Rifleman Archive
Thread: So you guys are missing a correspondent...
Solace1
Tue Jun 29, 2004 7:10 am
#14
I think he's doing this so be polite, not becuase he has to. A nice gesture (from a rival profession, no less lol) if you ask me.
Fred_Skinner wrote:
No disrespect ment: Why isn't the Marksman cor filling this function?
LiakyK
Tue Jun 29, 2004 9:56 am
#15
lol he closed his klaw account due to moving to a new job. he still has his 2nd account but Dont know if he is doing anything.
ITOAO
Tue Jun 29, 2004 10:59 am
#16
I havent yet experienced these things yet. However the weapon switching thing seems annoying. I think there should be a notifier of some kind. You make a perfectly reasonable suggestion about that. You should post that in the publish 9 issues. As i think they put the weapon delay thing in game. I could be wrong but from reading the posts it seems they have.
Also, there seems to be a bug with the "You can't see your target" messages. If you try and fire your first special at a target that is either out of range or you can't see, then you won't lose any HAM for that special, but, if you have 3 attacks queued up, your first one hits and then the mob moves behind a tree/rock/anthill, you'll lose HAM from the next special even though you'll get the "You can't see your target" message and no damage will be done. That doesn't seem right to me.
Another issue is the delay to switching weapons. I can understand why they are putting it in, but I really think they should have a better visual indicator for it. You can hit your hotkey to switch to another rifle but nothing happens, so you have no idea if you are in the "delay" period or if you accidentally didn't hit the hotkey. I think they should have the new weapon highlighted, but still can delay the next queued attack, or put something in the combat queue or something like that, as is it's frustrating standing there and not knowing if you really will switch weapons or not. This is also troublesome for novice rifleman because I'll be sitting at 60m and take my 3 shots with my laser rifle, and if the critter is not dead I'd like to switch to my spraystick as it's biting me. But I'll hit the hotkey and nothing will happen, even after waiting awhile, so I'm not sure if it's actually still "delayed" or if it was a mi**edit**.
Maybe this stuff should go more towards the "In Test" or "Test Center" forums, but I'm guessing it would get more visibility coming from a correspondent. (Oh yeah, can you tell I'm a noob rifleman on Test :smileytongue
Randonb
Tue Jun 29, 2004 6:14 pm
#18
Klawlegna is alive and well and occasionally signs into his other account, but not in any correspondent capacity. He did indeed tell us what was going on before leaving.
I hear there is some funny business going on with Strafe Shot 2. It now has the supression fire animation, rather than none, and you guysaren't too fond of it.
I also hear that it's HAM costs seem to have changed. Can you provide any specifics?
TheSIthian
Wed Jun 30, 2004 6:23 am
#19
SexyJabbaTheHutt wrote:Get that damn Suppression Fire animation out of SS2 !
You really need to post this on about 20 more threads.
Fred_Skinner
Wed Jun 30, 2004 8:30 am
#20
Randonb wrote:
Klawlegna is alive and well and occasionally signs into his other account, but not in any correspondent capacity. He did indeed tell us what was going on before leaving.
I hear there is some funny business going on with Strafe Shot 2. It now has the supression fire animation, rather than none, and you guysaren't too fond of it.
I also hear that it's HAM costs seem to have changed. Can you provide any specifics?
I believe everyone's ham cost increased. It's just that our multipliers are bigger... dunno for sure.
SS2 got animation, it formerly had none. They tacked on the one used by supression/flurryshot. I'm uncommitted ether way but at least there is one. It was annoying to be "ghost shooting" and have all your party think they was doing all the work while you loafed. (and wondering why they got 300 exp out of Rancors)
Waste93
Wed Jun 30, 2004 9:54 am
#21
Randonb wrote:
Klawlegna is alive and well and occasionally signs into his other account, but not in any correspondent capacity. He did indeed tell us what was going on before leaving.
I hear there is some funny business going on with Strafe Shot 2. It now has the supression fire animation, rather than none, and you guysaren't too fond of it.
I also hear that it's HAM costs seem to have changed. Can you provide any specifics?
There is a problem with StrafeShot2. Was using it to hunt today and yesterday and noticed that there seems to be a problem with the AoE part of it. Usually what I do is target the lair and use SS2 so it will hit all the MOBs. Noticed that many times MOB that should be taking hits for being in the AoE are not taking any. Also noticed that if a MOB got into melee with me they would not take the AoE hit unless they were the primary target. Even when they are in a straight line between me and the lair.
It also appears that they increased the delay mod for it. It's firing a lot slower than normal.
Message Edited by Waste93 on 06-30-2004 11:00 AM
Feynan
Wed Jun 30, 2004 3:36 pm
#23
PvP's no fun, fix it.
No, seriously though, I view this as riflemans biggest problem, though it's more of a game-wide problem. Buffs and armor make fights too long and boring.
Professions aren't diversified enough in their skills. There should be MANY more states that people can apply with varying results. Hell, certain lines within a profession or even a whole profession should be dedicated to states, because states should be made to be the thing that sways the battle one way or another. Applying states properly should be where most tactics come from, and should be what allows a smaller group to defeat a larger group.
Agfot
Thu Jul 01, 2004 3:23 pm
#24
Randonb wrote:Klawlegna is alive and well and occasionally signs into his other account, but not in any correspondent capacity. He did indeed tell us what was going on before leaving.I hear there is some funny business going on with Strafe Shot 2. It now has the supression fire animation, rather than none, and you guysaren't too fond of it.I also hear that it's HAM costs seem to have changed. Can you provide any specifics?
First: Let me thank you for helping out here
Strafeshot 2 has realy been borked for a few weeks now.
The first problem is, that sometimes it just stops doing any damage. I have seen occasions, where I damaged everything within the AOE zone except the target i was shooting, and then i had occassions, where i did no damage at all, but i still lost the mind cost.
Changing weapons or using flushing shot 2 instead would fix this most of the times.
Another thing is, that it seems to do less damage now. I did a measurement a week before the patch, and i'm not sure if i was stunned or intimidated at that time, but from the combat log, it looks like it's doing only 4.5 times the base damage now and not 5 anymore.
And the third realy big issue i have since the patch: every time i use Strafe2 now, i get a "connection to SWG lost" *sigh*
But it looks like i'm alone with this problem, or everybody else would be screaming bloody murder all over these boards
-
Kielker
Fri Jul 02, 2004 8:31 am
#25
SexyJabbaTheHutt wrote:
Get that damn Suppression Fire animation out of SS2 !
That and get rid of the 3-second weapon change timer. Its horrible.
Randonb
Fri Jul 02, 2004 10:30 am
#26
I still have not heard anything about the selection of your new correspondent. Today I made a thread for Thunderheart outlining the issues you have reported in this thread and linked here, so I'm sure he'll be reminded. If I had anything to report, you'd already know. I'll remind him again in a few days or at least try to find out what the delay is if he doesn't get the ball rolling by then.