Rifleman Archive

Thread: Some dev answers to interesting questions

Ackehece
Mon May 02, 2005 9:11 pm
#1

These are some answers to questions asked


Weapon Certifications



  • can we have a definitive list of what weapons will be cert'd where?
  • are weapons still going to be cert'd to boxs or are they all going to be CL certs (please please tell me boxes)

We're currently looking at creating a better UI to give you an easy way to tell what weapons are available you. Some weapons will require only combat level, some weapons will require both a combat level and a skillbox.


Are either of the two new sniper rifles moving into our master box? We have two rifles that have basically the same stats there. The adv Laser Rifle and the T-21


Currently there are no plans to move either of the new rifles to the master box. The reason both of the weapons in the master box have similar stats is because each weapon is based on where it is being granted. We are currently looking at making some differentiation for weapons granted at the same tier.


Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?

That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Mon May 02, 2005 9:19 pm
#2






Ackehece wrote:

These are some answers to questions asked


Weapon Certifications



  • can we have a definitive list of what weapons will be cert'd where?

  • are weapons still going to be cert'd to boxs or are they all going to be CL certs (please please tell me boxes)

We're currently looking at creating a better UI to give you an easy way to tell what weapons are available you. Some weapons will require only combat level, some weapons will require both a combat level and a skillbox.


Are either of the two new sniper rifles moving into our master box? We have two rifles that have basically the same stats there. The adv Laser Rifle and the T-21


Currently there are no plans to move either of the new rifles to the master box. The reason both of the weapons in the master box have similar stats is because each weapon is based on where it is being granted. We are currently looking at making some differentiation for weapons granted at the same tier.


Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?

That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.






better question for two, why do we have 2 identical rifles (same damge type) certed at master?


follow on question for number 3, does "will" mean that they will be fixed? there are 750 dps metal dl 44's out there, That is hard to overcome with very slow specials. aslo dps needs to be looked at over one minute. rifleman are going down same road as commando's used to be. massive damage from one shot, then getting nicked and dimd to death while you wait for your next flamesingle 2/ snipershot to come up.





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"Have faith in God, but believe in antimatter"
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PTtech
Mon May 02, 2005 11:56 pm
#3

I totally agree this new DPS system needs more work. All it has done is make rifleman "prone tanks" because we become instant mob magnets. I tried to tank for a partner as a TKM and I couldn't even hold the mob even when the VERY rare kneecap shot worked.

The Devs fancy powerpoint diagram list us as nukers. Little did we know it would because that's what's happening TO US! And this new DPS system sounds like a very bad PhD thesis gone horribly wrong...



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KyeAshke
Tue May 03, 2005 2:24 am
#4

Snipershot should be cut to the time that covershot takes, and also be able to use snipershot from cover. I doubt very much that snipers wear big red hats saying 'here I am' in the battlefield.

Then covershot should have a smaller chargeup time (or none at all, have it the same speed as headshot).

That way we _can_ nuke from cover, but if we feel they are getting too close we can shot at them a bit more rapidly.

Just a thought.



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Shavier
Tue May 03, 2005 3:51 am
#5

And another thing to that,cover is broken and only works 1 out of 50 times and when you do cover u cant get conceal shot to work at all.When your pvping while in cover the enemy can still target you after you attack him by using the tab button or the /target <playername> so they can run right at you and remove your cover state which is pretty damn stupid.



Master Doc//Master Bounty Hunter
Kauri
Cukony
Atobusarragra
Tue May 03, 2005 6:26 am
#6






Ackehece wrote:

Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?

That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.





Yeah, assuming our specials are fixed.


Also, our speed rating needs to be examined in relation to other lower tier professions. As has been stated, there are larger DPS available making these professions a higher number on the Devs nice little chart. And means we are not nukers after all.


Atobusarragra
Tue May 03, 2005 6:29 am
#7

What happened to the play nice or we'll be nerfed thread?


Anyway, probably should also say, keep up the good fight Ack! We are a demanding lot, but we're behind ya...at least I think we are


TomedNor
Tue May 03, 2005 9:28 am
#8

Hmm, vague answers. I love that last one... I want to ask "How?" Theory is all well and good, but if none of us can get the results they say we can, we're either all doing somthing wrong, or there's a bug keeping it from working as they envisoned it....


Is a plain English, step-by-step answer too much to ask? I understand that they can't answer some of these for various reasons, but when it's a simple how-to question....





---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
Zilod
Tue May 03, 2005 12:35 pm
#9







That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.




ewwwwwwwwwwwwww they had not understood the question ,(

they know that leg shot do more damage than head shot and sniper shot is quite slow?
RicoUnderwood
Fri May 06, 2005 12:03 am
#10

My dl44 is 870 damage. Considering I'm not master rifles yet, sometimes I use it instead of my laser. o.o



Tobie

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Ackehece
Fri May 06, 2005 8:22 am
#11








Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?

That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.

Going to ask for clarification on this point - I don't think they understood the question











"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KyeAshke
Fri May 06, 2005 8:27 am
#12

Also, I think all that's happening with the specials not firing is there isn't a reason why they aren't firing - cover for example, almost always works for me, because I do it near collidable flora like trees. As for the other power ups, if I move, they work. So I think it's LoS.

To be honest, I think all of the problems could be because of LoS and it not reporting properly - with cover for LoS _to_ us, and out specials LoS _from_ us.

Confusing, huh?



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Va-Mei
Fri May 06, 2005 9:18 am
#13






Ackehece wrote:








Damage per sec is equal or less to those professions that are ranked 4 or 3 in damage dealing is this intended? If so are we ranked nuker because of the cover ability?

That's only the DPS on the weapons. The Riflemen abilities will take that damage above and beyond of the raw DPS listed on the weapons.

Going to ask for clarification on this point - I don't think they understood the question












I would guess that the Dev's point is that the raw DPS is just the basic attack damage over time, and does not include damage modifiers for specials. ie. I've seen the the damage multiplier for Adv Head is 180%, and Adv sniper is 330%. I guess what we need to find out is how our damage multipliers compare to other professions.


I can say this much though... When it comes to Nuking, we can do it. I dueled an unarmoredguildie, and he made the mistake of letting me get under cover while he ran off to heal. When he came wandering back toward me, I hit him with a conceal shot followed by a 2800+ point Advanced sniper shot. That ended the fight.


Were going to play with the assist feature tonight. 3 Master rifleman, all targeting our tank. When he calls for fire on his target, were all going fire a sniper shot at once, followed by head & startle shots. We don't expect much to last long under fire like that.


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