Rifleman Archive

Thread: We Need A Root

KardenTyrell
Mon Sep 05, 2005 2:50 pm
#14

I'de rather see kneecap shot force them to 'diveshot'...the animation at least



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
AxilX
Mon Sep 05, 2005 3:20 pm
#15

we don't need root, lack of control shots is our class defining weakness... what we need is our class defining strength implemented. (massive damage from long range) i don't want to be a jack of all trades, i want to be a glass cannon, not the glass slingshot that currently defines rifleman. =/
Ackehece
Mon Sep 05, 2005 4:49 pm
#16






AxilX wrote:

we don't need root, lack of control shots is our class defining weakness... what we need is our class defining strength implemented. (massive damage from long range) i don't want to be a jack of all trades, i want to be a glass cannon, not the glass slingshot that currently defines rifleman. =/






actually we were ranked fairly highly there



Rifleman
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)


The Rifleman is an expert at long distance damage. Riflemen have a few support abilities to help them in this role including abilities to conceal themselves and keep opponents at a distance for a short while. Once an opponent has closed the distance however the Rifleman is extremely vulnerable.


The role of the Rifleman is that they are the embodiment of long range damage dealing. They should have abilities that allow them to maneuver at the edges of combat setting up devastating long range attacks and shots from hiding. Other ranged profession abilities such as Carbineer or Pistoleer could be used to expand and enhance a Rifleman's ranged combat options or melee profession skills like Teras Kasi may be desired to allow the Rifleman to better deal with opponents who would eventually close with them.



Though currently our Offensive power is probably a 4 due to the snipershot range nerf and the long wind up time and our crowd control is about 1 or 2 since the startleshot changes (the timer is stillto long onanger >_< ) and the lack of effectiveness of kneecap shot.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




TheLastV8
Mon Sep 05, 2005 7:45 pm
#17

I think someone else said this but if we get a min 20m range nerf, to make us what the list says, I would like to see a +20m range on sniper shot.



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
chardin
Tue Sep 06, 2005 12:51 am
#18

riflemen can have roots when carbineers get area kd, and a mezz and pistoleers get 1180 max dmg caps on pistols



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AxilX
Tue Sep 06, 2005 7:56 pm
#19






Ackehece wrote:





AxilX wrote:

we don't need root, lack of control shots is our class defining weakness... what we need is our class defining strength implemented. (massive damage from long range) i don't want to be a jack of all trades, i want to be a glass cannon, not the glass slingshot that currently defines rifleman. =/






actually we were ranked fairly highly there



Rifleman
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)


The Rifleman is an expert at long distance damage. Riflemen have a few support abilities to help them in this role including abilities to conceal themselves and keep opponents at a distance for a short while. Once an opponent has closed the distance however the Rifleman is extremely vulnerable.


The role of the Rifleman is that they are the embodiment of long range damage dealing. They should have abilities that allow them to maneuver at the edges of combat setting up devastating long range attacks and shots from hiding. Other ranged profession abilities such as Carbineer or Pistoleer could be used to expand and enhance a Rifleman's ranged combat options or melee profession skills like Teras Kasi may be desired to allow the Rifleman to better deal with opponents who would eventually close with them.



Though currently our Offensive power is probably a 4 due to the snipershot range nerf and the long wind up time and our crowd control is about 1 or 2 since the startleshot changes (the timer is stillto long onanger >_< ) and the lack of effectiveness of kneecap shot.






no, our current offensive power is about a 2, when compared to melee and jedi, our crowd control isn't too bad, startle shot is nice, if anything i'd argue we get a KD added to snipershot or somthing, but i'm much more worried about getting our offensive power from a 2 to a 5, than getting our crowd control for a 2 to a 3.

*edit* that sad part is, carbines and even well crafted pistols outdamage us over any period of time (good pistol can fire much much faster, and will never have to stop) , the only thing we really have is range.

Message Edited by AxilX on 09-06-2005 07:58 PM

Ackehece
Tue Sep 06, 2005 8:29 pm
#20

we can quibble about where the damage ranking is but it really does not matter- it is one of our issues... we are supposed to be nukers and yet we seem underpowered.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




sgtBilko
Tue Sep 06, 2005 9:29 pm
#21

Sounds like pre-cu TK




z0mG!!1! TK n33D$ a $tUn BaT0N!!!!!!


(omg TK needs a stun baton)


Back then that would have been pretty bad, and it was a bad idea.


Just liek yours!!!
Ackehece
Tue Sep 06, 2005 10:43 pm
#22

want something funny to read all?

Check the tuesday tip for rifleman. (don't flame TH he does not play a rifleman but whomever gave him the rifleman tip should be shot, stabbed, buried, raised the next day and repeat for eternity)







Quote:


Rifleman Combo Move


Knee-cap shot (rifleman) is quite useful too if you want to slow down your opponent. They can't run for a few seconds which gives you the time to move out of their range and stay within rifle range (over 50m should do the trick). Combined with root this is very effective.


By: Gen00b








"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Gillik
Tue Sep 06, 2005 10:54 pm
#23






Kerrrrrr wrote:

Im Master Rifleman and a Master bountyHunter and dont have a root.


Doesnt make sence to me






So you complain about not having root when the rifleman proffession has some of the most powerful weapons in the game. Not including some of the best abilities in the game (cover up/ cover shot/ sniper shot). Not to mention being able to wear the best armor to fight jedi in.


Sheesh there is no pleasing some people.








Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
Ackehece
Tue Sep 06, 2005 11:00 pm
#24






Gillik wrote:





Kerrrrrr wrote:

Im Master Rifleman and a Master bountyHunter and dont have a root.


Doesnt make sence to me






So you complain about not having root when the rifleman proffession has some of the most powerful weapons in the game. Not including some of the best abilities in the game (cover up/ cover shot/ sniper shot). Not to mention being able to wear the best armor to fight jedi in.


Sheesh there is no pleasing some people.








you obviously are not a rifleman

Cover/concealshot/snipershot are one trick ponies that are used but rarely as they highly ineffective in most situations.

as for most powerful weapons... that is also debateable. Damage over time with a pistol or a carbine is greater then a rifle (why do BHs use carbines vs Jedi....)

as for armor - we are not the only class that can wear recon armor and by no stretch of the imagination is it uber vs most content.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Gillik
Tue Sep 06, 2005 11:09 pm
#25

Alt is a bh/rifleman. Seriously, rifleman has some of the best weapons out there. Also everyone who had pre CU laser rifles found that they became good overnight. My own was mediocre at best pre CU now its over 1k damage. No smuggler slice on it.


Yes riflemen are not the only ones that can wear recon armor. But recon armor does have the best energy resistance specially compared to the armor that bhs get.


Like you even said before Ackehece. Rifleman is the ranged damage dealer so they are not that great at crowd control. Giving a rifleman a root would only make the rifleman profession unbalanced.







Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
Ackehece
Tue Sep 06, 2005 11:18 pm
#26






Gillik wrote:

Alt is a bh/rifleman. Seriously, rifleman has some of the best weapons out there. Also everyone who had pre CU laser rifles found that they became good overnight. My own was mediocre at best pre CU now its over 1k damage. No smuggler slice on it.


Yes riflemen are not the only ones that can wear recon armor. But recon armor does have the best energy resistance specially compared to the armor that bhs get.


Like you even said before Ackehece. Rifleman is the ranged damage dealer so they are not that great at crowd control. Giving a rifleman a root would only make the rifleman profession unbalanced.






We are described as crowd control as well. Just not to the level of a carbineer or a pistoleer (check the 3 rating in crowd control). I don't thinkrifleman need a root but we do need our crowd control abilities upgraded to match our rating.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




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