Rifleman Archive

Thread: No, Rifleman does NOT suck

ArianSix
Wed Sep 10, 2003 10:22 am
#14

I agree that we don't suck, but we're not that good either... I'm not even shooting for uber because uber isn't a fair choice for anyone..


The T21 does do decent damage, but it's not proportional to what the rest of the high end weaps out there can do.


I recently took on a marksman in pvp (he was a real marksman because he wasnt doing eyeshot or stopping shot) and the sight was pathetic. As master rifleman ofcourse I won, but I had to spend 4/5 of my mind to take him out!


My mind was dropping so fast and he was taking so little damage that he actually thought he was winning the conflict and was running towards me yelling "Take that b*tch!". FinallyI managed to land a strafe2 with the last of my mind that sent him running in the other direction.


My PvP death to dying ratio is usually about 15:1 but it has to be spread out and carefully done. Are rifles are so gimped and the costs are so high that I have to hide for a while after each kill to recover from mind drain.


Our accuracy really sucks, especially if anyone is moving, and our damage output is way too low to compensate for the hits we manage to land.


I don't even know what you non-masters do... at least I get to shoot alot faster to make up for my misses (and you saw the results of that above), in your case a 7s rifle would only allow you 1 shot before the target is on you and maybe 1 more before he kills you!


I've always publically said that no good PvPer needs to use a pet, but guess what... I've now been finding that using a pet has almost become a necessity for us.


1) It buys us time
2) It distracts the target
3) It tends to keep them in one place
4) If we go down, we might be lucky enough to have the pet incap or db him first


Obviously I don't think we "suck", but I do feel that we're vastly underpowered. Commandos and BHs are running around wreaking havok out there with weaps that do insane damage. Sure some of them have charges, and most have specials with like 16m range, but they're also pulling off normal shots at normal range that are equivalent to us doing specials.


I think there's an easy solution to this... make the T21 a lot more powerful than it is now (go ahead and keep it weaker than the LLC, I can live with that) or keep the T21 as it is (since its a lot faster than it was which helps novices) and give us another gun that does do some decent damage.


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

AngryCynicalEwok
Wed Sep 10, 2003 12:20 pm
#15

Krupskaya:


never use the t21 in PvP, unless you're mind dotting them, otherwise, use a laser rifle or dlt20a. Stat migration has alot to do with our success too, so pump that willpower and focus to the max, to lower mind costs even further and up your mind regen rate.


Heh, I knew my post would get one star. thats badass.




- the most deadly mule acount on scylla.
AngryCynicalEwok
Wed Sep 10, 2003 12:26 pm
#16

Swiller,


I PvP with non-master skills every night. I harvest all kinds of fp around AH all the time.


Im telling you, take some time to develop tactics and *think* about to kill your enemy. I'm not trying to be condescending, just trying to get my fellow riflemen creative about how we use our skills that *are* badass and powerful.




- the most deadly mule acount on scylla.
ArianSix
Wed Sep 10, 2003 1:50 pm
#17

I can live with those stats!


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Pecos
Wed Sep 10, 2003 2:11 pm
#18

Tactics.


Yeah right.


Either you're playing a different game or you have a very shallow sense of "tactics". 1 on 1 isn't about tactics, it's 20% class vs class and 80% who gets the jump on who.


Yeah, I have a kill ratio of about 20 to 1 as a rifleman. I've killed bounty hunters and post-patch commandos. I'd have the same 20 to 1 ratioas a pistoleer or carbineer. I'd have a kill ratio of about 100:1 as a BH. The #1 tactic to hunting outside of Coronet is surprising people who have TEFs and didn't know it.


It's when you go head to head --red dot vs red dot -- where you see each other from 80m away that you find out what's what, and what you find out is that it's class vs class. I always beat pistoleers. I always beat carbineers. It's not "tactics", it's the fact that I can shoot them in the head and I can heal away the damage they do. The only way I can beat commandos and bounty hunters is to mind bleed and run like hell. I'm afraid that's as deep as the "tactics" go for 1 on 1 PvP.



If you think you're an awesome riflemen, beating TEF'd newbie pistoleers outside Anchorhead, it's time to burst your bubble. A retarded chimpanzee could do that because the classes aren't balanced. PvP is mind damage, uber weapons and surprise. Not tactics.



AngryCynicalEwok
Wed Sep 10, 2003 3:48 pm
#19

yeah, it is about tactics smart guy. I've also been in numerous raids with huge groups of players and pets against a big concentration of rebels in AH. And Moenia. And Coronet. And have defended Bestine many, many times. Sorry to burst your bubble, but riflemen who use their heads in battle come out alive and with positive fp. Hunting tefs is practice. It draws the search party and then you have your "red to red" battle. You need to stop dueling and get out of the "1 vs 1" mentality because in reality most overt PvP encounters will be between groups.


Class vs. class? What kind of noobs are you fighting that go just master in one thing then quit? That must be how you got your impressive kill ratio. I'm used to having to deal with the CH/BH or Commando/CH or Medic/TKA or Pistoleer/Pikeman. Your class vs class argument loses merit when you have an entire menu of abilities you can give yourself if you just do a little reading on what each box of a profession really gives you. Thats one great and positive thing everyone who plays this game can agree on: everything is skill based, and you're not limited to levels and classes. Having an intelligent template to compliment your rifleman skills is a very important step to domination; I've learned this and other experienced PvPershave too.


1 v 1 *is* all about who gets theKD macro off first. 1 v1 battles are mindless spamfests for hack n' slashers so they can give each other /tells like "I pwnz j00." Real engagements are a another story.




- the most deadly mule acount on scylla.
Del_Faan
Wed Sep 10, 2003 4:51 pm
#20

Well this is my first post here in the forum's, But I have to agree our rifle class is good ( if played right ) I have solo'ed many rogue Fambaa's on naboo with no help for Creature's or NPC's. Yes somtimes I pay the price by getting incapped or occationaly DB'ed but for the most part I do pretty good.. I've learned to take what I need from other class'es to coverarse when the crap get's thick... love my laser rifle!!


Del'Faan,


MasterScout,


Artisan-4004


Entertainer- 0203


Marksmen- 4404


Medic- 1012


Creature Handler -Novice


Rifleman - novice


Swiller
Wed Sep 10, 2003 9:29 pm
#21

"Class vs. class? What kind of noobs are you fighting that go just master in one thing then quit? That must be how you got your impressive kill ratio. I'm used to having to deal with the CH/BH or Commando/CH or Medic/TKA or Pistoleer/Pikeman. Your class vs class argument loses merit when you have an entire menu of abilities you can give yourself if you just do a little reading on what each box of a profession really gives you. Thats one great and positive thing everyone who plays this game can agree on: everything is skill based, and you're not limited to levels and classes. Having an intelligent template to compliment your rifleman skills is a very important step to domination; I've learned this and other experienced PvPershave too. "


So what other fighting class is delegated into releying on a second profession to be competative. It is not the pistoleer, BH, or gasp commando. Also this is not AC, templates are thrown out the window. You can make the best Rifleman template that you want and it is negated by a CL15 pet in pvp.


Why all they have to do is shout attack and run away. Can you say 2.5 mellee damage multiplier. You can incap them all day but every person and there brother now has pets. That will negate our so called advantages.


I don't mean to sound like an arse, but tell me your stratagy for fighting pvp. I would love to know it, I know I need some help. Please help.


AngryCynicalEwok
Thu Sep 11, 2003 3:11 am
#22

swiller:


like in real life, it makes more sense to have a primary weapon (rifle) and a *sidearm*. Get pistol skill. Switch to pistol, no more 2.5x's dmg modifier, and you have a close range weapon. You can even throw a health bleed (i think they stack like mind bleed) on someone real fast if you've got novice pistoleer. two pools bleeding at once, ouch.


the pistol is also your anti-ch weapon. pets suck. they annoy me. So, i throw a quick mind bleed macro on the owner (ms2, ms1, hs3, i call it "headTrauma") with my trusty laser rifle and then switch to my spraystick and blast him with my KD macro (flushingshot1, flurryshot1, suppressionfire1). I dont depend on this, but if it works hes KD'd and you can concentrate easier on the pet. You're running your ass off during this whole thing, and you better have some powerups on your guns and sliced for speed to pull this off. 2 macros later, the creature is on your ass. Switch to your trusty side arm. You might get hit, depending on the creature, you can probably take it. Spam warngingshot like hell. Try a suppression fire, it probably wont work, but its worth a shot. Creature runs away, you mind dot it with your macro, again using the laser rifle or dlt20a to minimize mind loss. By this time your still under fire from the owner, but hes probably got a wimpy little pea shooter (pistol). Still, its taken its toll, so switch to your pistol so you can heal yourself quicker (I've always had to wait an extra shot after pressing the heal button, so pistol has the fastest speed to recover from). good stims are critical (if you dont have med skill you are *insane*; all you need is novice to use some very good stims). I then open up on the owner with all i got using my headshot spam macro. He should be bleeding pretty good now. then its just a matter of juggling the creature, auto-firing or headshotting the owner and healing yourself unitl someone dies.


Of course, this is the ideal scenario. You might miss every shot to start, which happens alot thanks to the new **edit**ed up range modifiers. This is where tactics come in. pets are way easier to manage in a city. You can run across bridges or around obsticals and stall them for a significant time. Theres plenty of things to try and get that creature stuck on in the wilderness too. The priority is *always* the owner. Drop his ass as quickly as possible. If you're feeling really saucy and its just you and the CH, use that t21 to deliver those mind bleeds. Oooooouch. The creature is handled simply with warningshot and suppressionfire, when you can get it in. The key is to stay at range. Dont charge in like and idiot, and dont fall victim to pride by thinking you're "running away." You're keeping range. the ideal range is 66m, because you can dip into range with a couple of steps,use your specials, then dip back out to 66m


In the case of ranged poison attack pets, theres nothing you can do. All the wierd spider-like creatures are just the ultimate pvp trump card, and theres nothing you can do. Think of them as the CH equivalent to the imperial at-st: just plain unstoppable without coordinated groups and heavy weapons for massive dmg. Thankfully, the people who can tame and use these creatures arent a whole lot. Even the mighty hack n slah BH's get killed easily by these monsters. The dmg those things deal out isnt reduced for pvp i believe. your best option in that case is to spam warningshot a whole bunch and cross your fingers while trying to put buildings and cover between you and the pet.


Speed is so important, as your raise in rifle spec ability, you'll begin to prefer dmg because your bonuses to rifle speed have started to accumulate. Every rifleman needs to take advantage of slicing and weapon power-ups. do what you gotta do to buy three of the same type of rifle and try to get good dmg and good speed slices. then slap speed powerups on them. You can concievably get these weapons into the 3's andlow 4second range with good slices and powerups (plus your rifle speed bonuses add up to a speedy rifleman). The speedier your big damage rifle becomes, the quicker you begin to close in on the dps curve that favors the bh and pistoleer.


As for thinking of a character template, dont look at it like "why should i be forced into having to choose other skills?" People, you get 250 skill points. Spend them all. If your core character concept is master rifleman, then it makes the most sense to think up a template that compliments your concept. Rifleman/CH. Rifleman/Combat med. Rifleman/Pikeman. Some truley sick combos can come out of the fusion of a rifleman and something else. Turn it around into opporutnity into thinking of something that will kick peoples asses. We get the best guns. Best guns + other worthwhile skills = victory.


hope that helps, and thanks for reading my small novel.




- the most deadly mule acount on scylla.
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