Rifleman Archive

Thread: What is a Rifleman?

Cpl_Fisher
Sat Feb 26, 2005 6:33 pm
#14






Waste93 wrote:





Cpl_Fisher wrote:

carbineers should be better gunners than rifleman, but rifleman should still be gunners.



Hmm. I'd say that Commandos should be the better machine-gunners. Anything over a LMG is generally considered a crew served weapon or heavy weapon.







well, My idea that went more into detail was going along those lines, I won't post it here becuase I'm afraid it would come to close to breaking the NDA. I was talking about something like a SAW for carbineers and rifleman.I think it should be aCommandoes job to "Make the rubble Bounce" Even SAW's are considered a crew served weapon though, that's why each Fire team has a Gunner and an assistant.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
RebRifle
Sun Feb 27, 2005 11:10 am
#15



PsychoticChipmunk wrote:


Waste93 wrote:
My view hasn't changed since the Devs asked this over a year ago. I'll post the same thing here as I did in that thread oh so long ago.
Rifles are Infantry with some Sniper-like and Gunner-like abilities.
As for the best compiment. I think that really depends on your play style. For me I like my Rifle/TKA combo. I can blast them for afar and then switch to my VK up close. As I'm also exclusively a solo player it reminds me of a Special Forces type template.

Same, who says you can't snipe with an M-16 then swap over to full auto?

Although we now know what the devs think we are so this is kind of moot. Fun though.






The gun m16 is a semi or 3 round burst gun
RebRifle
Sun Feb 27, 2005 11:14 am
#16

I frankly think the carbineers and the rifleman should be merged say into an even more advance profession. Like rifleman-carbineer is a Assault trooper maybe if he got TKA a Special Forces. Ranger-Rifleman is an sniper ect ect.
Waste93
Sun Feb 27, 2005 11:18 am
#17






PsychoticChipmunk wrote:

Same, who says you can't snipe with an M-16 then swap over to full auto?





Actually that isn't something you want to do. The M16 isn't an effective sniping weapon since the ranges are rather short on it and the round is under powered for that kind of work. Also with any weapon capable of full auto, it burns out the barrell rather quickly (which is why MG's frequently have quick change barrels). Not something you want to happen with a sniping weapon.




Colonel Waste - The Wookiee Crusader
Cpl_Fisher
Sun Feb 27, 2005 3:01 pm
#18






Waste93 wrote:





PsychoticChipmunk wrote:

Same, who says you can't snipe with an M-16 then swap over to full auto?






Actually that isn't something you want to do. The M16 isn't an effective sniping weapon since the ranges are rather short on it and the round is under powered for that kind of work. Also with any weapon capable of full auto, it burns out the barrell rather quickly (which is why MG's frequently have quick change barrels). Not something you want to happen with a sniping weapon.







Yea you make a M-16'sbarrel go cherry red after 2 1/2 mags just fireing it on semi. An M-16 is accurate enough to hit a man size target at 500 yards, but for a dedicated sniping weapon, you need it to be much more accurate than that, becuase a 2 inch circle on the range is more like 2 feet on when the real deal comes.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
HanzoRegana
Sun Feb 27, 2005 3:08 pm
#19






Cpl_Fisher wrote:





Waste93 wrote:





PsychoticChipmunk wrote:

Same, who says you can't snipe with an M-16 then swap over to full auto?






Actually that isn't something you want to do. The M16 isn't an effective sniping weapon since the ranges are rather short on it and the round is under powered for that kind of work. Also with any weapon capable of full auto, it burns out the barrell rather quickly (which is why MG's frequently have quick change barrels). Not something you want to happen with a sniping weapon.







Yea you make a M-16'sbarrel go cherry red after 2 1/2 mags just fireing it on semi. An M-16 is accurate enough to hit a man size target at 500 yards, but for a dedicated sniping weapon, you need it to be much more accurate than that, becuase a 2 inch circle on the range is more like 2 feet on when the real deal comes.





Errrrr, Could't agree more....yeah...




Medaus Estar
Mandalorian Rangers
Swordsman Master  Teräs Käsi

We may meet again, but until then, may the Force be with you. I've had some great times

Ackehece
Sun Feb 27, 2005 3:32 pm
#20

With all this going on.. the other question is what is a carbineer - and how are we different from them for abilities?




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Korom
Sun Feb 27, 2005 11:33 pm
#21


It seems to me that we were intended for the purpose of selecting individually threatening targets and eliminating those targets at a distance. Unlike Carbineers, who's job is medium range support and high damage to multiple targets, our job is to kill individuals.


I loved Carbineer when I was MBH/MCarb, but now that I'm a rifleman I see where I have to divide up my loyalties and duties. lol.


1. Give me high damage pool hits anyday, I support single target aquisition and elimination. Leave the crowd control to the carbineers that's their job. I can understand why we have a few state shots but I don't want to rob carbineers of their profession.


2. Give me the ability to sneak up on a target. If I'm truly supposed to be a sniper type figure I need the ability to stealth in and attack from a distance. The fact that my rifle has the same range as a pistol is ridiculous. If I'm a long range sniper, give me a long range weapon.


3. Slower firing, higher damage...all for this. If you want even give me varying weapons to suit my needs. Find sniper rifle, very low speed, high damage, high accuracy. Assault rifle,medium speed, medium damage, medium accuracy. Suppression weaponry, high speed, high damage, very low accuracy.


In a pvp role this is what I envision for my rifleman.


In a pve role, I like this...


Precision killing tools, accurate at long distances and able to take down large prey. Seriously if you are hunting anything larger than vermin, do you hunt with a pistol or a shotgun...no you use a rifle.


Riflemen should be the guys who can take down the high end mobs with little difficulty do to their range and damage.


I think Ranger if able to be used to hide us from our targets would be the perfect complimentary profession to Rifleman, and vice versa. Ranger to compliment our skills in killing our military targets, and Rifles to compliment a hunter by giving him the weaponry that can take down his prey.


I know its not our profession, but I saw some talk about Commando's above....wouldn't it be cool to see a commando come in and set up and E-WEB and start laying the smack down...while the enemy is pinned down, we as riflemen accurately pick off targets that decide to rush the lines, or pop out to move.

Message Edited by Korom on 02-27-2005 10:37 PM

Waste93
Mon Feb 28, 2005 12:37 am
#22






Ackehece wrote:

With all this going on.. the other question is what is a carbineer - and how are we different from them for abilities?






They are the assault troops. Remember the opening scene of SW:ANH? All those StormTroopers breaching the Corvette and assaulting thru? Those are the Carbineers.


A good way to think of them is Special Forces units. Airborne, SeALs, etc. In WWII they would be the Soviet Guard units. High volume fire and fairly close ranges.





Colonel Waste - The Wookiee Crusader
Cpl_Fisher
Mon Feb 28, 2005 10:24 pm
#23

Yea carbineers are more like "Shock Troopers" running and gunning, kick the doors in types. I always wondered why rifleman got posture up shots, and carbineers got posture down. First of all, rifle fire makes you DUCK. carbineers tactics seem to dictate that they shock, and instill panic. making you want to get up and run. Rifleman do their best when they are prone, carbineers as shock troopers should be the answer to them, force them up so they can be picked off easier.


I am not a fan of the to deal with proffesion a, you have to bring proffesion a. it should be more like a=a b=b c=cand a>b b>c c>a circular balance. it's more of a Rock, paper scissors aproach.


My 2 creds



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Page 2 of 2