Rifleman Archive

Thread: New T-21's good for low end Rifleman, BAD for masters.

Seflyn
Sun Aug 24, 2003 3:04 pm
#14

I'm a PvP noob and yet I dook in PvP. You come on here whining about how much you suck, even at master and yet I'm a joke?


Get a clue.Just because you suck at PvP does not make Master Rifleman bad.


I'm done with answering your flames, you're nothing more than a cheap troll.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Nagorak
Sun Aug 24, 2003 3:25 pm
#15






Zarl0k wrote:





Seflyn wrote:
Master don't need any help, except maybe HAM costs and skills fixing but every class needs that. It was the people who were below master who needed the help.





We don't need any help? Could you please tell me how win in 1 on 1 PvP AT ALL. The only way currently is if I land FOUR (now I have to hit) HIGH DAMAGE(with a laser rifle which is just as likely to hit for 300 damag as it is for 3000) and they have to MISS three shots in a row AND ALL MY STRAFES need to hit the same pool.


The chances of this occuring are astronomical. I don't know where you get off saying we don't need any help. You are a joke.






I think your problem is you need to learn how to play the game.
SilverLobo
Sun Aug 24, 2003 3:49 pm
#16

I will say this as clearly as possible. Master Riflmen shoots 2 Strafe Shot2 in 2.5 sec. Let me repeat that for you. Master Rifleman shoots 2 Strafe Shot2 in 2.5 sec. We are talking about a damage potential with a T21 of 1000 damage with the 75% reduction. I know people on these boards have said they have got higher, but I am only using what I have seen.
SilverLobo
Sun Aug 24, 2003 4:25 pm
#17

Sorry didnt specify that is 1000 per shot.
Zarl0k
Sun Aug 24, 2003 4:52 pm
#18

Bah. Big deal. It's rare to do more than 500 PvP(I have a 650+ laser). And the random pool makes it even more random. We are way too luck depedant for the cold calculate sniper types we are suppose to be.



I don't want to win in PvP because of luck. I'm sorry that some of you are so prideful you do.

Krupskaya
Sun Aug 24, 2003 7:20 pm
#19

"I will say this as clearly as possible. Master Riflmen shoots 2 Strafe Shot2 in 2.5 sec. Let me repeat that for you. Master Rifleman shoots 2 Strafe Shot2 in 2.5 sec. We are talking about a damage potential with a T21 of 1000 damage with the 75% reduction. I know people on these boards have said they have got higher, but I am only using what I have seen."


This is nonsense. I am a Master Rifleman, and with my T21 might fire Strafe Shot2 ONCE in 3 seconds. But twice in 2.5? I wish. And damage potential is very different from damage actuality. That 1000 potential with the BEST Rifle possibly attainable (pre-nerf T21's with old damage and new AP of 3) often translates into around 500 damage with our best attack, Strafe Shot 2, into a random pool. Meaning quite possibly 3-4 shots to kill someone on average. Now compare the resultant time -- maybe 10 seconds -- with the time it takes for a Bounty Hunter to execute a quick knockdown which equates to death -- or 1 second. Invariably. A majority of T21 shots do not kill, but an entirety of knockdown shots do knockdown.


In other words, sorry, you have absolutely no idea what you're talking about. I'm a Master Rifleman, and you're speaking out of your rear. Leave unconfirmed, uncorroborated and unprovable speculations for a detour into reality and you'll see quite clearly that your numbers just don't work.




IGN Memos
SilverLobo
Sun Aug 24, 2003 9:33 pm
#20

So I guess I just imagined the 1200+ shots that I was landing just minutes ago. Finally decided to use a 30% power up on my T21, simply ugly.


As for shooting it twice, the first shot is instant you momo, so 2.5 sec from your first shot you have landed the secound one. You do play SWG right?


As for KD, maybe if you had some defense you wouldnt be having such a problem.


I did get introduced to the duck for cover shot, I believe from the smuggler line, OMG couldnt shoot for what seemed to be minutes. Still killed the guy, one shoted him to be exact, twice.

Krupskaya
Sun Aug 24, 2003 10:59 pm
#21

"So I guess I just imagined the 1200+ shots that I was landing just minutes ago. Finally decided to use a 30% power up on my T21, simply ugly. "


1200 is maximum.Maximum is not average. Average is typical. Maximum is not typical. Maximum is not average. Am I getting through to you?


"As for shooting it twice, the first shot is instant you momo, so 2.5 sec from your first shot you have landed the secound one. You do play SWG right?"


You are a complete moron. That is no way to do calculations. A linear fence with 37 posts will have 36 segments. Yet according to your presentation, the post:segment ration would be 2:1, meaning 72 posts for 36 segments. You can't gauge an average over a period of time merely by the start. Heck, why don't you just take the first hundredth of a second -- well, if that first shot comes in the first hundredth of that second, that means that the T21 shoots ONE HUNDRED TIMES A SECOND, RIGHT? You are merely employing your miniscule knowledge of elementary arithmetics to skew your calculations in an embarassingly transparent attempt at expounding your preposterous hypothesis. You would be laughed out of any university, high school or fifth grade cafeteria in America for this idiocy.


"As for KD, maybe if you had some defense you wouldnt be having such a problem."


Actually, I have +30 defense against Knockdown (I'm also one box away from Master Pistoleer). And it does exactly nothing. Maybe if you played SWG you would know that defense modifiers are largely broken at the moment.


"I did get introduced to the duck for cover shot, I believe from the smuggler line, OMG couldnt shoot for what seemed to be minutes. Still killed the guy, one shoted him to be exact, twice."


Then you were fighting an inept moron. Takes one to beat one, I suppose. Other than in embarassingly easy rhetorical thrashing.




IGN Memos
SilverLobo
Sun Aug 24, 2003 11:43 pm
#22

First off I am not shooting a fence. Secound YOUR calculation, oh wait how did you say "embarassingly transparent attempt at expounding your preposterous hypothesis" see mom me be smarter!, is wrong. You are looking at a normal fight lasting between 3-4 shots, I am saying it lasts 2 or less. I give you credit you sure do have a keen way of typing alot and saying absolutely nothing.


Let me explain how us ignorant folk do math. When I shot the first time combat is iniated, when the target DIES on the second shot combat is over. See us ignorant GED folk dont know nothin about segments in a fence but we sure can read a time stamp pretty darn good.


As for KD again us ignorant folk dont have time to do all that Math stuff, so what we do is let someone shoot at us a bunch of times and save it to a log. Welp thats what I did, and it was posted on the boards here. Defense vs knockdown works as advertised, the 65% chance of it not landing was proof enough for this uneducated man. Maybe just maybe +30 just isnt enough, but what am I doing tellin a edumacated man like you that.


I am sorry you have crappy equipment, bet you hear that from the ladies alot too, but anyone with a good T21, sliced for damage and a power up, will kill anyone in 2 shots 90% of the time.


If you still can't understand talk Hatch, and this is not a slam on Hatch in any way, I believe he will tell you first hand how many shots it takes from the recieving end.


Only thing you did get right was the 3 sec. I stand corrected it is not 2.5 per it is 3, guess they have a extra half secound before visiting the cloning center.

ServantOfNone
Mon Aug 25, 2003 2:19 am
#23

Momma, he talks funny.
Krupskaya
Mon Aug 25, 2003 12:11 pm
#24

1. A normal fight is not a duel. Dueling is not P v P. Large scale confrontations between competing armies, or even a Sniper hanging around the outskirts of a battlefield and choosing targets, will not be 1-2 shot affairs. There will be multiple targets in a row in most cases, implying continual shooting. The delay does not reset after the old target dies or is unselected. It is absolute. And the absolute interim is about 3 seconds. This is obvious. You can't judge an average delay over a period of time by the average delay at the start of this period of time. Such assumes continuity which is clearly not the case, as an average is not a continuous start, but is defined on a finite set with a start and an end. It is the interim values which offset the numerical imbalances presented at each extrema. This is basic. And your numbers were crass, manipulative, and highly situational at best. This is obvious.


2. You cannot judge P v P by the situations of a duel. That is idiotic. A Galactic Civil War is not two people dueling to the death then walking away. You can't apply highly selective dynamics to a much broader context. That's like saying that, in real life, a Marine shoots an Iraqi soldier and kills him in the space of 2 seconds, each Marine can thus kill 30 Iraqis a minute, 1800 an hour, and so on. 100,000 marines? 3,000,000 dead Iraqis per minute. No, sorry, the math doesn't work like that. Selecting intervals to maximize numbers at the expense of overall accuracy is no way to make calculations.


3. Yes, logs from one specific moment which you choose not to post. How reliable. And when, in a proportional relationship, a 30 modifier yields a 0 chance, then surely a higher modifier will yield an enormouschance! But of course!


4. I have 5 pre-nerf T21s. Two of them, when powered up, do 262-800 base damage at 8.7 speed. Three others are speed slices which do considerably less. Crappy equipment? No, just a presumptive moron assuming so. See, I just insulted you -- pardon me if, after the caliber of your post, I deign to explain these things to you.


5. Yes, but of course, work in a slight to the size of my genitalia. What a way to claim the higher ground, sticking to dubious math with nary a competent defense while striking back with the brilliant riposte of "my testicles are bigger than yours!" flavor. Thank you so much for more of your historically accurate (snicker) presumptions. We're just dying for more of your preposterous numbers, idiotic explications, and delightfully tasteful prods at others' rods.


6. In P v P I have one-shotted, two-shotted and, with a series of unlucky misses and opposed HAM hits, seventeen-shotted. That's using Strafe Shot II. The key is variance. You assume 2 shots in 3 seconds? That's exclusively based on one hit kills and, what's more, one hit kills which are not immediately followed by more combat. i.e. dueling, which has very little to do with genuine P v P. And that's just moronic. And so very characteristic of your impeccable logic and flawless reasoning.


7. Playing the humble, uneducated fool would be amusing if it didn't fit your character so very well.




IGN Memos
KibaanAnnannon
Mon Aug 25, 2003 12:33 pm
#25

Did someone major in mathematics, or am I mistaken? Wow, I haven't seen quite that many technical terms since I graduated, heh. Nice post, by the way. Oh, and I'm not taking sides in this dispute, since I have NO idea who is right, as I am only Rifleman (2,1,0,0) at the moment.


Later


Xeero

SilverLobo
Tue Aug 26, 2003 12:14 am
#26

Krupskaya way to totally get off the subject I commend you. The question was raised by Zarl0k he stated:


We dont need any help? Could you please tell me how win in 1 on 1 PvP AT ALL.


So please explain how your rambling even addresses this issue? It doesnt because you have NOTHING to say. You have wasted everyones time with rambling about the wrong subject. Proof positive that our taxes are going to waste.


You talk of war, and trying to use "Math" to guage the outcome. Let me help you out, there is NO WAY to guage the outcome of men killing me with mathmatics you geek. If you had any experience in the military you would understand leadership, moral, and each individuals own abilities determine the outcome. Dont talk of things you have no clue about. War is not a game it doesnt follow pre-set calculations.


As for the logs here you go:


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=7540


So where are YOUR logs showing a ZERO percent chance of stoping knockdown? Wait that would be to presume that you actually have done testingand would throw out the fact that you are straight talking out of your a$$. I have done the testing I know it works, I have proven it has worked, but you come here with NOTHING and expect people to believe you?


Again you presume that others will be afraid to challenge you because you will lash out against their education, or lack of. All you have shown here with the statement: defense vs knockdown does not work is that YOU are the one that is not even educated in a subject you are speaking about. HeII you can't even stay on subject!


So in ending Krupskaya how does that foot taste?


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