Rifleman Archive

Thread: Can you guys please explain in gorgeously explicit details of how to kite snorballs?...

RyushiYoshi
Mon Sep 08, 2003 4:16 am
#1

I've been trying, and when I do it it doesn't seem wrong, it seems like im doing things right, but its just too **edit** long. Im not asking you to tell me that it is suppsed to be long, regardless of my experiences and tactics, can you guys explain to me your way of doing this? Domo in davance...



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

AsarAlubat
Mon Sep 08, 2003 4:48 am
#2

sure, what you do is hit them from the farthest away you can without missing and pray they dont warp on top of you.................................lol good luck!!



(real advice is get a decent probot and a non ch lvl 15 pet and hope both dont die before they get to you, which they will cos lvl 15 barely survive blues and probots are nerfed and so are you)





_____________________________________________________________________
Jedi/Bounty Hunter/Medic/Spy/Content
- JKO -
GarGanGaRgAnTuA
Mon Sep 08, 2003 4:50 am
#3

Step 1: (weapon suggestion : laser rifle) im on starsider no t21's yet


/mindshot 1


/mindshot 2


/peace


Step 2:(weapon suggestion : spraystick)


when agroed after first bleedor if peace didnt end fight:


/warningshot


/peace


continue to do so until snorb actually starts to run away


Step 3:


let it bleed and throw in a headshot 2 or 3 (weapon suggestion : laser rifle)


/warningshot (weapon suggestion : spraystick)


/peace


Step 4:


continue step 3



hope this helps



may the force be with you


ParadigmaMike
Mon Sep 08, 2003 5:01 am
#4

As GarGanGaRgAnTuA said. I used cdef rifle instead the spraystick for the lower ham-costs tho.



----
Master Rifleman, Master Entertainer, Medic
GarGanGaRgAnTuA
Mon Sep 08, 2003 5:06 am
#5

hey thats a good idea,I never thaught about going back to the cdefs


good point!!



StealthNuck
Mon Sep 08, 2003 6:14 am
#6

My strat(usually works):

1) Maskcent

2) Mindshot 1 + Mindshot 2
- You need both of these to kill the snorbal effectively, if you miss, try again.

3) At least one auto-attack.

4) Then, just kite. Make very large, gradual turns. In a straight line or gradual turn you can run faster then a snorbal, if you make sharp turns it will catch up to you in a hurry.

5) If they get too close, I use adhesive mesh or phencanine traps, or alternativey, warning shot. As a last resort, burst run.

6) You can kite many at once. The most I got was 6 at one point. The more you can kite at the same time, the more XP you'll get in less time. Let the mind bleeds do the majority of the damage, maybe throw in a couple mindshots to speed up the process.


I tend to use a T-21, I can get a cumulative bleed of about 1200 with it. A good laser may work better though, as you'll be able to get off more head shots without killing yourself.

One last thing, snorbals hit mind - so one hit will generally kill. Thankfully, they don't DB. I haven't had any warp to me yet, but if they do you can just lie on the ground incapped and watch them bleed to death.



Caius - | Master Useless Class | Master Rifleman
Eclipse
Aubeck
Mon Sep 08, 2003 6:54 am
#7

I was shooting Snorballs about a month ago and if things havent changed, they have poor terrain negotiation. You can use that to your advantage if you dont have lousy terrain negotiation yourself.


Kite them into the mountains.




ß Clipper ß

Coran_Sienar
Mon Sep 08, 2003 7:42 am
#8

You've got to have Terrain Negotiation. There's just no way to avoid it now, with the accuracy reduction. You'll need the scout skills in order to keep the Snorbals at bay.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Jambolaya
Mon Sep 08, 2003 8:04 am
#9






GarGanGaRgAnTuA wrote:

Step 2:(weapon suggestion : spraystick)




I use a pistol instead of a spraystick. I really find the 2.5x melee penalty to be annoying if the WSs don't stick.



---------------------------------------------
Yamo Ka'ma, Explorer - Wanderhome

"That's it man, game over!"
Laipi
Mon Sep 08, 2003 10:10 am
#10

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=12728

ParadigmaMike
Mon Sep 08, 2003 10:22 am
#11

Hmm Jambo, since my main damage came from the bleed and bleeds dont give exp you can end up eating "too much" pistol exp and barely any rifle exp



----
Master Rifleman, Master Entertainer, Medic
SilverLobo
Mon Sep 08, 2003 11:50 am
#12

Try to make this simple and sweet.


Go to LOK and look for 7k missions to the South East or East at least 1200 meters away. Reason you go with the 7k missions is they have always seem to pop Female Snorbals not Males like the 11k. The reason you go out as far as possible is because the area out there is flat, and for me who doesnt have scounting it is a must.


Now how you kill them. First off lets go with single pulls. Look at the area around you, make a mental note of the circle you will run while kiting. Hit the mob with 2 DoT's make sure they stack to at least 1300 damage, if not re-aply. Now smack it a few times with auto attack and start running. Wait tell it bleeds and dies, and do again.


If you want to do multiples you do it the same way but ofcourse more risk. I want to make it clear you do NOT need supression fire or warning shot to do these. I dont even have those skills and made master without them no problem.

SilverLobo
Mon Sep 08, 2003 11:53 am
#13

Oh one thing this Warp issue is being way blown out of proportion. I can count the times a snorbal has warped to me and I have spent countless hours raising my other combat skills using the Rifleman DoT.


The key is to make sure it will not be traped on anything before shooting it. Make sure there is a clear path between you and the mob, and you will not have to worry about warps. The people that complain about warps usually are trying to kill Males that end up BAF, which is not all that bright when you can just do females for the same xp.

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