Rifleman Archive

Thread: Special moves, and swgcenter.com

AlmiBoawou
Fri Aug 22, 2003 7:21 am
#1

http://www.swgcenter.com/info/SpecialMoves.asp


I was checking out what the rifle special moves there do... and for some reason I don't trust that list. Does anyone have some actual statistics on shots, and their damage, ham usage, time delay, and special effects?


For example: it lists mindshot1 as having a damage multiplier of 1, and mindshot2 as having a damage multiplier of 2. I know this is not correct, since I often hit mindshot1 for about 1000, yet I don't think I have ever hit mindshot2 for over 1400.

DarthEditor
Fri Aug 22, 2003 7:21 pm
#2

The numbers listed are from the end of Beta and may have changed.



Darth Editor
Editor, www.swgcenter.com
Weapons, Armor, Bestiary and Crafting Databases
Flyojumper
Fri Aug 22, 2003 8:39 pm
#3

DarthEditor, if you are willing to update swgcenter, I'd be glad to post the list of dmg multipliers and time multipliers that I'v gathered in the last month or so.I don't have all the moves, but I have about 25 dmg multipliers and 20 time multipliers. Let me know if you want me to list them and if you plan to update your site.
Seflyn
Sat Aug 23, 2003 2:28 am
#4

Flyojumper I would be interested in seeing the numbers you've got if you don't mind.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Flyojumper
Sat Aug 23, 2003 2:25 pm
#5

Ok, here goes, took me a little while to type it up


Regular Auto-Attacks do 1.5 times the base damage stats on the weapon, so a 60-100 would do 90-150 auto attacks. The following damage and time multipliers are relative to auto attacks damage and time (x1.0 being an auto attack).


Pistols:
Body Shot1: Damage x1.5, Time x1.275 *
Body Shot2: Damage x2.0, Time x1.8
Body Shot3:
Health Shot1: Damage x1.5, Time x1.5
Health Shot2: Damage x2.0, Time x2.0
Torso Shot: Damage x3.0
Eye Shot: Damage x3.0
Point Blank Single 2: Damage x3.0, Time x1.75
Dive Shot: Damage x2.5, Time x1.8
Kip Up Shot: Damage x2.5, Time x1.55
Roll Shot: Damage x2.5, Time x1.5
Disarming Shot1: Damage x2.0, Time x2.3


Carbines:
Full Auto Single1: Damage x2.5, Time x1.5
Leg Shot1: Damage x1.5, Time x1.25
Leg Shot2: Damage x2.0, Time x1.5
Action Shot1: Damage x1.5, Time x1.60


Rifles:
Head Shot1: Damage x1.5, Time x1.5
Head Shot2: Damage x2.5, Time x1.75
Head Shot3: Damage x3.0, Time x2.0
Mind Shot1: Damage x1.5, Time x1.8
Mind Shot2: Damage x2.0, Time x2.0
Conceal Shot: Damage x2.5, Time x3.0
Flushing Shot1: Damage x2.0, Time x2.1
Flurry Shot1: Damage x2.5, Time x2.0
Strafe Shot1: Damage x2.0, Time x2.0
Startle Shot1: Damage x2.0, Time x2.1


General:
Overcharge Shot1: Damage x2.5, Time x2.0
Overcharge Shot2: Damage x2.5, Time x2.0 <=== Broken, it's the same than OC1 and even reports the same name in the combat window
Suppression Fire1: Time x2.0


* This is my best estimation but I am pretty sure it is correct, it is not 1.25, neither 1.3 and it seems to fall right in the middle so if it's not 1.275 it'sreally really close.


Those numbers took me a long time to find out, so if youare gonna use them somewhere, please give me some credit.


I gave up my carbine and pistols skills so I can only personally find out the other rifle skills now, no more pistols or carbines skills unless some cooperating master pistoleer or master carbineer could come and meet me on Starsider. If someone wants to volunteer and meet me in game, I'll find out the same info on any combat skills (provided of course the stats on the weapon you use and your current speed mod with the weapon).

Seflyn
Sat Aug 23, 2003 2:30 pm
#6

Thank You Flyojumper.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
DarthEditor
Sun Aug 24, 2003 11:42 am
#7

Flyojumper,

When you get the chance, contact me via email so I can run some questions by you to get this information adjusted.

[email protected]



Darth Editor
Editor, www.swgcenter.com
Weapons, Armor, Bestiary and Crafting Databases
Jaegen88
Sun Aug 24, 2003 1:50 pm
#8

Flyojumper ,


Ours is posted in our FAQ, any input would be welcome. Anything around 3.1, probably averages out to 3.0 after hundreds of attacks, for instance, but back then doing 100% damage in PvP, 40ish shots per specials was all I bothered testing.





Jagen88
Jaegen Kel'daron - Master Gunfighter
Flyojumper
Sun Aug 24, 2003 1:56 pm
#9

No, when I say 3.1, it's definitely not 3.0.


When I calculate those numbers I take into account at least 20 consecutive attacks and on 20 attacks a 0.1 on each is definitely noticeable at the end in the form of 1 or 2 seconds.


All those numbers are accurate at least to 0.05, and I'd venture to even say 0.02, 0.03 at the most.


The damage multipliers from my exp are always by 0.5 increments, but the time multipliers do not follow that rule.

Flyojumper
Sun Aug 24, 2003 2:06 pm
#10

To give a little example, if you use a weapon with 3.0 speed and your speed mod using that weapon is +30, your auto attacks will be at 0.7x3.0=2.1s intervals.


Now lets say you do 15 specials attacks with a time multiplier of 1.6:


2.1x15x1.6=50.4 seconds


If that time multiplier was only 1.5, your total time would be:


2.1x15x1.5=47.25 seconds


Three whole seconds are VERY noticeable, and that's what I use in my measurements. Even a 0.05 time multiplier makes a difference of 1.5s in the end, which is still substantial enough to be noticed over 15 attacks.

Flyojumper
Sun Aug 24, 2003 2:08 pm
#11

^ That should read 16 special attacks, not 15, as 15 special attacks are only separated by 14 time intervals...
SmugglerFlux
Sun Aug 24, 2003 3:13 pm
#12

Here are the dmg mods to all the pistol skills including the marksman and ranged support lines. Some of these are redundant as they occur in your post...



  • Regular shot: 1.0
  • Any shot while intimidated: <1.0 * dmg (not exactly sure how this works)
  • Pistol Melee Defense 1 (Pistol Whip): 3.0
  • Pistol Melee Defense 2 (Pistol Smash): 4.0
  • Body Shot 1 (Body Shot): 1.5
  • Body Shot 2 (Chest Shot): 2.0
  • Body Shot 3 (Gut Shot): 2.5
  • Kip Up Shot (Kip-Up Shot): 2.5
  • Roll Shot: 2.5
  • Dive Shot: 2.5
  • Tumble To Standing: 0.0 not an attack
  • Tumble To Kneeling: 0.0 not an attack
  • Tumble To Prone: 0.0 not an attack
  • Disarming Shot 1 (Disarming Shot): 2.0
  • Disarming Shot 2 (Disarming Blast): 4.0
  • Multi Target Pistol Shot (): ?.? Doesn't work for me
  • Double Tap (Double-Tap Shot): 3.0
  • Stopping Shot: 5.0
  • Fan Shot: 4.0
  • Point Blank Single 1 (Point Blank Shot): 1.5
  • Point Blank Single 2 (Point Blank Blast): 3.0
  • Point Blank Area 1 (Hold-Out Shot): 1.5
  • Point Blank Area 2 (Hold-Out Blast): 4.5
  • Health Shot 1 (Sap Shot): 1.5
  • Health Shot 2 (Sap Blast): 2.0
  • Threaten Shot: .25
  • Warning Shot: .25
  • Suppression Fire 1 (Covering Fire): 1.5
  • Overcharge Shot 1(Full Charge Shot): 2.5




Pistoleer 5 / CH 5 / Medic 4030
Flyojumper
Sun Aug 24, 2003 5:09 pm
#13

Cool, thanks for those SmugglerFlux.


I just realized a little inconvenient about gathering time multipliers for specials that are high in the elite profession tree.Once you reach thoseskills, the speed mod is so high that most likely the attacks will be at 1s (especially on pistols) so it will be hard to get the time multiplier on the higher tree of pistoleerand BH. Maybe using a cdef with a 3.5speed...

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