Rifleman Archive

Thread: 500+ DPS adv. Laser rifle

Drakenya
Mon Jul 11, 2005 8:46 pm
#14

Correct, but DPS uses some kinda min/max ave when calc'd. So in your case, a 1-1000 rifle and a 999-1000 rifle would give off different DPSs, but in game be exactly the same in your case. And somewhere, in some forum, is the formula to figure out DPS, but finding it is more than my job is worth.




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xDiggerx
Mon Jul 11, 2005 10:36 pm
#15

Here is how DPS and modified DPS is calculated.


{(Minimum Damage + Maximum Damage)/2 + Elemental Damage} / Speed


So consider my ALR with a speed pup on it.


xDiggerx ALR's w/ Speed Pup

(503 + 1183)/2 + 0 = 843


843/1.68 (base speed) = 501 Base DPS


Now consider the same rifle with the modified speed on it.


843 (this value does not change in this scenerio)/ 1.08 = 780 Modified DPS


How about a Jawa Rifle example to include Elemental??


xDiggerx Jawa w/ Speed Pup

(412 + 873)/2 + 117 = 759.5


759.5/1.76 base speed = 431.5 Base DPS


759.5/1.16 modified speed (pups or personal prof mods) = 654.7 Modified DPS





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Kregi
Tue Jul 12, 2005 12:29 am
#16

You used a powerup with an accuracy bonus and -% speed. Thereby slowing your weapon down and lowering the dps.



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AltharXXX
Tue Jul 12, 2005 4:59 am
#17

to bad elemental damage doesn't scale with a special - so DPS for a weapon with elemental damage is even more misleading.


If you think DPS is so important, go buy a weapon with estimated base dps in the 300's with a SAC of like 120+ trust me - you'll find it.


Then buy a weapon in the same price range with the HIGHEST max damage you can find and SAC as low as possible (at this price range the speed is likely to suck.)


Now go hunt some level 78 stuff (you're 80, or 2 levels down.)


use the low sac weapon first. advanced sniper shot, cripple, head shot, head shot, head shot, head shot, head shot... that should do it.


now try the high DPS weapon. same sequence. I bet you are out of action points by the 4th or 5th head shot.


while you recover from incap check your combat log. Look at the time between shots for both weapons and the damage inflicted per hit. Then, after you do all that decide for yourself which is more important. Also, for giggles, repeat this exercise using placed and ranged shots only.






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status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Drakenya
Tue Jul 12, 2005 6:50 am
#18

Gah, never new that elemental bonus is the same always




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Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
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WookieOgre
Tue Jul 12, 2005 7:12 am
#19






Drakenya wrote:




Wrong. DPS takes into account min damage, and so far no one has discovered why min damage is listed as it does not effect anything. Also, DPS does not take SAC into account, as a high DPS/high SAC is usually worse than a mid DPS/mid-low SAC.



I belive Melee/Ranged Def is why there is a min dmaage listed. The more Def you have over their accuracy the more your opponent's weapon will hit closer to the min damage. For example, reason why Master Defender Jedi and Melee templates in general are good at mitigating damage is not just because of armor (everyone has that) but I believe the +500 mele/ranged def bonus they get in their professions makes weapons with a low min value/high max value less effective (including the +200 they can get in the profession boxes). Not only does this cause you to miss the player but it makes weapons like a Lightsaber much more effective due to the fact there is little difference between min/max damage.


And to the original poster, you just got a very bad PU. I purchased PU's on my server that give +21% damage with a +.6% speed. Basically I get 20% increase in damage without taking a hit in speed. Combine this with a slice and you can see a person getting most weapons to the cap in damage.
xDiggerx
Tue Jul 12, 2005 2:51 pm
#20






Ulrek_Oden wrote:

On Starsider I was fortunate enough to find a vendor selling crates (10 powerups--500 uses each) of +27 damage and +5% speed.. so my speed actually is lower....



Thus creating a larger DPS increase... and 2 boot they were only 2K per crate.








Actually the +5% to speed means you took a "hit" to speed....your weapon should fire slower. A combo of 27/5 is actually not bad at all on the pups, so probably a good buy for you. I think my +29.47 damage pups have a 5.3% hit to speed, so those would be comparable. It's confusing how they have some + and some - now on pups and other modifiers. I am never sure how to label my pups so they are not confusing..............







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RebRifle
Tue Jul 12, 2005 5:59 pm
#21

When will people learn that DPS means nothing in buying a weapond
Ulrek_Oden
Wed Jul 13, 2005 12:15 am
#22

On Starsider I was fortunate enough to find a vendor selling crates (10 powerups--500 uses each) of +27 damage and +5% speed.. so my speed actually is lower....



Thus creating a larger DPS increase... and 2 boot they were only 2K per crate.





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DarthDrool
Thu Jul 14, 2005 11:19 am
#23






lemon67 wrote:
Min max damage is important, but its not just what counts. A high DPS is really important to. Because really high dps gun and low damage gun, will do the same damage as a high damage low dps gun, because dps, damage per second, dictates really how much damage will be done per second. So clearly a higher dps is important. If you combine that with a high damage, you have a nice gun And no man that sounds weird about your DPS dropping. What were the stats on the pup you used? And it could be a weird glitch or some problem with your dps capping to high. Not sure. . .





One thing you guys are forgeting is SAC costs. It doesn't matter how high your max damage is or your uber dps if cant fire very many shots due to high SAC!



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