not I will assume master force defender running aura.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Wed Sep 14, 2005 8:00 pm
#8






PyscoJuggalo wrote:

Hey Ackehece if you need to do some testing, I have a Master Fencer/4-4-0-0TKA/0-0-3-4Swordman/4-0-0-0Doc On Test Center, the IGN is Htiarw, send em an E-mail or /tell.

Message Edited by PyscoJuggalo on 09-14-2005 04:14 PM




can't today but I will keep an eye out for you ^_-



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Geddeo
Thu Sep 15, 2005 12:21 am
#9






Ackehece wrote:

Need copies of log files of rifle pvp encounters solo and grouped combat

vs jedi

vs melee

vs ranged


same for pve



Need to compile a large amount of data to show the devs we are underpowered especially in pvp


Please post logs in this thread (feel free to blank names if you must) along with

yourtemplate

rifle stats (speed and damage range)

accuracy at time of combat (including modifiers)

time, server







Might be a good idea to explain how to change the combat screen to give time stamps and all the data you will need. I know it is in the settings, but I forget where. I know I could also use a refresher course on how to actually post a combat log to a text file so I can copy and paste it, or are you looking for screen shots?


Once I have that info I will try to help you out. I'm ony 4004 rifle now , so I don't expect the results to be good.


Korom
Thu Sep 15, 2005 12:50 am
#10


As far as mapping out the Test subject, I would try to get friends, or duel random people, but get all of their info before you begin combat.


1. Template

2. Ranged D

3. Accuracy

4. Armor Stats -- Include the slices if any

5. Foods / Spices they used

6. Their weapon stats

7. What shots / Hits they used on you and how effective


For your own part you should have


1. Your weapon Stats -- easily done in screenshot form

2. Your template -- You can also screenie your Ranged / Melee d

3. Your Armor stats -- include slices if any

4. Foods / Spices you used

5. What shots you used and how effective


I would suggest that you find two or three shots or plan out the order you are going to deploy the shots before you start to test.

Since it does not tell us what shots we used in the Combat Spam anymore, it will be a little more difficult than pre cu.


For random encounters, I try to mark the people you fought with, and ask them these questions when you get finished with pvp.

PvE is a much more controlled environment so its pretty easy to catalog those encounters.


Anyone else see something I missed?
AxilX
Thu Sep 15, 2005 2:25 pm
#11

While i'm glad we're finally taking steps to address this issue, i wonder why it's nessisary to test this in game?... We as the players have to run tests because we do not have all the formula's, the developers however *should* have all formula's effecting a PvP situation, it seems odd we need to provide them with data.

In anycase, if you can give me an accurate hit/miss formula i can simulate combat between any two templates without having to actually find opponents and write down all thier equipment. Barring that i can give you fairly accurate results by using a 50% miss rate against CoB'd defensive melee template, and a 70% miss rate against Aura/Valor Defenders.. in my experience these are pretty accurate, the rest of the data has been proven.
Ackehece
Thu Sep 15, 2005 2:35 pm
#12






AxilX wrote:

While i'm glad we're finally taking steps to address this issue, i wonder why it's nessisary to test this in game?... We as the players have to run tests because we do not have all the formula's, the developers however *should* have all formula's effecting a PvP situation, it seems odd we need to provide them with data.

In anycase, if you can give me an accurate hit/miss formula i can simulate combat between any two templates without having to actually find opponents and write down all thier equipment. Barring that i can give you fairly accurate results by using a 50% miss rate against CoB'd defensive melee template, and a 70% miss rate against Aura/Valor Defenders.. in my experience these are pretty accurate, the rest of the data has been proven.






So can I and so can the devs say this should lead to this but it does not neccesarily occur. The devsbelieve we are powerful enough and that they are getting what they expect from us. I otoh want to have undenieable proof that whatsome of usare saying is true... we are underpowered. Currently they disagree - most heartly in fact. Most of the player body also believes rifles is overpowered (check the profession stats... how many people are rifleman vs any other profession) So if we are to argue this against entrenched positions such as the devs we need actual in game data.


Formulas mean nothing in the face of a giant complex game such as this. And some of us have experienced much different results. Muchdepends on a multitude of factors - food, powerups, drugs, weapons, armor, healing rate all play a part. To say you can accurately predict what another player will do in any situation is pure huberis. What effect does lag have on the knockdown recovery command? What effect does root have vs someone who has armorbreak but can't close? everything has to be considered and log files help with that.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AxilX
Thu Sep 15, 2005 2:43 pm
#13






Ackehece wrote:





AxilX wrote:

While i'm glad we're finally taking steps to address this issue, i wonder why it's nessisary to test this in game?... We as the players have to run tests because we do not have all the formula's, the developers however *should* have all formula's effecting a PvP situation, it seems odd we need to provide them with data.

In anycase, if you can give me an accurate hit/miss formula i can simulate combat between any two templates without having to actually find opponents and write down all thier equipment. Barring that i can give you fairly accurate results by using a 50% miss rate against CoB'd defensive melee template, and a 70% miss rate against Aura/Valor Defenders.. in my experience these are pretty accurate, the rest of the data has been proven.






So can I and so can the devs say this should lead to this but it does not neccesarily occur. The devsbelieve we are powerful enough and that they are getting what they expect from us. I otoh want to have undenieable proof that whatsome of usare saying is true... we are underpowered. Currently they disagree - most heartly in fact. Most of the player body also believes rifles is overpowered (check the profession stats... how many people are rifleman vs any other profession) So if we are to argue this against entrenched positions such as the devs we need actual in game data.


Formulas mean nothing in the face of a giant complex game such as this. And some of us have experienced much different results. Muchdepends on a multitude of factors - food, powerups, drugs, weapons, armor, healing rate all play a part. To say you can accurately predict what another player will do in any situation is pure huberis. What effect does lag have on the knockdown recovery command? What effect does root have vs someone who has armorbreak but can't close? everything has to be considered and log files help with that.






i could factor all of this in, and still give you a factual result. If the devs are running the numbers, and coming up with what they feel is an appropriate result, show it to me. It's not a mystery as to why Doc/TK's can heal damage and regenerate mind faster than any rifle template (with the possible exception of a rifle/cm template) can produce damage. It's a mathmatical fact. The power we should have may be open to debate, but the power we *DO* currently have is not. Perhaps the powers at be are not taking all appropriate data into consideration.


For the last bit... if we were fine tuning rifleman, this would not be relevant. But the fact is that even if the melee player does not attack you. He does not knock you down, does not debuff you, does not even make a move in your direction, but merely triggers CoB, takes BoosterBlue, Spiced Tea, and Kwio swirl, and heals when damage, you will *never* kill him with *any* rifle template not involving CM no matter how long you lay at 65 meters and plink away at him.


Once we're powerful enough that tactics actually come into play, then field tests between high level PvP'ers might be required. Random encounters between different players on questionable skill will still be of little use however. If they seriously need some playtesting, i suggest they open the sandbox again, and invite established PVP'ers to help them fix the combat system.


*note* if the devs are serious about our power being appropriate, let one of them spawn the ranged template including master rifle, and excluding cm (cm has it's own issues, and throws things off) and duel my charecter on Chilastra. Not only would i kill them in an outright duel, they would be unable to kill me if i were perma-rooted to the ground!


Message Edited by AxilX on 09-15-2005 02:47 PM

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