Rifleman Archive

Thread: Special moves, and swgcenter.com

Noules000
Mon Aug 25, 2003 2:21 pm
#14

Question - what process did you use to gather the damage multipliers? The time you can measure quite precisely with a relatively small number of trials since there's no variation in the interval (other than latency), but the damage multiplier seems to require much more data for comparable precision.
Pire
Wed Sep 10, 2003 5:59 am
#15

ok, where do the following fit in:



surprise shot - this one seems to me as a real high dmg one


startle shot 2 - ?


flushing shot 2 - ?


strafe shot 2 - ?


flurry shot 2 - dont remeber if tehre is one


sniper shot - i havent had a chance to try this on practical scale yet as i just got it before i logged off




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