Rifleman Archive

Thread: Surprise shot

Seflyn
Thu Aug 21, 2003 5:30 pm
#14

I never use cover anymore, tried it a couple of times and never knew what was meant to be good about it.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Seflyn
Thu Aug 21, 2003 5:40 pm
#15

Yes but you're a power ranger, you don't need cover!



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Antone
Thu Aug 21, 2003 5:53 pm
#16

I can only see cover as being useful if it gave us a stealth or something, but the non-existant Defense bonus isn't worth the time it takes in combat.
Seflyn
Thu Aug 21, 2003 5:58 pm
#17

Agreed Antone.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
DobeMonlek
Thu Aug 21, 2003 7:29 pm
#18






Sariin wrote:
i cant use cover anyways, whenever i do i'm reduced to honey-speed.





If you're a ranger and you /takecover you'll get completely screwed because you move reaaaaaaaaaaally slowly or not even move at all. And when I say "slowly," I mean REALLY slowly. Not enough people /bug this and patch after patch it isn't fixed.


So anyway, that's why you're moving at "honey-speed."


- Dobe Monlek :: rodian scout




- Dobe Monlek :: rodian scout
Oikaleek
Thu Aug 21, 2003 10:25 pm
#19

Only rifleman can move while using take cover. There is a significant defensive bonus to using it as well against ranged attacks...is this not working for you guys? It seems to work wonders for me.


I am not a rifleman, I am a commando, but I use take cover from time to time, usually against Humanoid type NPC's since they always are bunched together and they all seem to like using blasters and other ranged weapons....Taking cover seems to greatly reduce the damage I take. of course, I DO have a +5 take cover mod tape in one socket on one of my articles of clothing...but i can't see that extra 5 making THAT big of a difference.


As far as movement goes, you cant while in a covered state unless you have the skills that allow you to do it.

Temerarius
Fri Aug 22, 2003 1:47 am
#20

I don't use cover because as soon as I shoot a mob in a camp, the melee's suddenly warp ontop of me after about 6 seconds.


That or a suddenly warp 10m backwards..




~~~~~~~~~~~~~~
Temerarius Dolca
Sniper, Artisan, Passive/Aggressive Industrialist
Owner of "The Jester Trading Outpost" ~ Naboo

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LecheHombre
Fri Aug 22, 2003 4:07 am
#21

The way I understand it, Surprise shot is supposed to be a concealed shot so that your target can't determine where it is coming from. How it is better than conceal shot, I dunno; they appear to serve the same purpose. I could be completely wrong, I have never used surprise shot (as it wasn't working). I'll give it a go and see what happens.

About take cover causing decreased movement speed: I noticed this for a while (I am a rifleman/ranger, it seems that it might be specific to us) but it seems to have stopped being a problem for me. I dunno if they fixed it, or if getting higher in ranger (now 4 4 4 1) helped, or what. I have heard from others that finding another target, taking cover, and shooting it will fix your speed, so you may want to try that. Also, if all else fails a quick relogin always fixed me (not an ideal solution, I know).

Oh, and I think that Aldeon is incorrect about Surprise shot being the only special you can use from cover... I mean, you get the ability to take cover back in the marksman tree don't you? I have done plenty of headshots from cover, although not recently as I really don't understand what cover gains you, especially if you can just do conceal shots...



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Swiller
Fri Aug 22, 2003 6:18 am
#22

Wow, we are getting alot of Devloper attention lately. This scares me
Zarl0k
Fri Aug 22, 2003 6:31 am
#23

Umm. remove cover state? 1. who cares about cover state. we have two lines involving it and it is entirely WORTHLESS. 2. That wasn't even the probalem with that special attack. That special attack could not be fired with a rifle( gave the "you don't have the right weapon equipped to do this".)
supersparc
Fri Aug 22, 2003 6:37 am
#24

I thought conceal shot avoided aggro at the cost of damage. swgcenter has the damage multiplier at .75

Suprise is supposed to be an opening slavo providing bonus damage but aggroing. swgcenter has the multiplier at 2.0

I cannot confirm the multipliers but the theory sounds good.





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CloneMeForever
Fri Aug 22, 2003 6:53 am
#25

First off, who's actually tested this to see if its working properly? Or was it just looking at code and spotting an inconsistancy and then fixing that *THEN* not doing any follow up testing to see if it works properly?


Maybe i'm missing something here but I was reading this thread while the servers were down and I decided to test out this shot to see if i could figure out what it did after the suposed fix. I've tried using this shot in the past and have ALWAYS gotten either 1 of 3 results. I've done this today after the *FIX* and still get the same results (aug 22, 2003).


A) Shot fires as per normal shot, no messages other than what would normally happen from the /attack command on an NPC, both tried from cover and out of cover. This is probably due to /surpriseshot doing nothing and not showing any type of message and having a normal attack fire off as your next action.


B) Spamming surprise shot while under cover gives me the message "This attack cannot be done with this weapon!" using a DLT20a.


C) Spamming surprise shot while under cover gives me the message "You use Wide Wild Shot on a XXX for XX points of damage!" using a CDEF CARBINE.. yup you heard that right.. a CARBINE! Effect is a stun.


Soo there we have it, the reason why it cleared you from covered state is becuase its the WRONG attack special in the wrong profession tree. Same thing can be said about Disarming Shot2 in the pistoleer tree,I believe that attack effect should be a carbine prof special, somehow I don't equate disarming shot2 with anAE knockdown effect? I suspect someone needed some sleep while they were typing the effects into the database


BTW, someone owes me 50 creds for the cost of the CDEF carbine to test this out!


-No one in particular on the Starsider server




-No one in particular on the Starsider server
supersparc
Fri Aug 22, 2003 7:17 am
#26

Hmmm.... maybe I can be a little more clear on suprise shot.

I believe this is how it was intended....

You sneak into range of enemy and take cover. You then supriseshot, which blows your cover. Now you can't suprise the enemy anymore because you have no cover. Suprising the enemy gives you a damage bonus and maybe even a stun bonus.





The Sparc Hut
Crafting quality weapons for over 3 years
12 points - All Mustafar crafted Weapons - Trando Rifles
Drop all auction winnings off at (3028,-5540),Serenity, Naboo, Lowca
Expertise Calculator(Jedi, BH, Officer,Smuggler,Commando, Medic)

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