Rifleman Archive
Thread: Sniper Rifle (New Gun)
Im actually glad someone saw my post again because I had yet another idea to add to it. It would be both a disadvantage and an advantage to this gun.
Advantage:
As long as it is used with SniperShot it would do 1000 dmg each hit regaurdless of randomness. Similar to how SniperShot always does 50 dmg but this would simply amplify that. Now for the disadvantage.
Disadvantage:
It would always do 1000 dmg with snipershot.... But if they were wearing any sort of armor it would take this into account. So if they had some armor that protected against lets say 40% then the shot would only be 600 dmg. Only makes sense that armor would work.
I can understand the concern about system performance for rendering characters from farther than 65m, it Ive often had characters in view in excess of 100m. It seems it can be done. not to mention a sniper undercover and prone should not be seen at extreme ranges anyway. You figure they woul dhave a guille suit anyway...rangers have them(/conceal).
Snipers need a role specific weapon, that requires their succes to be based on them adhering to basic sniper tactics. Concealment, patience, prone and kneeling firing positions, extreme range, low rate of fire. This weapon would not be one that people just carry in their hands all day, but would pull it out as needed. If one attempts to use it like an assualt rifle they put themselves at a disadvantage. I'd also say that to utilize the concealment from player radar and other sniper type benefits one has to have the sniper rifle equipped and these concealment skill sonly work in excess of 65m.
Snipers should be able to select head, body or action hits. Concealment must be artifical and ranged based since many sources of in-game concealment(ie: bushes, grasses, obstacles, etc) are not static and draw in at different ranges on different people's systems.