Rifleman Archive

Thread: Armor Piercing WORKS now.

vaalenko
Fri Oct 10, 2003 5:38 pm
#14

An Example:


A mob with 200 HAM. You hit it with 1500 damage, and kill it. Health pooltakes 200 damage, mind pool 30 and action 40 for example. Over head number will be 200+30+40=270.




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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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Mirek
Fri Oct 10, 2003 7:55 pm
#15

They are definitely NOT working for me on chilastra at all... they are in fact backwards, I'll shoot something for 1500 damage with a special and it will do 500 actual damage with my t21... lol
Mirek
Fri Oct 10, 2003 7:58 pm
#16

went back and read the other posts better.. let me look into it more
Mirek
Fri Oct 10, 2003 8:11 pm
#17

I guess they are working... just the numbers show up differently... why do they change stuff and not add it in the notes? grrr
Kaleborn
Fri Oct 10, 2003 8:37 pm
#18

I'd like to get a reason on why this was changed... Doesn't seem to add much in my opinion. In fact the only thing it accomplishes is to make it harder for the math wizard users in ourcommunity to easily test changes to armor/dmg/AP/specials etc by going 50m outside a town and shooting the nearest Butterfly or Gnort. Hafta walk somewhere to find a mob with enough hp we don't one-shot


Pretty low priority so I don't really care if ever get's 'fixed'...just curious.


On the same topic, the whole combat spam/floaty thing seems implemented somewhat poory. Keep floaty in there I guess, but why not justdisplaya simple 350/736dmg readout in the spam?I find it hard to even read Floaty at times, it get'stucked away behind other onscreen data... wonder if you can change the colour/contrast/transparency on that? I think there's a setting to turn it off...hmm


RebRifle
Fri Oct 10, 2003 9:24 pm
#19

dunno about you guys but mine is working i am doing 2500-4k on average some times more
Barb-Wire
Sat Oct 11, 2003 12:51 am
#20

no it doesnt. i tested it at lunch normal shots on my T21 which does 120-330 averages 250 damage on AR0 targets. a normal shot from a heavy AP3 weapon should be averaging 750 damage on a normal shot. it is still broken. i could not get a headshot2 to do more than 550 damage max. how can you say AP is working????? 550 is what headshot2 used to do with a cheap E11




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
vaalenko
Sat Oct 11, 2003 11:59 am
#21

/bump.


For the guys that dont know whats going on yet.




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Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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PyscoJuggalo
Sat Oct 11, 2003 1:52 pm
#22

I read all the posts and still don't know what the hell's going on.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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