Rifleman Archive

Thread: Can you guys please explain in gorgeously explicit details of how to kite snorballs?...

GalacticDarkMaster
Mon Sep 08, 2003 1:08 pm
#14

I've got a great Dlt20a rifle its, 111-181 damage with 5.5 weapon speed and LOW LOW ham! It was sliced and so the mind cost is only 24, so I can sit there and do specials all day long with out really losing any mind its great. what I do is Mind 1 and 2, while prone at 60m away, then 1 head shot, the lady comes running then I stand up and hit it with a Suppression fire, then 2 head shots while running and then a 2end suppression fire and by this time with AMaskscent they forget about me and start to walk really slow, so I go to kneel and blast away.

StealthNuck
Mon Sep 08, 2003 6:46 pm
#15

You have to run using the keyboard arrow keys, and swivel your viewpoint to look at the targets using the mouse. Takes a bit of pratice but works well.



Caius - | Master Useless Class | Master Rifleman
Eclipse
StealthNuck
Mon Sep 08, 2003 6:48 pm
#16

Sorry, I'm not Laipi, but I couldn't resist



Caius - | Master Useless Class | Master Rifleman
Eclipse
Laipi
Tue Sep 09, 2003 12:30 am
#17

as a matter of fact male snorbals are even better.. not only do they eliminate the work of having to dot each without getting jumped by the first one you dot... they give more xp!



all i have to do is dot one and start running and the rest follow waiting in line to be dotted

Jambolaya
Tue Sep 09, 2003 12:48 am
#18

Regarding pistol draining xp, I'm using a Scout Blaster for which I don't have a certification. As a result, my pistol damage is significantly reduced. When I WarningShot/Peace with such a weapon, I find the xp drain to be minimal.

I use bleeds too but I also pop at least one headshot in before I have to WarningShot. After that, I just yo-yo the target with my lame, but effective Blaster (i.e., Bleed2, Bleed1, HeadShot, switch to Blaster, WS/Peace, wait for distance, switch to rifle, HeadShot , switch to pistol, WS/Peace, etc.).




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