Rifleman Archive
Thread: Goodbye Pre-nerf T-21's!
Have they tried insurance? That might only apply to non insured items.. at least that's what I'm hoping for.
Vass wrote:
Buy insurance.
guys we have not had to do a corpse run or even purchase insurance for the last 2 months... now we have to insure our items against decay... This is a GOOD thing. Items that are cheap will not get insured and it will increase the market for low end crafted goods... things that new crafters can make and sell.
From what I've read insurance just removes the 17% penalty of death. What that means is that you will loose 3% from each item when you get incapped regardless of insurance. Now let me remind you that mob warping has not been fixed.
Note: I said I've read. I can't confirm if insurance covers the incap decay.
currently on TC: 3% loss of health upon incap, and 17% upon deathblow. thats 20% everytime you clone. guess this is another way to get rid of our best(literally) weapons. no other profession will suffer the same as we will, because they dont have old weapons that were way better than new ones.
Looks like PVP is going to be underwear fighting using cdefs for me. I guess I should start saving the crappy looted ones.
oh my god
so this doesnt effect the exploiters and super power gamers but hurts everyone else
is this if you have the weapon equipped or if it is just in your inventory?
I have a BH on Bloodfin and a Rifleman on Kettemoor with a prenerf T21.
I can safely say that this will hurt my BH more, as he carries many more weapons..
Two carbines, four pistols, and an LLC. I buy the best, so each of these weapons cost me anywhere from 20k (minimum) to about 60k.