Rifleman Archive

Thread: The sniper template

tomfett678
Thu Jun 02, 2005 1:10 am
#1









I have come up with the "sniper" template and i love it


M Rifleman

M marksman

0/4/0/0 pistoleer

0/4/0/0 carbineer

0/4/0/0 commando

0/0/0/4 smuggler

1/0/0/0 Combat prowness


My base accuacy is 398

Advanced aim(+240)

advanced sniper shot

+25 accuracy tapes

deuterium-pyro +200 ranged accuracy

+10accuracy with mech arms

+10 from those accuracy looted stimpacks

+15 bonus accuracy from gun



I wanna see some jedi use auruaand craphis pants when i hit him for 1000. There is a cap at 250+ so if a jedi has 500 defence and i have 0 accuracy he basiclly only has 250. if i have 250 more accuracy then his 500 defence his aura is useless. just thaught ud wanna see a true sniper




Can someone tell me how much advanced aim adds by?

Message Edited by tomfett678 on 06-02-2005 10:11 PM



LEEZARD KING

Kolibrilator
Thu Jun 02, 2005 4:14 am
#2

interesting template. I don't claim to be knolegable in that area but you sure about the defences vs acc thing? never really heared/read about how it actually works post cu.


for me that template is a bit too focused on accuracy, I love rifleman, but our rifle specials suck when using purely these, snipe shot may be the most damaging one ingame, but getting prone in pvp is something I rather not do. also your speed is only 110 without SEAs, you could go alot higher with other templates


would have tried this template if I still had my respec at first glance it's not anything i'd do, but always open to new ideas, i'd love to get a battle report from that template hehe, on paper its one thing, in the field something else







000110010010010011001011000101 Sri'Kandi, Warrior Princess
101010010011100101101100000001
110100010111010100010100110101 Sri'Kanderis, Wayang Champion
011110000111111101010010100001
111110001001101101100101110011 Sumbadro, mostly harmless Wookiee
111100111001000110101101000111
001101110001111001100001000000 Vendors on Tatooine at 188 3246
001001010100010100110000111100
May you always live as long as you want but never want as long as you live.
And don't take your life too serious (SPOILER!); you won't get out of it alive!!!

jalexu
Thu Jun 02, 2005 8:30 am
#3

Adv. aim adds over 200 accuracy (can't remember exactly).





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Ackehece
Thu Jun 02, 2005 8:32 am
#4






jalexu wrote:
Adv. aim adds over 200 accuracy (can't remember exactly).





240



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Feynan
Thu Jun 02, 2005 9:42 am
#5

I always thought there was a soft cap in regards to the defense vs accuracy thing, ie if I had 200 defense, for every 10 accuracy over my defense you get +10 damage (numbers are completely made up, for the record), until you reach 50 over my defense, then it becomes +5 damage for every 10 accuracy, and so on.


OR potentially it's a hard cap.


OR it's just if your accuracy is over the targets defense, then you get added damage, but it doesn't scale up or down.


I really don't know which it is.




Colonel Feynan Forsythe
Alliance Ace Pilot
Acaila
Thu Jun 02, 2005 9:58 am
#6

I believe that once your accuracy is over your target's defense you will do your weapon'smaximum damage. If your accuracy is lower than your target's defense you will do somewhere between your weapon's min and max damage, depending on the difference between your accuracy and his defense.



---------------------------------------------------------------------------------------
Osskim Tsalik
Master Smuggler / Master Pistoleer / Combat Medic 0004

Israfael Quiroma
Master Pikeman / Master Swordsman / Master Brawler / Teras Kasi 0400 / Novice Medic
tomfett678
Thu Jun 02, 2005 9:19 pm
#7






Mythor wrote:
Even excluding whether or not higher accuracy will result in higher damage per shot, it should still result in more total shots actually hitting the target, which seems to be one of the big issues in trying to kill a Jedi Master Defender. I tinkered in game with a Jedi friend and had trouble even hitting him without using Advanced Aim.
Anything that makes a target easier to hit can't be a bad thing.

For the OP - I believe you can get two +5 arms for a total of +10. There are +10 Ranged Distance arms, but I'm not sure if they also have the accuracy boost? May be worth looking in to, as that would give you another little bump up the scale.

Regardless, it's a nice idea. Well done!



Thx anyone else have any tips to raise accuracy?




LEEZARD KING

tomfett678
Thu Jun 02, 2005 9:21 pm
#8

anyone know how much dead-eye serum helps by and if i can stillget some?



LEEZARD KING

Mythor
Fri Jun 03, 2005 12:24 am
#9

Even excluding whether or not higher accuracy will result in higher damage per shot, it should still result in more total shots actually hitting the target, which seems to be one of the big issues in trying to kill a Jedi Master Defender. I tinkered in game with a Jedi friend and had trouble even hitting him without using Advanced Aim.
Anything that makes a target easier to hit can't be a bad thing.

For the OP - I believe you can get two +5 arms for a total of +10. There are +10 Ranged Distance arms, but I'm not sure if they also have the accuracy boost? May be worth looking in to, as that would give you another little bump up the scale.

Regardless, it's a nice idea. Well done!
_Vicious_
Fri Jun 03, 2005 4:07 am
#10


lol i was thinking of the same template but was unsure at what point acc became pointless due to deminishing returns. Acc is very important since if you dont miss as much your target goes down quicker It also helps if your already kinda slow as far as specials go since it is critical that you hit

If you could do some testing with that much acc that would be awsome. Like getttin a tk friend to stand still with cob on while you do a number of generic range shots with that high base acc and then record your misses then start adding you outside scc modifiers and see if that make much of a difference when you use those same range shots on him

Message Edited by _Vicious_ on 06-03-2005 04:17 AM

Warmaker01
Fri Jun 03, 2005 5:17 am
#11

The basic idea is interesting. If you carry this out, I'm sure the community here would LOVE to see how much damage this does compared to the "usual" maxed out ranged combat template.

The only thing I am concerned about with this template is the lack of speed. Also, Commando sucks away too many useful SPs for little gain. Having to take the Unarmed IV line is inefficient, but that's my opinion.

Zaax
Fri Jun 03, 2005 5:41 am
#12

dont think u need to worry TOO much about speed.


Using a pup + seas (stacking my old rifle speed +7 and gen ranged speed +9 atm ) my modded speed is around.98, i run out of action pretty fast hehe... (then i just toss some poisen and regen)


Also with thatcrazy accuracy, the penelty from the pup is insignificant...


interesting template



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
_Vicious_
Fri Jun 03, 2005 5:42 am
#13






Warmaker01 wrote:
The basic idea is interesting. If you carry this out, I'm sure the community here would LOVE to see how much damage this does compared to the "usual" maxed out ranged combat template.

The only thing I am concerned about with this template is the lack of speed. Also, Commando sucks away too many useful SPs for little gain. Having to take the Unarmed IV line is inefficient, but that's my opinion.





I guess its an opinion but he is gaining +75 to gen acc by doing so. Trying to pull more acc from any other profession that he hasnt used in his temp (CM,SL,BH) would be far more inefficient
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