Rifleman Archive

Thread: is Rifleman still gimped (for PvP)?

Sandzibarr
Tue Dec 16, 2003 10:24 am
#14






Seflyn wrote:

I'm disappointed to see 2.5x melee go, it was a weakness I liked and I have a feeling it will be replaced by something I won't like.





Same here Selfyn.. added an element of urgency when you see something nasty closing the range.. i think this is the prelude to the much hated idea ofthe 3.0sec speed cap



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

DavidExavior
Tue Dec 16, 2003 4:15 pm
#15

master rifleman=powerful...very powerful...I only fall to melee stuff these days...

Anything other than master=oooo...you sooooo gonna die...I'm not yet far enough removed from my non-master days to forget how much I died in PvP...now maybe I wasn't employing tactics enough...but i think I tried most of them and I still died 9 times out of 10
Tezctlpoca
Tue Dec 16, 2003 4:25 pm
#16

Gotta agree with the majority....I've only gotten rocked when BladeMasters and TKMs have closed the gap. I'm slightly nervous as to how we're going to fare after this patch; I need to see how the new damage mitigation is working in PvP before I make up my mind....



Oderint dum metuant
RebRifle
Tue Dec 16, 2003 5:55 pm
#17

I think the prof are basacly balenced. Now a master rifleman with the right equipment is a force on te battlefield. But the again so is every other master elite combate class. We really mostly face only non-master which kill like lambs in a slaughter house. Now when e face fellow masterswe get a challenge. Its basacly comes out too who has the best equipment and situation.
CorporateDan
Tue Dec 16, 2003 6:10 pm
#18

You can not have a 500 max damage jawa without it being a krayt weapon.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
YarKi
Wed Dec 17, 2003 9:15 am
#19

It depends on your deffinition of PvP. In duels against similarly skilled opponents it is 50-50. If I start at range of 30m or less melee guys whipe me out. At 45m+ I have adecent sucess against them. But I don't really see that as a good measure of PvP abilities.


In battles involving groups, the fog of war settles in and really helpsme out. I ama 4344 CH so I havetwo pets out. I set one on guard and send the other one on my target. This is primarilly to draw the agro of any pets he may have on guard. Then I let loose with either MS1+2/HS2 orSS2 depending on therelative size of the mind pool.Ranged DB is an awaome edge that really does not come into play in duels. If I incap someone I nearly always get the DB in, and I do not have to close range to do so. Which in turn lets me stay on the edge of the battle and not to draw too much attention. Sometimes I have a carabiner with me and then I hit the dizzy aoe first to work with her KD and it works real well.Working in a team of two is always a lot more effective than solo.Whether thebattle is a win or a loss I will either die or survive, but I always take out a number of people.


So far from what I see theside thatitbetter prepared, wins. That is why you see relatively small groupsromp through the opposition NP cities (player cities have bases, minefields andturrets and are a much harder target).You come in buffed up, armored up, powered up and concetrated, you are going to roll over the opposition, I don't care what your profession is. If you then stick around long enough for them to get their act together,they will whipe you out. Thatis how most city raids end.

Jeisyn
Wed Dec 17, 2003 10:06 am
#20

just a tipe - against those highly defensive templates (ex: fencer + pistoleer), stack an aim or two in front of your shot. maybe keep a macro handy that does


/aim; /headshot2


it should greatly increase your to-hit bonus.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Tezctlpoca
Wed Dec 17, 2003 12:28 pm
#21

Yeah I have 2 of those set up on my task bar for the Neo bullet-dodgers out there....


/aim ; /strafeshot2


and


/aim ; /headshot2




Oderint dum metuant
BlasterForHire
Wed Dec 17, 2003 12:43 pm
#22






Jeisyn wrote:

just a tipe - against those highly defensive templates (ex: fencer + pistoleer), stack an aim or two in front of your shot. maybe keep a macro handy that does


/aim; /headshot2


it should greatly increase your to-hit bonus.







<<silence>>



i'm such an idiot.



haven't used aim since i was a novice, but you're exactly right.

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