Rifleman Archive
Thread: StartleShot: what is it supposed to do exactly?
Kregi wrote:
Stratle shot is a delay. Once you are hit with it u cannot perform another action until its broken. My opponents stay startled for 1-3 seconds during which time any attack that hits them breaks the effect. So its not a very long lasting state effect. Sounds like your friend is just using a great combination of specials to whoop you. As it is though headshot, startleshot and kneecap shot are basically the only shots i use as Master Rifleman/Master Weaponsmith, I am Lvl54 and can stomp on people in PVP using only those at 80m range with my cyborg arms on. Triple incap FTW!!! They should just give us ranged DB back
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Sorry, but he isn't suing a great combination of specials, he is abusing the fact startle shots don't have a delay, which they should, just like any other shot that stops you from doing something. And he didn't whoop me, I had him down about 3/4 of the way before I went down, just doing head shots, when I could, but with lag, I was being delayed for 6 to 10 secs at times before I could even shoot.
You can spam headshot and almost take out any enemy, it does enough damage that you don't really need any other shot to go along with it. I use knockdown and critical shot to give me more of a balanced attack. I have yet to see where kneecap does me any good. Knowing what startle shot does now, I am going to try and use it with my knockdown hit, but not sure how well it will work together.
Leafgreen wrote:
I didn't know it did anything, other than make them move up once stance. I'll have to play with this now.![]()
SSArcHAngeL wrote:
Sure it can be countered... but the rifleman can counter the center of being. Heard of Crispic? Or accuracy attachments?
Yeah and their is food that gives you ranged defence bonuses as well![]()
BTW I don't think you get a 500 point accuracy bonus with Crispic, I have seen good boosts but not 500, like the 500 D you get with advanced COB in TKA 0-1-0-0......
Message Edited by PyscoJuggalo on 06-11-2005 06:11 PM