Rifleman Archive

Thread: Some dev answers to interesting questions

KyeAshke
Fri May 06, 2005 1:13 pm
#14



Va-Mei wrote:


Ackehece wrote:


Were going to play with the assist feature tonight. 3 Master rifleman, all targeting our tank. When he calls for fire on his target, were all going fire a sniper shot at once, followed by head & startle shots. We don't expect much to last long under fire like that.






Be careful though. I tried this - the new assist is fantastic. However, our specials bring out damage into the highest range in the game - I regularly got ganked because I was popping of headshot on the target my TK guildie was tanking - and then they promptly came right at me and ate me. Which is a shame as I was the groups healer too!

It might be better if one of you takes pistoleer xxx4 to get improved stopping shot to root them, go for your monster kill (if it's something that's got resists or a good health)

I wish you the best of luck!



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Ackehece
Fri May 06, 2005 9:50 pm
#15






pitrik wrote:




KyeAshke wrote:
It might be better if one of you takes pistoleer xxx4 to get improved stopping shot to root them



Does Suppression Fire still work like it used to? (Been awhile since I was Rifleman, and I miss it a bunch, trying to decide what to re-spec to)




supression fire is a carbineer special - It creates a zone between you and the target (AOE) that causes all targets in the zone to move slower (area kneecap would be a good description)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




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