Rifleman Archive
Thread: What is a Rifleman?
Waste93 wrote:
Hmm. I'd say that Commandos should be the better machine-gunners. Anything over a LMG is generally considered a crew served weapon or heavy weapon.
Cpl_Fisher wrote:
carbineers should be better gunners than rifleman, but rifleman should still be gunners.
well, My idea that went more into detail was going along those lines, I won't post it here becuase I'm afraid it would come to close to breaking the NDA. I was talking about something like a SAW for carbineers and rifleman.I think it should be aCommandoes job to "Make the rubble Bounce" Even SAW's are considered a crew served weapon though, that's why each Fire team has a Gunner and an assistant.
PsychoticChipmunk wrote:
Waste93 wrote:My view hasn't changed since the Devs asked this over a year ago. I'll post the same thing here as I did in that thread oh so long ago.Rifles are Infantry with some Sniper-like and Gunner-like abilities.As for the best compiment. I think that really depends on your play style. For me I like my Rifle/TKA combo. I can blast them for afar and then switch to my VK up close. As I'm also exclusively a solo player it reminds me of a Special Forces type template.Same, who says you can't snipe with an M-16 then swap over to full auto?
![]()
Although we now know what the devs think we are so this is kind of moot. Fun though.
The gun m16 is a semi or 3 round burst gun
Actually that isn't something you want to do. The M16 isn't an effective sniping weapon since the ranges are rather short on it and the round is under powered for that kind of work. Also with any weapon capable of full auto, it burns out the barrell rather quickly (which is why MG's frequently have quick change barrels). Not something you want to happen with a sniping weapon.
PsychoticChipmunk wrote:
Same, who says you can't snipe with an M-16 then swap over to full auto?
![]()
Waste93 wrote:
Actually that isn't something you want to do. The M16 isn't an effective sniping weapon since the ranges are rather short on it and the round is under powered for that kind of work. Also with any weapon capable of full auto, it burns out the barrell rather quickly (which is why MG's frequently have quick change barrels). Not something you want to happen with a sniping weapon.
PsychoticChipmunk wrote:
Same, who says you can't snipe with an M-16 then swap over to full auto?
![]()
Yea you make a M-16'sbarrel go cherry red after 2 1/2 mags just fireing it on semi. An M-16 is accurate enough to hit a man size target at 500 yards, but for a dedicated sniping weapon, you need it to be much more accurate than that, becuase a 2 inch circle on the range is more like 2 feet on when the real deal comes.
Cpl_Fisher wrote:
Waste93 wrote:
Actually that isn't something you want to do. The M16 isn't an effective sniping weapon since the ranges are rather short on it and the round is under powered for that kind of work. Also with any weapon capable of full auto, it burns out the barrell rather quickly (which is why MG's frequently have quick change barrels). Not something you want to happen with a sniping weapon.
PsychoticChipmunk wrote:
Same, who says you can't snipe with an M-16 then swap over to full auto?
![]()
Yea you make a M-16'sbarrel go cherry red after 2 1/2 mags just fireing it on semi. An M-16 is accurate enough to hit a man size target at 500 yards, but for a dedicated sniping weapon, you need it to be much more accurate than that, becuase a 2 inch circle on the range is more like 2 feet on when the real deal comes.
Message Edited by Korom on 02-27-2005 10:37 PM
Ackehece wrote:
With all this going on.. the other question is what is a carbineer - and how are we different from them for abilities?
They are the assault troops. Remember the opening scene of SW:ANH? All those StormTroopers breaching the Corvette and assaulting thru? Those are the Carbineers.
A good way to think of them is Special Forces units. Airborne, SeALs, etc. In WWII they would be the Soviet Guard units. High volume fire and fairly close ranges.