Rifleman Archive
Thread: Which template is a good PvP one???
master rifle/master swordsmen blows for pvp...it might have been good when swordsmen bleeds werent nerfed...and when youre going into abattle id say the best template wuld be doc 4440/master riflemen/marksmen 4000 with thos extra points go up a wep line in marksmen like pistoleer and get a good mind poison SR combat pistol or something
believe me if u can get a mind poison pistol this template friggin ownz0rs
Duztin wrote:
master rifle/master swordsmen blows for pvp...it might have been good when swordsmen bleeds werent nerfed...and when youre going into abattle id say the best template wuld be doc 4440/master riflemen/marksmen 4000 with thos extra points go up a wep line in marksmen like pistoleer and get a good mind poison SR combat pistol or something
believe me if u can get a mind poison pistol this template friggin ownz0rs
Using a pistol without some decent skills in it sux0rz.. Find a rifle with the mind poison ![]()
I am a master doc/rifle with 1/0/0/0 in scout, or novice brawler depending on the situation. Here are 2 templates I think would own in PvP.
#1 - Master Rifle, 0/4/4/0 fencer, 4/0/0/3 TKA, 0/0/4/0 Pissedoleer, novice medic and pre reqs.
Combine rifle with huge ranged/melee/state defenses and powerboost. CM's still own you, in duels you should beat them but their damn poison/disease will still chew on you after they visit the cloners. In big battles they will mess you up bad and be your main weakness.
#2 - Master Rifle, Doc 4/0/3/0, CM 4/0/0/4 and pre reqs.
Toss poisons, cure states/poison/disease. Pretty nasty if you ask me. You would need to find a doctor who can experiment cures down to Med Use 80, other than that this is very strong.
But as with any template, you need to know how to use it to win.
O0oHalfLifeo0O wrote:
atm im working on getting Master Rifleman / Doctor 0/4/4/4 and maybe scout 3/0/4/0.
Max my mind out then just buff myself
and the scout is for runnin up-hill and bein able to harvest my own resources for the Buffing Stims.
If you are going 0/4/4/4 in doc, then you are denying yourself one of the most useful aspects of doc, and that is cures for poison and disease.
I am master doc, master rifleman, and I swap between 0/01/0 scout for harvesting meat when I need to make meds and Ranged Support 4 for when I want to do anything else. I have tossed around the idea of dropping my doc to 4/0/3/0 and taking the meditation line of TKA simply for the power boost, but I would be a less effective doctor for my team as I wouldn't be able to res the dead and buff them in the field.