Rifleman Archive

Thread: 3 Sec Speed Cap

WayneInAustin
Mon Nov 10, 2003 12:30 pm
#14

Okay. I bow to pressure. Anyone who can't write English well should not be allowed to participate in these forums.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


GalacticDarkMaster
Mon Nov 10, 2003 3:54 pm
#15

To get back to the question that was asked, NO the 3 sec. cap isn't on the TC as of yet, being as we are without a rep. to the devs this will probably be pushed though via the Commando's/BH/Pistoleer/Caribeener because it doesn't effect them horribly. I know if Icould shot a pistol at .5 with a krayt80-400 pistol (real stats on some I've seen)and no 2.5 melee damage I'd go pistols too.


A'rien

Barb-Wire
Mon Nov 10, 2003 4:01 pm
#16

actually the whole 3sec speed cap comes from the combat dev's work on the major combat changes in a future distant patch. it is the one where combat moves will be able to be chained together to produce much larger damage than the single specials would total alone. so under those circumstances a speed cap for rifles would make sense especially if the damages get as radical as they were implying. it was on the dev tracker about 4 weeks back maybe 3. look for a dev posting on proposed combat changes. cant find the link off-hand but it is a interesting read. would make a lot of combat more fun.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Demenus
Mon Nov 10, 2003 4:24 pm
#17

How are you going to chain together special moves when you have to wait 3 seconds between shots? you will get 2 shots off if your lucky before the fight is over. With a 3 second speed cap in effect you will have to 1 shot everything.


Most combats are finished in 5 seconds or less. In that 5 second period of time, a pistol with the .5 cap will get 10 shots off (special moves or not). Meanwhile the rifleman will have gotten 1 shot off.They will still be waiting fortheir second shot, wich will follow, 1 second later.However by the timetheir second shot comes up in the combat que they will all ready be poping out of the cloning center.

GalacticDarkMaster
Mon Nov 10, 2003 4:37 pm
#18

You know I'll take the 3 sec speed cap if they make Strafe SHot 2 a x10 damage to many targets other wise why be a master riflemen?
Vopn
Tue Nov 11, 2003 1:08 am
#19

The 3 second cap was a discussion point in a very long dev post on POSSIBLE combat system changes. It was discussing lowering the cap for pistols and rasing it for rifles. The EXAMPLE used was .5 sec for pistol and 3 sec for rifle. A later post by the same dev was very clear that these were not actual values but only examples to illustrate the point, and that the 3 seconds was not considered a real number.



As a master I agree that I couldUNDERSTAND an increase to 2 seconds, but would not recommend or like it. I would strongly oppose a 3 second cap.




------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
Cordellbacination
Tue Nov 11, 2003 1:35 am
#20

I have been a rifleman on bloodfin since day 2 (day 1 didnt work out all that well).



If they implement the 3 second cap, I will drop the profession completely UNLESS they increase damage. If they do not, rifleman will be lost... we are already scarce as it is.




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Flaskicz
Tue Nov 11, 2003 6:50 am
#21

3 seconds cap was only suggestion.


If they increase our accuracy(next patch) and up our damage on rifles by 3 times (wont happen) I am completely fine with 3s cap. Until those conditions are fullfilled, I am against.




Lahvan Flaskicz, Eclipse
Master CM/ Rifleman


This is my rifle. I like her. If you dont, get out of my way.
SaladinVizier
Tue Nov 11, 2003 7:34 am
#22

even if it is a suggestion to lower the pistols to .5 speed and rifles to 3.0 speed caps, they would have to lower pistol damage by atleast half (thier rediculously overpowered anyways) and increase our damage by


2-3 times or make the AP* affect targets more. such as having the t21 with AP3 make our shots 3 times as affective. this would go over with all weapons but definately make our shots as rifleman be worth more. it would make the laser rifle over powered though increasing our shot by 2 times with its insane stats ive seen on some 193-876 with powerup i've seen.


if they start moving around speed caps and changing the whole combat system with the defense mods and this mitigiation defense thing i've heard about, they will have to change stats on almost every weapon in the game or give us rifle damage + mods as we go up the rifleman tree. cuz personally i would rather have a 5.0 speed but be able to actually "SNIPE" someone with a one shot kill or something relatively close and being able to cloak myself or camo myself into surroundings.


I know we are soldiers,infantry technically but if thats so they should lower our cap speed and give us AK47'S. give us a anti-tank gun, without our speed and the damage we do our proffession would be rendered useless in the game. our only purpose would be to stand in the back (hoping not to get capped by anyone) and put stun,dizzy affects on people during PVP.


I am sorry for my rambling again as i do sometimes, just even thinking about how bad this would screw us irritates me.

Vymordryss
Tue Nov 11, 2003 7:53 am
#23

Whoa whoa whoa guys...

Anyone that thinks the 3 sec cap is ok, you better do your homework.

It will _destroy_ our profession.

Right now for those that do not know, someone with a good pistol _right now_ outdamage a master rifleman with the best T21 possible. In case you don't know, FWG's have been made up into the mid 700s. I personally tested this with a guy that I belive had around a 450-500 FWG and let me tell you how close that was.

Right now our dammage is fine. It's right up there with the good, high end damage dealers.

Now it does not take a genious to figure out that if we are more or less even with high end pistol users then you cut out DPS in 1/3 and increase thiers by 50% that they will massivly outdamage us, along with pretty much everyone else.

That would make us the class that takes the most penalties for useing thier weapon, and also have the worse weapon.

They said they would scale the dammage of our weapon apropriatly to the speed reduction. Well there is kind of a problem with that. One shot kills. Right now I would gauge a good hit from strafe2 at about 900. Times that by three and just about everyones dieing in 1 shot.

To those that are in the know, the combat proposals are fubar.



Vymordryss Akaetwa Of Cats
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Cats vs IMPHL
Barb-Wire
Tue Nov 11, 2003 7:55 am
#24



Demenus wrote:

How are you going to chain together special moves when you have to wait 3 seconds between shots? you will get 2 shots off if your lucky before the fight is over. With a 3 second speed cap in effect you will have to 1 shot everything.

Most combats are finished in 5 seconds or less. In that 5 second period of time, a pistol with the .5 cap will get 10 shots off (special moves or not). Meanwhile the rifleman will have gotten 1 shot off. They will still be waiting for their second shot, wich will follow, 1 second later. However by the time their second shot comes up in the combat que they will all ready be poping out of the cloning center.






all weapons are capped at 1 second right now. i really doubt they will increase that cap for rifles and leave carbines pistols and heavy weapons alone.

but this whole debate proves the devs point about why they dont like to release information because most of it is taken out of context. what the devs said about the speed cap for rifles was merely floating an idea and it was something they were considering not that it was GOING to happen for sure. what they were talking about was a complete re-vamp of the entire combat system not just a focus nerf on rifles.

i would suggest that when this re-vamp appears on the radar that will be the time to discuss things. for now i would suggest letting the issue drop as it is nothing more than us speculating on what some dev floated a long time ago. its like the BH community asking for details on jetpacks...



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
PyscoJuggalo
Tue Nov 11, 2003 8:00 am
#25

Barb when they released the information it was released like this:


Rifles: 3 seconds


Carbines: 2 seconds


Pistols: .5 or 1 second




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
RebRifle
Tue Nov 11, 2003 9:33 am
#26

But they said it was an idea. Not gonna be the rule
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