Rifleman Archive
Thread: How to kill Jedi as a rifleman?
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No0biner_0o
Wed Oct 13, 2004 8:58 am
#14
no this is the way
(well it would be the way if it werent more then a vis bug)
http://www.imagedump.com/index.cgi?pick=get&tp=135490
Ackehece
Wed Oct 13, 2004 2:31 pm
#15
Actually not quite true about terrain negotiation. The Terrain Negotiation modifier in ranger only gives added speed to crawling. Terrain Negotiation for running and walking caps at +50, which is attained at Master Scout, therefore all of the Terrain Negotiation a Ranger receives is applied to crawling speed. Master ranger gives no bonus at all to your kiting up and down hills except for the increased burst run efficency. Master scout with the same foods should do just as well as a master ranger up and down the hills.
RunningRoutes wrote:
XaverriJade7 wrote:
Kiting Jedi would be great, but since many(most/all?) have Forcerun 2, it's hard to do so. For a ranged player against a non-newbie Jedi, your best bet has to be to land a Fire DoT as soon as you can and try to survive while it does its job. To heal Fire, you need Master Jedi Healer which is far less common than having just Heal All Self 2 and Heal States/Bleeds/Poison/Disease. Heal All Self makes it hard to do any damage when they Block 85% of your shots in addition to whatever their ranged defense helps them to avoid.If you havea T-21 with (Exceptional) damage, that might work too
Yeah, you can't kite Jedi. Well, you can... if you're a ranger, pop some travel biscuits, and some K-19 rations and are on some nasty terrain. Without the food stuffs, on some hilly terrain, I can burst run equal speed with force run 2. This was while I was a 4142 ranger. Master ranger gets a little more terrain efficicency and burst efficiency.
So, to kite Jedi you need to be a ranger or grouped with a squad leader. Take your pick... As far as I'm concerned, starfe shot and other AoE attacks shouldn't be able to be ranged blocked... or if they do get ranged block, maybe reduced damage as some of the blasts are likely to get through...
But this ain't gonna happen because we know how the Jedi are when a nerf for them is suggested... they go all Luke Skywalker on us.
XaverriJade7
Wed Oct 13, 2004 10:24 pm
#17
dimmu-borgir wrote:
any idea if dizzy stops force run?
Either way, you have to remember that they wouldn't be much of a Jedi withough Heal States. So even if they are prevented from using Force Run, they can fix it almost immediately.

dimmu-borgir
Wed Oct 13, 2004 10:57 pm
#18
XaverriJade7 wrote:
dimmu-borgir wrote:
any idea if dizzy stops force run?Either way, you have to remember that they wouldn't be much of a Jedi withough Heal States. So even if they are prevented from using Force Run, they can fix it almost immediately.![]()
point.
Idahe
Thu Oct 14, 2004 12:06 am
#19
The best way to kill Jedi? Its all about food. Lots of people overlook foods. Get yourself a good %, low belly Pikata Pie (no it does not add to the normal dodge, it adds a new chance to dodge before any other evade/resist damage is calculated), add a good SynthSteak (or better yet the little artisan versions you can get some good damage reduction for only 5 belly). You will be much happier with these in your stomach, even if you do get hit, the damage taken will greatly decrease.
Once the food is in, kite and use your best attack. Marksman ---4 helps with suppression fire, but it rarely sticks, not many of the rifle only status mods will mean much versus a jedi.
Straight Rifleman will probably have a hard time beating a Jedi, but thats is ok, when have you ever seen a jedi in the movies or book actually get hit by a blaster bolt fired by one guy right in front of them?
(Yeah the sig might be a bit confusing, but my main is a MRifleman/MFencer)
XaverriJade7
Thu Oct 14, 2004 12:39 am
#20
Kiting Jedi would be great, but since many(most/all?) have Forcerun 2, it's hard to do so. For a ranged player against a non-newbie Jedi, your best bet has to be to land a Fire DoT as soon as you can and try to survive while it does its job. To heal Fire, you need Master Jedi Healer which is far less common than having just Heal All Self 2 and Heal States/Bleeds/Poison/Disease. Heal All Self makes it hard to do any damage when they Block 85% of your shots in addition to whatever their ranged defense helps them to avoid.If you havea T-21 with (Exceptional) damage, that might work too 
phattsao
Thu Oct 14, 2004 10:08 am
#21
Ok I've killed a few Jedi since my first post, including one Knight alone (she was unbuffed but what the hell). Main question now is regarding their healing. I've seen dizzy/kded jedi's heal their mind fully, my question is do they have a heal ALL HAM skill, or is it specifically mind? Seems to me if they have two seperate heal skills for mind and health action it would be better to target all HAM with say flushing shot or strafe to force more heals and confusion rather than sticking to headshot. Or am I totally wrong? Also, weapon wise I've been using a DXR for accuracy, I have a higher damage T21 should I use that? Or a jawa? Hehe so many questions.
XaverriJade7
Thu Oct 14, 2004 11:25 am
#23
Jedi can heal any individual pool with the right skills, but most of them end up with the skill that heals all three at one time(and pretty well at that). Mind damage is no more important than Health or Action for Jedi.
Arakkon
Sat Oct 16, 2004 3:30 pm
#24
Killing Jedi as rifleman is near impossible. I am a speed capped rifleman with +25 in accuracy. Sometimes I can get lucky and hit the Jedi, but I only notice a modest improvement using the addition accuracy. Your best bet is to have a tkm with you to keep the Jedi on his back while you spam hs3.
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