Rifleman Archive
Thread: Rifleman changes on TC...
sorry to be the bearer of bad news but this is just preparing us to recieve the 3 second minimum shot rule.
Because we are going to be shooting so infrequently they have to up our defenses so that we can actually get more than one shot in.
So enjoy ur upped defenses while you can still shoot once a second.
Agreed on the 3 second cap is on its way.
Current bonuses from therifleman tree:
Accuracy 52, Aiming 30, Block 20, Speed 65, Ranged D 18, Melee D 20.
TC bonuses from the rifleman tree:
Accuracy 110, Aiming 90, Block 80, Speed 65, Ranged D 70, Melee D 40.
One thing to note is that +rifle crawl speed seems to be missing from the TC.I'm glad the Devs saw how overpoweringcrawlingso fast was. ![]()
Pire said:
ok, so what did they nerf for it ?
There are mind stims on TC right now hehe. This is a two way street but over all im glad to have them. At least now we can use our headshots like crazy and get healed.
Bosh
I bet they nerfed crawl speed because I bet thats why Rangers had trouble with /takecover. The crawlspeed probably interfered with with hte increased terrian negotiation of the rangers.
I'm confused. I'm a couple days away from Master Rifleman (4 4 3 3) and I have yet to see my character crawl any faster since I was a noob markman. Am I missing something? To crawl I drop to prone then move, but abeit a slower than slow pace.All this talk about nerfing crawl speed on the next release confuses me.
If you can shoot 3 shots at 1k each thats 3k in 3 seconds...if they up the damage to compensate will you get 3k damage shots in PVP? Then group with a pistoleer and have him knockdown said target and 1 hit kill his **edit**![]()