Rifleman Archive

Thread: Jedi no longer targetable while Cloaked...what about us!

dalessit
Thu Jul 07, 2005 5:15 am
#14

Cover shot weak?


Seems to do a nice amount of damage for me.


8-12 shots seems a bit excessive. I think once they fix the /tar, cover and cover shot should be working as intended.


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Shikkari
Thu Jul 07, 2005 10:55 am
#15



Feynan wrote:
In the publish 20 notes that were briefly on the boards, under Profession: Jedi it lists that "Jedi are no longer targetable while cloaked".
This is the perfect fix for Cover. All they need to do is take the code they used for this and apply it to Cover too. Acke and the rest of the Rifleman community, I think we need to push for this to be given to us too.



I'm not complaining yet since they did change conceal to work with groups memebers nearby. I'll take that for now








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Zaax
Thu Jul 07, 2005 12:52 pm
#16

still not happy.

cover still breaks way to fast, 3-5 shots and bam, NPC target is running up to you... and thats startign from 80m!!!

i DO understand the "balance" needed to have cover break after a certain amount of time, to not make us able to solo everything, but cmon, lets us shoot a good 8-12 shots before it breaks.. still wont let us solo elite mobs, but this will at least make it usefull...



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RDoodles
Thu Jul 07, 2005 12:56 pm
#17

but riflemen can attack while under cover, jedis cant.



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Veustuh
Thu Jul 07, 2005 1:44 pm
#18






DarthKaelan wrote:

Group members won't affect cover, but as far as I can tell, a covered rifleman is still targetable.






Realistically they shouldn't be targetable since both Force Cloak and Cover use the same code but the only difference is cloak drains force around people and cover will break when non-group members get within 20m of the rifleman who is under cover. Now if they could fix it to where conceal shot didn't have a 45% chance of breaking cover it wouldn't be all too bad.



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Shikkari
Thu Jul 07, 2005 3:51 pm
#19



Veustuh wrote:


DarthKaelan wrote:

Group members won't affect cover, but as far as I can tell, a covered rifleman is still targetable.



Realistically they shouldn't be targetable since both Force Cloak and Cover use the same code but the only difference is cloak drains force around people and cover will break when non-group members get within 20m of the rifleman who is under cover. Now if they could fix it to where conceal shot didn't have a 45% chance of breaking cover it wouldn't be all too bad.



HUH? Where did you get this info that conceal shot has a 45% chance of breaking cover??(is that pre-cu info?) Conceal shot has never broken cover for me, not once!











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Dube_Pun
Thu Jul 07, 2005 4:28 pm
#20






SickSix wrote:

group members will no longer affect cover


check the the TC patch notes






wouldnt other players, npcs, and creatures still affect u??





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Shikkari
Thu Jul 07, 2005 5:00 pm
#21



Dube_Pun wrote:


SickSix wrote:

group members will no longer affect cover

check the the TC patch notes



wouldnt other players, npcs, and creatures still affect u??



Thats what I expect as there is no reason to have it otherwise.












....




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Life

"I'm just a simple man trying to find my way in the universe"

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Issik
Thu Jul 07, 2005 9:19 pm
#22



Shikkari wrote:


Dube_Pun wrote:


SickSix wrote:

group members will no longer affect cover

check the the TC patch notes



wouldnt other players, npcs, and creatures still affect u??



Thats what I expect as there is no reason to have it otherwise.












....



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DekardJaxx
Fri Jul 08, 2005 12:38 am
#23

I don't think a rifleman under cover should be targetable. I don't even think just because something wanders within 20m of a Rilfeman under cover it should autobreak either. A trained sniper, which basically a rifleman is, can stay in cover even with someone standing right over him if they are careful. In fact, I believe one of the final tests for a sniper is taking a shot from under 20m undetected.


So given that, a rifleman who is under cover should be able to stay that way and have maybe an action or mind cost if a target is within a certain distance of them. If the riflemantakes a shot at that range, it should have a chance of breaking depending on if the target is facing the rifleman and the range. I think this is a more realistic way to handle cover.





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Ackehece
Fri Jul 08, 2005 12:51 am
#24

Please all remember rifleman is not asniper

rifleman is a combat profession that has some (read few) sniper like abilities but is most a user of a rifle for combat.


I was assured that the change should affect rifles when it was first brought up to the devs.



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KhoevenNalarDre
Fri Jul 08, 2005 5:22 am
#25






twiafu wrote:

With the changes to turrets and using 80m arms an exploit, be nice if we could use cover to take turrets out at 64m....





Exploit? Do you have a link to where this was declared such by a dev?




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Ackehece
Fri Jul 08, 2005 5:51 am
#26






KhoevenNalarDre wrote:






twiafu wrote:

With the changes to turrets and using 80m arms an exploit, be nice if we could use cover to take turrets out at 64m....





Exploit? Do you have a link to where this was declared such by a dev?






unintended consequence. CSRs are sanctioning for it. Exploits are never declared explicitly as more people would then commit the act. (don't advertise)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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