Rifleman Archive
Thread: RIFLE BUGS -= Thursday April 28 2005 =-
Cover: works intermittantly and only if I'm at least 30m away from ANYTHING alive. I spent an hour working thru this with 4 other Riflemen on Shadowfire and we all saw the same thing.
Sniper Shot: The warmup almost always works....and the actual shot almost never does. I usually get no error/message of any kind...just nothing happens. No change in Action either.
Conceal Shot: 90% of the time I get "Wrong State", and I'm always Prone and had a successful Cover.
One other problem to add is that I'm constantly being told I "can't see" the target, or whatever the wording is.
The paradox with "not being able to see" targets is that you have to be so close usually, that you can't enter Cover and use Conceal Shot.
Anyone else seeing this?
Also tonight, when I used startleshot, the startle de-buff icon was showing on my enemy and it seemed that the effect was preventing him from attacking. I recommend that if this is working, all riflepersons shut their mouths and pray nobody figures out that rifles gets a warcry-posture up.
One problem I did notice but did not /bug in game was the fact that weapons that had PU's on them pre-CU had way better stats on them post-CU than the ones that didn't have PU's on them. All of the weapons that had PU's on them still have "yellow" titles and all but do not show up as having PU's on them. It's like being able to stack a PU on top of a PU! All I kow is that I eneded up with one really slick Laser Riffle and a couple of DXR's. My T-21's did not have any PU's on them; if I had know this is the way things would turn out I would have put one on each of them before the conversion! ![]()
Not sure how they are going to fix that one!
I've had better luck concealing when close to structures, like harvesters and houses.
Sniper shot is a mystery, but when it works, those level 82 stormtroopers drop like flies ![]()
I've also noticed startleshot does slow the enemy's response (not movement). If I recall, that is the description for this action.
I sometimes get the cover icon under my ham, but conceal won't take, complaining about my state being wrong...either a bug, or there is more to the conceal state than I know.
When conceal shooting a single stormtrooper, he would take a few steps toward me every time (I had conceal as my auto-attack) but he would not return fire. After about three rounds, he would find me.
This has been true for many ST encounters last night.
I've had no problems curing my dizzy states...I haven't tried to cure them with my Squad Leader abilities yet, just my "personal" ones.
Eskie wrote:
Are you sure the FS ranged skills still dont work? FS ranged accuracy and speed now give the "general" skills, and they are factored in into my character sheet details. Of course its hard to test with the underlying speed formula still being unknown, along with its effect on warm up and cool down times.
Malbeuf wrote:
I've had better luck concealing when close to structures, like harvesters and houses.
Sniper shot is a mystery, but when it works, those level 82 stormtroopers drop like flies
I've also noticed startleshot does slow the enemy's response (not movement). If I recall, that is the description for this action.
I sometimes get the cover icon under my ham, but conceal won't take, complaining about my state being wrong...either a bug, or there is more to the conceal state than I know.
When conceal shooting a single stormtrooper, he would take a few steps toward me every time (I had conceal as my auto-attack) but he would not return fire. After about three rounds, he would find me.
This has been true for many ST encounters last night.
I've had no problems curing my dizzy states...I haven't tried to cure them with my Squad Leader abilities yet, just my "personal" ones.
yes startle shot is a delay (stops enemy attack from happening for a set period of time) The delay is significantly shorter then the pistoleer delay attack, of course this may no longer be true so I will test it again- Conceal shot + cover does lead to the behaviour you experienced with the STs - with every shot - they look more and more toward where you are. If you start out far enough away you can get many shots off before they break cover (try this with8 rifleman all at least 20 m away from each other - we were able to annihilate most pve targets in 2 volleys and cover never broke (to quickly dead))
So we have only 3 Rifle specials that seem to function. Sniper Shot and Conceal shot are imposs to get because cover never freakin works. The kneecap thing doesn't seem to do anything. Any word on when this will be fixed? Rifle is my only Master Profession and I can't seem to do anything anymore...
I'm sure we can get a promise of that they will fix it on the next CU.
Ackehece wrote:
Eskie wrote:
Are you sure the FS ranged skills still dont work? FS ranged accuracy and speed now give the "general" skills, and they are factored in into my character sheet details. Of course its hard to test with the underlying speed formula still being unknown, along with its effect on warm up and cool down times.
do you have fs speed?if so can you calc what you speed is without it from your char sheet - if it is the +15 then I will remove this (I don't have the boost) so I put this in until I heard different (is the reason I asked the community ^_- )
My current template is:
Master rifles
CM 4400
BE 0004
Medic 0404
Scout 0040
Marksman 4004
Combat Prowess 4400
... and some other FS and pilots stuff ...
My character sheet shows +97 speed when I have a T-21 or laser rifle equipped, yet the rifle speed and general ranged speed skills in normal professions I have only add up to 85. FS ranged speed gives +3 general ranged speed per box, that is where the extra +12 come from I guess.
I cannot verify for sure since I dont know what the speed mod actually enhances, so field test are out of the question.
I could post the base speed of a few of my weapons and my matching modified speed, hoping for somebody having the same speed and just +85 rifle speed - we could compare the modified speeds to see if I have better speed or not.
This is assuming the skill modifiers shown get used correctly in the formulas - if the speed is calculated from all relevant mods, but the FS mods dont get used like pre-CU, this wont help at all.
What I found effective - I was mainly alternating between startle and headshot last night and for the person who said they could not deplete the action bar you need to try doing this, my action went down fast without buffs. Creatures seemed to drop fast too. What is nice is that if I don't do anything the action comes back very fast. So far I think the action is set pretty good for us.
Kneecap shot (or the one that slows enemies down)- This shot seemed to have no effect on a level 83 enraged Rancor. Maybe that is intentional since it was a higher level than me, but the shot seemed to be working against pikets and lizards on dant.
PVP worked good. I did notice that during a pvp fight with a jedi I got a cl_buff:stun put on me. The jedi said he didn't have a stun move, and I could not get the state to go away with remove stun. Nothing I tried would work until I had him DB me. It was good for a laugh for a while when I would take cover and there was a spinning graphic floating off in the middle of a field. This was probably an isolated bug, but I thought I would mention it in case other people had state effects that would not go away.
Cover - could not go into cover if someone in my group was close by. This kind of seems to go against the new policy of promoting group play. No one in the group wants to wait for me to go to the other side of the lair, find a clear path to the target, take cover, crawl up within range before the battle starts. Like you said, cover is messed up right now anyway, but even if it was working as intended, it does not promote group play. The only time in pvp I could see cover being usefull is in ambushes, but since cover does not seem to work anywhere near a city it will have limited use.
Master Weapons - Is it just me, or is the T21 and Adv Laser the same exact gun with a different skin and sound? Why are these two weapons our signiture weapons? My Laser Rifle turned into a slightly better gun than my Krayted T21 dmg wise and the same speed. It seems odd that the T21 isn't our best energy gun hands down and that a little funky looking stamped sheetmetal laser rifle is more powerful.
Last night was the first time I had seen the CU. I had good and bad experiences figuring out how to play all over again, but it was fun. Since rifleman was my only ranged prof I didn't have many specials to choose from and I think that helped me get a hang of the new system better. I had a ton of melee specials and had a hard time figuring out what worked there, but rifles seemes straight forward enough. I can't wait to get back to the Death Watch Bunker and see what it is going to take to go through that place.
Demi_Wraith wrote:
FS ranged speed works. I trained two boxes (+6 general ranged speed) last night, my modified speed before was 1.95 with my T-21, now it is at 1.92.
Finally a bug that got fixed and not introduced.
Lets hope the internal combat routines also use the modified value now, and that it isnt just calculated to show up in the UI
Ok, I did some testing on Lok. I'm a master rifleman/master ranger template and was hunting without armorand this is what I found.
/Cover was VERY erratic. Quite often I'd get it the first time but if I was discovered and tried again, it rarely worked and if it didn't work on the first try it seldom worked on repeated tries. I'm wondering if there's a hidden timer or something involved. It's also possible that I was too close to a different critter then I was hunting or something.
Unfortunately, even if you /cover successfully and do conceal shot, it seems to work but in fact it doesn't. You get the exact same number of shots if you start the attack prone from the same distance (they discover you on the third shot. Conceal shot does some nice damage tho).
Snipper shot works some times and does _really_ nice damage (~50% more damage then other shots) but it uncovers you immediately. I have no real idea why it works sometimes and not others (I'm getting REALLY annoyed with the lack of feedback on failures, there's no real excuse for it in my book)
Knee-cap does in fact slow the creature down while they are +SNARED+ and you can get quite a few shots off while it's in effect. However, the slowdown is very small. For me runningaway at full speed (not in bustrun mode), the critter will catch up with me slowly and incap me but when it's knee-capped, it stays about even. I don't think this is much help for non-master rangers tho, unless you have a long flat plain to run on. Also, aggresive creatures pretty much left me alone while I was walking around looking for things but if you run past them while fighting something else, they join right in (not really helpful).
Unfortunately, the only way I was able to hunt creatures my own level was to move into about 60m, go prone and get off 3 shots then knee-cap and run like the wind until I got away (firing all the time). If the creature gets too close, I unequipped my rifle and could get away with out the weapon slow down. Then I'd run back, pick up the creature I started on and repeat the process, this time I could usually kill it.
All told, it took me about 3 hours to figure this out and clear a lair of 15 lvl 82 creatures for about 5200 exp and about 600 units of bone each (chalk it up to a huge stubborn streak). I later tried a 78th level bull bantha lair on Tatooine in about 30-45 minutes but there I was able get the lair knocked out without killing all the bantha. I've heard that you shouldn't be able to solo at 80th level and, while technicallyIcan do it, I wouldn't call it a fun (or productive)time yet.