Rifleman Archive
Thread: So what's the uber-est of Rifles nowadays?
squirk wrote:Uboo - how are you soloing an ancient krayt as an MRM/MR? I'm not doubting you, I just wonder how you do it, as I haven't yet been able to get the swing of Rifleman since the CU. Seems like 2 or 3 conceal shots and you're discovered and then he's down on you like a bag of hammers.
Snare and run. And run and run and run and run. Take the burst run food to burst in emergencies between snares.
H U N T E R
speed 2.55
wound 33.05%
plus 17 accuracy mod
damage 523 - 1184 ( capped
sac 85
unsliced and unpup'ed
I would suggest the ALR.
If you can get some nice tissues (over 150's) then have one made up.
1) drop the SAC to 82 or close to it. Your action bar will thank you!
2) have him/her cap out the damage or close to it.
3) with new slicing go for speed twice and then speed again if possible or a damge slice if not capped already.
This would give you a SAC 82 ALR with max damage and some very nice speed. Oh, use a scope on it for around a +17 accuracy bonus (normally 16 + 1).
For short battles I would toss a speed pup on this rifle and take some Crispic to offset the accuracy hit. Even with a SAC of 82 a Speed Pup on there would trash your action bar eventually. For longer drawn out battles (like working on krayts) go the damage pup route. If your crafted speed was low enough the speed hit from the damage pup won't hurt you too bad. The slower firing rate will assist your action bar. I run 2 startles/2 head shots, then combo in a sniper shot....it's a very nice damage combo over the course of about 35 seconds. A damage pup will take a capped damage crafted rifle past 1,300 on max damage...which is very nice.
Good luck.
squirk wrote:
Maybe the ALR is for Bounty Hunters who want to use a rifle but didn't do the MRM path?
No, that's what the heavy lightning cannon thing is for.
all they have to do is add 40 or so elemental damage to the T 21 to make it worthwhile (basically the reason the new heavy lightening cannon(?)is the best answer for MBH)
Back when armor piercing was still in game, the T-21 was the better than laser rifle, as it had greater penetration. But now, without that armor system in-game, there really is no difference, besides the T-21 taking more krayt AND resources that are more difficult to find...
IvanGram wrote:
all they have to do is add 40 or so elemental damage to the T 21 to make it worthwhile (basically the reason the new heavy lightening cannon(?)is the best answer for MBH)
Back when armor piercing was still in game, the T-21 was the better than laser rifle, as it had greater penetration. But now, without that armor system in-game, there really is no difference, besides the T-21 taking more krayt AND resources that are more difficult to find...
Message Edited by Korom on 07-05-2005 05:25 AM
Oikaleek wrote:
I solo Krayts (CL83 and below only) using a /concealshot a few times, then snare, torso shot (BH), when snare breaks I root (Pistoleer) and alternate headshot/adv.critical til root breaks, then Underhandshot (BH), re-snare and repeat til its dead. My auto attack is normally set to rangedshot or if my action is buffed to the bejeezus I set it as Adv. Critical shot.
Sometimes when I root I will drop to prone either with /prone or /diveshot and pop off a /adv.snipershot just for the heck of it.
Basically just dont let a Krayt get anywhere near you and keep firing and eventually it dies /cheer
Incidentally I use a T-21 Rifle almost exclusively these days since I have yet to find a ALR anywhere near the damage on my T-21 on Naritus....not saying they aren't out there though as apparently, they are /shrug
Seloh
Naritus