Rifleman Archive

Thread: Trando Hunting, Fallann-Hyper, Grievance Striker, Nullifier Screenshots ALL HERE!

Ezyc_Darkrift
Fri Jun 10, 2005 11:28 am
#14

Ouch, yeah that is bad. But its still an excuse to pull out a gun that looks like that. The berserker was too wimpy to even consider using.



Xarin Darkrift


Son of Ezyc Darkrift -R.I.P

'Rayn -remake of pre-cuRayn, current noob jebi
Atobusarragra
Fri Jun 10, 2005 12:26 pm
#15

Nice set of guns


Wish my backpack held that kind of collection with the ADKs too LOL. Not surprised you ADK'd the Trando, that's where mine will go when I become eligible for one. Being Wookiee I can get some nice Krayted Assault BCs which do kinetic and absolutely rock...only I cant afford them LOL.


jedichuck
Fri Jun 10, 2005 1:12 pm
#16

what r your rifle/general range speed stats for your toon?




Zephyer Yar'kal - (Dark Brigade)

?/?/Master Rifleman
Nnekk
Fri Jun 10, 2005 6:55 pm
#17


xDiggerx wrote:
Jawa Ion Rifle (Krayt crafted.....forgotten since the CU...if elemental damage gets fixed it's a player!)





Why is this so? How is elemental damage supposed to work? If I have a riffle that only gives an additional 100 points of damage(elemental), when the max damge is around 900, then why does that extar 100 count for so much in your opinion?



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Ackehece
Fri Jun 10, 2005 6:58 pm
#18






Nnekk wrote:




xDiggerx wrote:
Jawa Ion Rifle (Krayt crafted.....forgotten since the CU...if elemental damage gets fixed it's a player!)








Why is this so? How is elemental damage supposed to work? If I have a riffle that only gives an additional 100 points of damage(elemental), when the max damge is around 900, then why does that extar 100 count for so much in your opinion?





armor effectiveness will be a factor once elemental damage is in play. You can increase your overall resistance to a type of damage if you lower another resistance. This allows things like PF to do less damage in PvP if you are heat resistant - the folly of that though is if someone realizes it and whips out a Cold based weapon (cryo stick etc) you would take more damage.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Nnekk
Fri Jun 10, 2005 9:33 pm
#19



Ackehece wrote:


Nnekk wrote:

xDiggerx wrote:
Jawa Ion Rifle (Krayt crafted.....forgotten since the CU...if elemental damage gets fixed it's a player!)





Why is this so? How is elemental damage supposed to work? If I have a riffle that only gives an additional 100 points of damage(elemental), when the max damge is around 900, then why does that extar 100 count for so much in your opinion?


armor effectiveness will be a factor once elemental damage is in play. You can increase your overall resistance to a type of damage if you lower another resistance. This allows things like PF to do less damage in PvP if you are heat resistant - the folly of that though is if someone realizes it and whips out a Cold based weapon (cryo stick etc) you would take more damage.






Again, how is it that the 100 points of "elemental" damgage being stacked on the 900 points is going to make a huge impact? Is there a multiplier for the "elemental" damage if they have no specific protection for it?

Could you please show me an example of why "elemental" damage could be key in certain situations.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Rehavam
Sat Jun 11, 2005 3:27 am
#20

Would be nice to have screenies of the new guns without power-ups.



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

Grozurr
Sat Jun 11, 2005 1:26 pm
#21






Ryuukon wrote:






xDiggerx wrote:



Fallann Hyper-Rifle (looted......not sure folks realize this is Kinetic)











i'd like to know where to get this one much better than the berserker or any of the other kinetic dmg rifles and would sure make it worth getting imo.
xDiggerx
Sat Jun 11, 2005 4:20 pm
#22






Grozurr wrote:





Ryuukon wrote:






xDiggerx wrote:



Fallann Hyper-Rifle (looted......not sure folks realize this is Kinetic)











i'd like to know where to get this one much better than the berserker or any of the other kinetic dmg rifles and would sure make it worth getting imo.






Yes, this is one of my favorite rifles. It is fun to shoot and it looks pretty nice too!


Sordaan will give you this rifle for the last (4th) wager quest. You need access to the Hunting Grounds then start running the basic trophy missions. Sordaan will offer you "wagers" to best his best hunters. These are instanced 20 minute missions where you must kill a certain number of animals by the time alloted. Tough to do with 1 person....for instance you need to kill 24 but you might get 21, etc... taking one friend makes it no problem. As you do each of the 4 wager missions from him he will give you a new weapon. Pistol, Carbine, Sword, and then the Rifle. I sold the pistol for 500K, the carbine I gave to a guildie, and the sword I sold for 2.1 million. So not bad loot to get to the rifle. Which of course you want to keep!!!


Fun missions, easy to solo on other than the timed wager ones. You need basic pilot skills to gain access to the hunting grounds. Then if your level 80 your all set. Good luck.






xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
xDiggerx
Sat Jun 11, 2005 4:28 pm
#23






Rehavam wrote:

Would be nice to have screenies of the new guns without power-ups.





I intentionally made sure each weapon had a speed pup on them so that you could see the min and max damage of each. As every person will have different speed mods theDPS in my hands might be different than theDPS in your hands. I don't have really any speed mods other than Master Rifleman. So, I shoot pretty slow. My buddy has Master Rifleman/Master BH/Master Marksman...and he can add 150 pts to the DPS on these rifle easily (over me).


Each weapon had a +34.11% Speed pup on them with a -26 to accuracy. You can hand calculate what thebase would have been then for each if you like. Or I could take each pup off, take a new screenshot, edit the screenshot down to the size needed for imagedump, then upload each of those new images, then put new links in the forums to new images with no pups! Hmmmm, seems like a lot of extra work. The posted images were really for folks to see what they looked like. If your just after the most uber weapon....go have a krayt one crafted, much better than the looted ones. Besides, nobody should be using any weapon w/o a pup on them, so the base is insignificant in my opinion (I want to see what the potential is instead).


When you get all these looted and are using them go ahead and post screenshots with no pups on them, then we can all take a look!!







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
RebRifle
Sat Jun 11, 2005 5:29 pm
#24

i thought the trando was a quest only wep, is it possible to loot it?
xDiggerx
Sat Jun 11, 2005 8:24 pm
#25






RebRifle wrote:

i thought the trando was a quest only wep, is it possible to loot it?






yes, your right. I should have clarified when I put those in. I call anything looted or "non-craftable" as looted. Either quest or loot from an NPC, same difference to me. But I can see how this was misleading. Yes, the Trando rifle is a quest reward for running the Trando slaver missions and befriending the wookies. Only real tough parts are a set of 5 level 80 NPC's who spawn during your initial befriending of the wookie and his gal....and then the final series in the bottom of the ryatt trail...it can get a bit hairly down there. But in general very manageable.


Of the rifles I listed above I guess the Nullifier and the Grieveous rifles are the two true "looted" weapons of off Necrosis.


Hope that helps.






xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Nnekk
Sat Jun 11, 2005 8:43 pm
#26



Nnekk wrote:


Ackehece wrote:


Nnekk wrote:

xDiggerx wrote:
Jawa Ion Rifle (Krayt crafted.....forgotten since the CU...if elemental damage gets fixed it's a player!)





Why is this so? How is elemental damage supposed to work? If I have a riffle that only gives an additional 100 points of damage(elemental), when the max damge is around 900, then why does that extar 100 count for so much in your opinion?


armor effectiveness will be a factor once elemental damage is in play. You can increase your overall resistance to a type of damage if you lower another resistance. This allows things like PF to do less damage in PvP if you are heat resistant - the folly of that though is if someone realizes it and whips out a Cold based weapon (cryo stick etc) you would take more damage.






Again, how is it that the 100 points of "elemental" damgage being stacked on the 900 points is going to make a huge impact? Is there a multiplier for the "elemental" damage if they have no specific protection for it?

Could you please show me an example of why "elemental" damage could be key in certain situations.




?



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


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