Rifleman Archive

Thread: Rifleman changes on TC...

vaalenko
Fri Oct 17, 2003 3:40 pm
#1

The whole rifleman tree gives:


+40 melee defense


+80 block


+55 ranged defense


Accuracy and aiming is improved as well.




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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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VolstedGridban
Fri Oct 17, 2003 3:46 pm
#2

Holy poot.

Currently, the Rifleman tree gives +18 Ranged Defense.

+55 is 3x that, plus an extra point.

And we get, what? +7 MeleeD now?

Jeez.

'course, cynic that I am, I fully expect the MOBs to have their Ranged Defense boosted too, making it harder for us to hit 'em.

We'll see.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
vaalenko
Fri Oct 17, 2003 3:47 pm
#3

sorry correction:


ranged defense +70.




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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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vaalenko
Fri Oct 17, 2003 3:49 pm
#4

We got +20 melee defense now. after patch its +40. (in rifleman tree only)



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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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BountySeron
Fri Oct 17, 2003 3:57 pm
#5

Geezes, nice



__________________________________________________
~ Krapeus Cray the Twi'lek ~
--Master Sharpshooter / Master Marksman / Teräs Käsi Master

~ Mikkeline Cray the Human ~
--Master Doctor / Master Dancer
Pire
Fri Oct 17, 2003 4:20 pm
#6

ok, so what did they nerf for it ?


vaalenko
Fri Oct 17, 2003 4:24 pm
#7

I don't think there is a nerf. They improved all combat classes beside BH and commando from what i have seen in first testings. Brawler classes got their tank ability as well.


After all they figured out that PVE combat has a problem in SWG and players die TOO fast.





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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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Swiller
Fri Oct 17, 2003 4:38 pm
#8

For some strange reasonI am scared of this. Makes me wonder if they capped our speed like they threatened us with. Anyone have a chance to test this out?
vaalenko
Fri Oct 17, 2003 4:46 pm
#9

They WILL cap our speed sooner or later. And honestly i like it IF they increase damage too. Im sick of killing my ownmind poolfaster than mobs.



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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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Swiller
Fri Oct 17, 2003 5:04 pm
#10

I don't see why they need to cap our speed. We run out of mind fast enough like you said, but that IF is a big IF and most likely won't happen at the same time or effect our existing weapons. So I see us getting hosed more ways than one if they do it.


Whatever happens, happens. There are not enough of us to raise a stink about it if they do one, but not the other so I guess I will have to deal with it either way.


ps- Have you read the test forum, peoples equipment is getting destroyed when they die. I really think we are in for it next patch.

Hammer314
Fri Oct 17, 2003 6:47 pm
#11

Have there been any changes in defenses to special attacks (dizzy, blind, etc.)? I particularly hope they add some defense against knockdown. Seems like the one class without a knockdown attack is the class most in need of knockdown defense!


cheers,
-Kitare
Master Rifleman / Master Creature Handler
Wanderhome




Colonel Kitare
Swordsman / TKA / Creature Handler
Wanderhome
P5yph3r
Fri Oct 17, 2003 6:58 pm
#12

Wow thanks for the heads up on upcoming changes. Theses changes in defense mods and accuracy mods look very promising.Like you said mostprofessions got mod changes other then BH and Commando, thensomething in developmentis definitely there to improve profession balance of some sort (at least some kind of attempt is being tried now). If all these mods are going to be passed in next patch then i can't wait; especailly sinceI'mpartaking in theprofessions ofranged (defense mods), brawler (tanking mod), and CH (anticipated mounts).




+ Psypher +
Master Sharpshooter / Tera Kasi Expert / CH Pack Master
-Master Sergeant, Rebel Alliance-
Pire
Fri Oct 17, 2003 10:04 pm
#13

i think we are being buttered up for rifles having 3.0 minimum cap, as they planned.


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