Rifleman Archive

Thread: We are about to be royally screwed!!!! Attention Attention

zRhyno
Mon Sep 08, 2003 8:18 pm
#14

quote from holo:


There are advantages to every class and the advantage of the rifleman is that mind damage can’t be healed in a battle.







R H Y A I M E S
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MANDALORIAN DUNGEONMASTER®
Swiller
Mon Sep 08, 2003 8:56 pm
#15

"If you can explain how a camp regen is going to nerf the rifleman then maybe I might agree with this post."


Yeah, like that is what they are going to put in. Coming from one of the folks that blamed Rifleman for the T-21 nerf what is to be expected. The wait and see attitude does not work dealing with the 800 pound gorilla that is Sony.


Sorry Silverlobo, but we are going to get screwed hard. Also look at what it took to get the T-21 sorta reversed. With our severly dimished numbers think we can do it agian? Nope we won't be able to. We are going to get hosed and told to deal with it. Comepsation, there will be none.


Look at our forum there are like ten or twenty of us left that post in it. Reflection of a dieing class, Holoclown is about to drive the deathnail into it.

TookrakLarrin
Mon Sep 08, 2003 8:56 pm
#16

Well Silverlobo


Still in form i see.


As for the camp, the higher camps, high tech field base (the health benefits are the same as a medical centre 1.0)and field base (health regen is .85) are agro repelant (no idea how to spell this) so i would assume, that is you areina duelwith someone, attacking their mind they could simply run into this camp and you would be unable to fire at them, allowing them to heal there minds. Ill test this tonight and let you guys know the outcome.


As it stands though, i must agree with you on this. Rifleman can do this now anyways at a fairly quick rate depending on how good there mind is.


Im a Master Ranger and do this constantly to regen my mind pools when they are low and it generally take me about 30 secs to do it all when im sitting. So im not sure what they are talking about.


As a Master Ranger and a Rifleman (3/2/1/2) i think im reasonably qualified to put forward and solution and see what you guys thing about it before i add it to the devs in development forum.


My proposal is this,


MASTER DOCTORS ONLYcould heal mind with the useof special mind stims which can only be used in a Special Tent.


MASTER RANGERS ONLY can create and errect the special mind healing tents.


and also the most important aspect people forget


MASTER DANCERS or MUSICIANS ONLY could heal battle fatigue while in these specials camps.


The reason for this and why it could work.


Master Doctors - need to master medic as well Doctor to be able heal mind with special mind stims that are attainable only at Master Doctor, and the item they create can only be used by those that make it. i.e you have to make it yourself to use. This special mind stim can only be used in the special mind healing tent. This solution also comes with the proviso that a Master Doctor cant nor be healed of mind by another Master Doctor and can onlyheal mindby resting. i.e. sitting down and not healing.


Master Rangers - need to master scout as well ranger to be able to make these special midn healing camps. Again, the tent can only be made by the Master Ranger and used by the person that made it. Non transferable.


Master Dancers or Musician - need to master Entertainer and then Dancer/Musician to be able to heal battle fatigue in these special camps (i know they dont need to be a master entertainer to open up dancer or musician elite skills, but if they wont to be able to heal battle fatigue in a camp they should be forced to have it)


This would be the only way i think i would support any mind heal healing.


If something like this was introuduce i dont think it would have that much of an impact on us doing Mind Damage!! You would need 3 people there to heal mind damage!



Raloorn
Mon Sep 08, 2003 9:04 pm
#17

I have to say i agree there should be a way to heal mind. I think its for the betterment of the game as a whole. Melees will actually be able to stand up to things instead of using pets and thats a good thing.



now will this hurt the Riflemen ... yes it will BUT im sure some adjustments will be made to our class as well. Since before the excuse to not help riflemen out was "well you do damage that cant be healed" obviously this is no longer the case.



Give us Stealth




--------------------------------------------------
well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
IlyaMasool
Mon Sep 08, 2003 9:22 pm
#18

I am positive that Dev are well aware of the huge impact this would have on many profession, and riflemen in particular.


I would bet, and hope that Dev would first implement changes to your profession so you are not left behind.


Some of these changes should be obvious


a) removal of 2.5x melee damage penalty


b) removal of your accuracy penalty to short/medium range and while moving. (i.e. make you hit better than now)


c) improve your DPS by either make you do several times more damage to health/action and/or vastly improve your weapon speed.


All this can be done and more. But lot of times Dev "forget" to change things in right order, so you riflemen gotta raise lot of stink in terms of demanding compensation for this on your own forum as well as here. Don't get Dev drop the ball on you guys.


The change to mind heal is most likely implemented in some way, and more people (player) want in than there are rifleman who don't want it put in, so I'd think you'd try to milk the dev as much as you can with your recompensation (i.e. go for Commando style recomp) than try to convince Dev not to put in mind heal.


I'd say situation is pretty similar to CH. they were facing nurfing, and instead of demanding for recompensation that would change their effectivess in another way, they just fough the entire change tooth and nail. I'd say you have better chance of coming up ahead.


Your cause are reasonable. You had to put up with LOT of crap because of so called "mind damage" advantage. So at least make sure everyone understand what all these penalties were. And make sure they remove those penalty and then give you some other "Advantage" to replace your mind damge.

Swiller
Mon Sep 08, 2003 9:24 pm
#19

Yeah, I got my post locked in the development forum. They will do nothing to make us better, mark my words. We will get nerfed again because of BH and eye shot. Not that we are a community anymore, since the masters agree that the non masters deserve a nerf.
IlyaMasool
Mon Sep 08, 2003 9:27 pm
#20






Swiller wrote:
Yeah, I got my post locked in the development forum. They will do nothing to make us better, mark my words. We will get nerfed again because of BH and eye shot. Not that we are a community anymore, since the masters agree that the non masters deserve a nerf.





So? there are reasonable people in the dev forum. As long as you keep up the issue, people will support it.


Wha? after one thread you gonna give up?


NO!!!


Never settle for less than what you want!

Swiller
Mon Sep 08, 2003 9:36 pm
#21

The printed word can be mis-read. Is that a flame or encouragement?
Waylay
Mon Sep 08, 2003 9:51 pm
#22

guys this wont matter in a fight, heck it will even help rifleman by giving us a way to heal our mind to shorten the down time.



Waylay Darkmoon
Section One
Bounty Hunter
israiley
Mon Sep 08, 2003 11:10 pm
#23

guess what guys, there already is a way to heal mind slowly, its called having high secondary mind stats, so anything they impliment to actually heal mind would have to be fast enough to royaly screw anyone doing mind dmg.



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
Eltestor
Tue Sep 09, 2003 1:13 am
#24

"adding a new camp type that only heals mind pool"


When they post comments like this it makes me think they are just going to add a way to make regaining mind faster. It might not be something you can do in combat. You might watch a dancer for instance after fights to recover mind pool faster.


I have a feeling they arent gonna be adding mind heal stims that work the same way as the current medic stims.


If they use common sense they will keep all the mind healing skills completely out of the doctor/medic trees. If they made it a Master dancer ability this would keep people with lots of combat skills from self healing every pool.


If they allowed doctors to heal all 3 pools with stims for the same amount it might be a problem. I don't see that happening.

DFH
Tue Sep 09, 2003 7:32 am
#25

If they do NOT add a way to heal Mind and wounds to the Mind stats in the field, then you can write off most of the game's PvE content as unmanageable.

Some friends and I tried to hunt the Aa'kuan cave outside Nashal on Dearic. We didn't get a third of the way in before most of the party had dozens or hundreds of points in Mind wounds, making it effectively impossible to continue. You can't open a camp in a structure, and running in and out to camp wasn't going to work due to the spawn rate. We were getting hammered by respawns just waiting for Mind pools to refresh. So we had to leave.

I am a 3-1-0-1 Rifleman, and I plan to advance from there, possibly even to Master. I still think this is necessary. And frankly, the "Mind can't be healed" mantra is doing more to hurt Riflemen than help them. It's standing in the way of a lot of necessary changes.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
Pecos
Tue Sep 09, 2003 7:42 am
#26

If all our accuracy penalties, DPS penalties, melee penalties, mind cost penalties and crappy weapons are a result of us being able to do mind damage then I say fook it. Take away our ability to damage the mind and get rid of all these penalties.


The benefits of hitting mind are noton par withthe huge penalties. Hitting mind isn't a bonus at ALL in PvE.



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