Rifleman Archive
Thread: Some dev answers to interesting questions
Weapon Certifications
- can we have a definitive list of what weapons will be cert'd where?
- are weapons still going to be cert'd to boxs or are they all going to be CL certs (please please tell me boxes)
We're currently looking at creating a better UI to give you an easy way to tell what weapons are available you. Some weapons will require only combat level, some weapons will require both a combat level and a skillbox.
Are either of the two new sniper rifles moving into our master box? We have two rifles that have basically the same stats there. The adv Laser Rifle and the T-21
Currently there are no plans to move either of the new rifles to the master box. The reason both of the weapons in the master box have similar stats is because each weapon is based on where it is being granted. We are currently looking at making some differentiation for weapons granted at the same tier.
Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?
That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.
Ackehece wrote:
These are some answers to questions asked
Weapon Certifications
- can we have a definitive list of what weapons will be cert'd where?
- are weapons still going to be cert'd to boxs or are they all going to be CL certs (please please tell me boxes)
We're currently looking at creating a better UI to give you an easy way to tell what weapons are available you. Some weapons will require only combat level, some weapons will require both a combat level and a skillbox.
Are either of the two new sniper rifles moving into our master box? We have two rifles that have basically the same stats there. The adv Laser Rifle and the T-21
Currently there are no plans to move either of the new rifles to the master box. The reason both of the weapons in the master box have similar stats is because each weapon is based on where it is being granted. We are currently looking at making some differentiation for weapons granted at the same tier.
Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?
That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.
The Devs fancy powerpoint diagram list us as nukers. Little did we know it would because that's what's happening TO US! And this new DPS system sounds like a very bad PhD thesis gone horribly wrong...
Then covershot should have a smaller chargeup time (or none at all, have it the same speed as headshot).
That way we _can_ nuke from cover, but if we feel they are getting too close we can shot at them a bit more rapidly.
Just a thought.
Ackehece wrote:
Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?
That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.
Yeah, assuming our specials are fixed.
Also, our speed rating needs to be examined in relation to other lower tier professions. As has been stated, there are larger DPS available making these professions a higher number on the Devs nice little chart. And means we are not nukers after all.
What happened to the play nice or we'll be nerfed thread?
Anyway, probably should also say, keep up the good fight Ack! We are a demanding lot, but we're behind ya...at least I think we are ![]()
Hmm, vague answers. I love that last one... I want to ask "How?" Theory is all well and good, but if none of us can get the results they say we can, we're either all doing somthing wrong, or there's a bug keeping it from working as they envisoned it....
Is a plain English, step-by-step answer too much to ask? I understand that they can't answer some of these for various reasons, but when it's a simple how-to question....
That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.
Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?
That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.
Going to ask for clarification on this point - I don't think they understood the question
To be honest, I think all of the problems could be because of LoS and it not reporting properly - with cover for LoS _to_ us, and out specials LoS _from_ us.
Confusing, huh?
Ackehece wrote:
Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?
That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.
Going to ask for clarification on this point - I don't think they understood the question
I would guess that the Dev's point is that the raw DPS is just the basic attack damage over time, and does not include damage modifiers for specials. ie. I've seen the the damage multiplier for Adv Head is 180%, and Adv sniper is 330%. I guess what we need to find out is how our damage multipliers compare to other professions.
I can say this much though... When it comes to Nuking, we can do it. I dueled an unarmoredguildie, and he made the mistake of letting me get under cover while he ran off to heal. When he came wandering back toward me, I hit him with a conceal shot followed by a 2800+ point Advanced sniper shot. That ended the fight.
Were going to play with the assist feature tonight. 3 Master rifleman, all targeting our tank. When he calls for fire on his target, were all going fire a sniper shot at once, followed by head & startle shots. We don't expect much to last long under fire like that.