Rifleman Archive

Thread: In responce to tips for riflemen: Against my better for fear of nerfs.

Krupskaya
Mon Aug 25, 2003 12:53 pm
#14

"However I can still kill a tortor bull in a minute without him even knowing I am there.Can you top this?"


Yes. Stack Mind Shot 1 and 2, and start spamming Head Shot. Bull dead in 30-40 seconds, usually.


Or as a Pistoleer . . . Health Shot 1 and 2, then . . . charge the bull and Pistol Whip. Dead in a bit less than a minute, but very amusing.


"Also your statement that all high level mobs are always Pack isnt' true. Tortors for one are not."


But Torturs really aren't high level mobs. Maybe to a Rifle Specialist in the Marksman tree . . . otherwise, not really. Giant Baz Nitches, Mokks, Rancors and Grauls . . . those I WOULD consider high level mobs to a mid-range Rifleman.


"I have also been doing some exploring and sniping and been finding that while many are red, red and BAF or what I call Pack creatures in my post, do not go hand in hand. Sometimes they do and sometimes they do not. Pick the creature and know the enemy and you can gain exp to your hearts content."


Some examples of genuine high level mobs that don't BAF would be nice. Other than Snorbal Females, they've struck me as rather rare.


"As to running from snorbs, sure you can do it, but I would rather not be doing alot of running on lok, to much of the stuff there Is aggressive aggro."


No need to attack every nest, just find one and milk it for a while. Tens of thousands of experience points bought by a few wide circles.


"As far as it being a worthless skill, let me ask you how long using your method does it take you to clear a nest of torts or snorbs? And can you name a creature that with more exp and less time that you can kill to get exp faster?"


Mind Shot 1 + 2 and spamming HS 2/3 kills things much faster than striking at random HAM pools, really. If you can get some Muon Gold this can be done for a good while at the cost of some downer downtime, but targeted pool attacks always come out ahead. If you're a spectacular kiter, whack Mokks on Dantooine or Giant Baz Nitches on Dathomir. That, or you could find a terrain obstacle on which they get stuck . . . Baz Nitches, for instance, tend to cling to the sides of some temples indefinitely. Dishonest, but amazingly quick XP, most likely, though I wouldn't endorse such a dishonest approach.


"Also can you top going 6 hours with out dying once, havign 6 battle fatigue, and obtaining 22 total wounds and this only because I got impatient once? I am not trying to brag, but I realize I am trying to sell something that people dont 'believe works. And so far no one has answered my question. Can you take a level 50 difficulty mission and solo it using your method with no danger of death?"


Cloning is the remedy for Battle fatigue and pretty much negates the sting of death with auto-insurance enabled. And, sorry, but Snorbal missions can be soloed by anyone with a CDEF and a Bleed. They run slower than you, meaning they're pretty much fodder.


"I have named mobs to try so if you could do the same and give estimates abotu how long it takes you to mow through things that would be awesome."


OK. Mindshot 1 + 2 on 3 different mature/elder Snorbals. One regular shot on each to ensure XP when they die. Run around in a circle for 1/2 minutes. Earn 8000-10000 XP without being touched. Rinse. Repeat. Warping mobs can and will screw this up . . . but Snorbals only incapacitate and do not deathblow. And you can handily avoid the former when burst-running when necessary, as they usually can't kill in a shot. Unfortunately, warping becomes more of a problem hunting bigger game. Again, Giant Baz Nitches come to mind




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