Rifleman Archive
Thread: Can you guys please explain in gorgeously explicit details of how to kite snorballs?...
sure, what you do is hit them from the farthest away you can without missing and pray they dont warp on top of you.................................lol good luck!!
(real advice is get a decent probot and a non ch lvl 15 pet and hope both dont die before they get to you, which they will cos lvl 15 barely survive blues and probots are nerfed and so are you)
Step 1: (weapon suggestion : laser rifle) im on starsider no t21's yet
/mindshot 1
/mindshot 2
/peace
Step 2:(weapon suggestion : spraystick)
when agroed after first bleedor if peace didnt end fight:
/warningshot
/peace
continue to do so until snorb actually starts to run away
Step 3:
let it bleed and throw in a headshot 2 or 3 (weapon suggestion : laser rifle)
/warningshot (weapon suggestion : spraystick)
/peace
Step 4:
continue step 3
hope this helps
may the force be with you
hey thats a good idea,I never thaught about going back to the cdefs
good point!!
1) Maskcent
2) Mindshot 1 + Mindshot 2
- You need both of these to kill the snorbal effectively, if you miss, try again.
3) At least one auto-attack.
4) Then, just kite. Make very large, gradual turns. In a straight line or gradual turn you can run faster then a snorbal, if you make sharp turns it will catch up to you in a hurry.
5) If they get too close, I use adhesive mesh or phencanine traps, or alternativey, warning shot. As a last resort, burst run.
6) You can kite many at once. The most I got was 6 at one point. The more you can kite at the same time, the more XP you'll get in less time. Let the mind bleeds do the majority of the damage, maybe throw in a couple mindshots to speed up the process.
I tend to use a T-21, I can get a cumulative bleed of about 1200 with it. A good laser may work better though, as you'll be able to get off more head shots without killing yourself.
One last thing, snorbals hit mind - so one hit will generally kill. Thankfully, they don't DB. I haven't had any warp to me yet, but if they do you can just lie on the ground incapped and watch them bleed to death.
I was shooting Snorballs about a month ago and if things havent changed, they have poor terrain negotiation. You can use that to your advantage if you dont have lousy terrain negotiation yourself.
Kite them into the mountains.
I use a pistol instead of a spraystick. I really find the 2.5x melee penalty to be annoying if the WSs don't stick.
GarGanGaRgAnTuA wrote:
Step 2:(weapon suggestion : spraystick)
Try to make this simple and sweet.
Go to LOK and look for 7k missions to the South East or East at least 1200 meters away. Reason you go with the 7k missions is they have always seem to pop Female Snorbals not Males like the 11k. The reason you go out as far as possible is because the area out there is flat, and for me who doesnt have scounting it is a must.
Now how you kill them. First off lets go with single pulls. Look at the area around you, make a mental note of the circle you will run while kiting. Hit the mob with 2 DoT's make sure they stack to at least 1300 damage, if not re-aply. Now smack it a few times with auto attack and start running. Wait tell it bleeds and dies, and do again.
If you want to do multiples you do it the same way but ofcourse more risk. I want to make it clear you do NOT need supression fire or warning shot to do these. I dont even have those skills and made master without them no problem.
Oh one thing this Warp issue is being way blown out of proportion. I can count the times a snorbal has warped to me and I have spent countless hours raising my other combat skills using the Rifleman DoT.
The key is to make sure it will not be traped on anything before shooting it. Make sure there is a clear path between you and the mob, and you will not have to worry about warps. The people that complain about warps usually are trying to kill Males that end up BAF, which is not all that bright when you can just do females for the same xp.