Rifleman Archive
Thread: Goodbye Pre-nerf T-21's!
don't want to turn this into a 'who carries more guns' thread, but I'm a rifleman who carries at least eight rifles.
'course, as a wook, I carry a bowcaster, which is one that most of y'all have no reason to play with...
Wow, that must be their master plan to "un-nerf" brawler. Just make all the other classes that much more crappy.
I got one word for this. **edit**
McDeth wrote:
I got one word for this. **edit**
My one word if this goes live: Bye!
Armorsmiths and Weaponsmiths: Have you ever met a competant Armorsmith or Weaponsmith that was hurting for cash? Seriously? And notice I said "competant", not just some idiot that grinds up to Master and suddenly thinks everyone should pay him 30K for his lousy-resource Laser Rifles. I can't think of any. In fact, the Armorsmiths and Weaponsmiths I know are some of the wealthiest players in the game. They don't need to make more money off of an item decay penalty.
Tailors: Clothes don't have a natural decay. I can understand why the Tailors might be upset about that. But this is not the right fix for it! Clothes should have their own item decay system. Besides, most of the truly expensive clothes are worn by the Enterteiners, and they're not going to be running out in the field getting killed. Make a real item decay system.
Um. . . that's about my entire list. No one else gains a thing from this sort of change.
It's not a good "death penalty" (even though I am in favor of making death more of a thing to avoid) because it penalizes players in an area of their character that they have no control over. Their equipment. It also unevenly penalizes players that need to carry more gear, weapons or armor around with them. It FURTHER penalizes players that have the most expensive guns, and, of course, Riflemen are on the top of that list.
Lets see if I understand this...
A 20% decay per death??
I carry the following, with their approximate replacement costs:
A nice T21.... replacement cost .... 35K (or more)
A very nice Laser rifle .................... 15K
A very nice E11 .............................. 15K
A good DLT20A .............................. 5K
A Krayt FWG5 for up close ............ 10K (or more)
(and others, but I can drop them)
TOTAL REPLACEMENT $$ .......... 79K$
Considering a weapon should probably be replaced at 30%-40% condition, this means I get ju
st over 3 Deaths before having to try to repair and/or replace everything??
HELL NO !
Remember that we are talking about percentages, so a 1000 condition rifle will lose the following amounts if you are incapped and killed repeatedly in a clone center by an opposing alligned player:
200
160
128
102
82
65.5
52.4
42
33.6
26.8
21.5
At this point the actual quality of the gun would be 85.9. That's a mere 11 deaths - something many novice rifleman see in 5 hours of play ![]()
(Multiply any of the above numbers by 5, then by 0.8to see what condition the rifle isafter that death)
If they hadn't changed the chance to repair weapons and armor, this wouldn't be such a big deal. Annoying, and still bad, but not AS bad. With this, you'll have to pay weaponsmiths/armorsmiths money to fix your weapon.
Sorry, but I have your BH beat. I carry:
T21, LaserRifle, Spraystick, Jawa Rifle, SG82, and E11 plus FWG5, SR Combat, Scout Blaster.