Rifleman Archive

Thread: The Rifleman Voice

KnightHawk420
Wed Apr 07, 2004 5:45 pm
#14

I think on the whole stun damage is about as bad a game mechanic as is mind damage.


How can anyone be surprised rifleman are where they are today when such 2 absurd mechanics exists, and rifleman can exploit them both. The best combat professiosn in the game rely on either mind damage or stun weapons.


I have no faith in the combat revamp either. It's become a name for something that is NOTHING. Where are the "meat and potatoes" concerning this revamp? So far I've only read a fewrelatively minor changes to a few professions, the ham changes I think arethe biggest single I've heard of, but hardlyaddresses combat as a whole. The other most signifigant combat revamp related item...."crafting" was downright horrid. And if that was a sign of thigns to come, this game is already DOA.


Basically anytime the devs begin workingin a vaccum like they relatively have with the combat revamp I have very little faith as to what will come out of the "combat revamp". Like anything they've done while locked in theyr'e coding dungeons is usually bad. Crafting change was one of them.





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Ufgood
Wed Apr 07, 2004 6:07 pm
#15



MrFunSocks wrote:
Yeah, but then you'll have docs whimpering that buffs were nerfed (which they desperately need), chefs that their food was nerfed, etc. Of course, the combat balance, as I understand it, will add a "special attack" bar, which your specials drain out of, determined by your secondaries, so it's happenin' anyway.





Actually doctor buffs dont need a nerf, armor does. I honestly dont care if im going against an unarmored person with buffs, ill still tear them a new one, add in 80%to 90% resist armor and we have a problem. Classes like pistoleer or some melee classes wouldnt have as many problems dealing any sort of damage if we didn't have to deal with 80-90% kinetic armor, it would boost EVERY profession to bring the max protection down on armor.

Armor is already heading down the path of being nerfed, no one can say 90% resist armor is in the best interest of the game, if you nerf armor AND buffs then not only are you looking at PvP battles lasting 5 seconds but any high level mob in the game becomes untankable.



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MrFunSocks
Wed Apr 07, 2004 6:13 pm
#16

The buffs/armor setup is altogether broken. Armor has no downside with doc buffs. And yes, doc buffs need a HEAVY nerf. You're trying to tell me more than tripling 2 HAM bars, as well as quintipling regen stats isn't an incredibly overly strong thing? With doc buffs and armor, I can tank 4-5 enraged rancors damn easily, with no toughness or substantial melee defense. Just sit there. The regen means I'm barely losing life. With just armor, I can take about 10 hits before I die, because of no regening. And if you don't think buffs are overpowered by themselves, you've obviously never tried real hard to not get hit. I can take out an entire mission of just about any kind without taking a single hit with about any ranged profession. With the costs of specials unbuffed, I can't do this for very long (usually take out 1 or 2 creatures/NPCs before I have to rest), but with buffs on, I can not only do this indefinately with 0 cost specials, but if they do get to me, I can take 3 times as many hits. It's obscenely, and absurdly, overpowered.



I like cheese.
FallOut1214
Wed Apr 07, 2004 6:23 pm
#17



MrFunSocks wrote:
The buffs/armor setup is altogether broken. Armor has no downside with doc buffs. And yes, doc buffs need a HEAVY nerf. You're trying to tell me more than tripling 2 HAM bars, as well as quintipling regen stats isn't an incredibly overly strong thing? With doc buffs and armor, I can tank 4-5 enraged rancors damn easily, with no toughness or substantial melee defense. Just sit there. The regen means I'm barely losing life. With just armor, I can take about 10 hits before I die, because of no regening. And if you don't think buffs are overpowered by themselves, you've obviously never tried real hard to not get hit. I can take out an entire mission of just about any kind without taking a single hit with about any ranged profession. With the costs of specials unbuffed, I can't do this for very long (usually take out 1 or 2 creatures/NPCs before I have to rest), but with buffs on, I can not only do this indefinately with 0 cost specials, but if they do get to me, I can take 3 times as many hits. It's obscenely, and absurdly, overpowered.





So how did a post explaining Klaw's stance on the Jawa turn into you ranting about nerfing doc buffs? Take it to the GCW forums with the rest of the nerf-herders please.

Let the combat balance happen and let the professions get fixed. Then, and only then, can the power of this profession or that buff or this type of armor or that type of damage be truly weighed against all other aspects of the game.

Oh, and Klaw, bang up job. This profession needs a correspondant with his/her head on straight right now or the DEVs would undoubtedly destroy it.



__________________________________________________
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MrFunSocks
Wed Apr 07, 2004 6:28 pm
#18

Because buffs, armor, and stun damage are all linked very closely.



I like cheese.
PyscoJuggalo
Wed Apr 07, 2004 6:52 pm
#19


(This post is @ Klaw on what to say to the ones who want the Jawa nerfed)


IT DON'T MATTER!!!!!(The Jawa Rifle)


Right now, verse Stun Layered Composite a T-21 is just about as good a Jawa rifle.


Armor needs to be reworked totally(I have even suggested a system in the Inconcept forum for Week Ending 04-12-04). 1 Damage type is all that matters out of 8, a system were that exists is borked.


Stun is not overpowered, Composite protect against everything armor is.


Message Edited by PyscoJuggalo on 04-07-2004 10:02 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
FallOut1214
Wed Apr 07, 2004 6:57 pm
#20



MrFunSocks wrote:
Because buffs, armor, and stun damage are all linked very closely.





Perhaps under the current system, yes. Let the HAM change happen, then let's see about what needs to be changed.



__________________________________________________
Rayvik Garrison

Thank God for WoW.
LLJK_Griz
Wed Apr 07, 2004 7:36 pm
#21






saladin123 wrote:

What geo pistols have you seen that are better than jawa's? I seriously doubt that you have because geo's are all ap0.







500+ damage with high accuracy is better than a jawa whether you have stun armor or not, especially when you consider that most PVPers seem to have stun resist helmets but no stun in anything else. Pistoleer uses stopping shot or something with GSB and kills your healthfaster than you can heal yourself.



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Turjan
Wed Apr 07, 2004 8:01 pm
#22

Here goes again - pvp players want another nerf - I'm a hunter, pve - I got energy and stun. Now they want to nerf stun -. Bah - I've been a rifle man since beta. I used to hide behind pistoleers while they spammed kd. If i got hit I died - 2.5 multiplier - teleporting mobs - Never heard aword out of all the pistoleers about balance, now its a big deal. It friggin takes 11 krayt to make a t21, 5 for a laser- one or two for a pistol.


First time I've posted about this but the whining is starting to get a little old. Please no bull about acid rifles, etc. They wear out so fast that hunting with them is no way to harvest meat - hides, etc. Not at the prices they go for.


The whole game does not rise and set on your lazy butts. Get out and learn when and where to fight.


Thanks for your attention.



MrFunSocks
Wed Apr 07, 2004 8:22 pm
#23

Y'know how friggen rare those geo pistols are? Let alone 500 damage geo pistols? They're rarer than krayted T21s, by far. You can make a nice krayted Jawa that's probably a fair bit better than that geo pistol, with about 1/3 the money.



I like cheese.
PsychoticChipmunk
Wed Apr 07, 2004 8:28 pm
#24






MrFunSocks wrote:

Y'know how friggen rare those geo pistols are? Let alone 500 damage geo pistols? They're rarer than krayted T21s, by far. You can make a nice krayted Jawa that's probably a fair bit better than that geo pistol, with about 1/3 the money.





So you are saying that the damage is the problem and not the defenses?


If they want their armor to be truly and completely impregnable that's fine. It will just be the straw that breaks my back and forces me out of PvP combat for goot until the space expansion. Noone seems to be able to recognize some of the glaringly obvious faults PvP has since they all partake in them. Deem them "necessary" and can't dream of a time without them (which all us veterans experienced and enjoyed) But honestly fine, I don't care. I'll just decorate for fun and make my city prosper while holding on to my build which I've had since before launch. (sans politician)



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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
MrFunSocks
Wed Apr 07, 2004 8:31 pm
#25

Nonono, I'm saying that the jawa is the only really decently effective gun that does this impossible to guard against stun damage. Tangle pistol is a wussy PoS, stun baton is meh, a geo blaster is all but impossible to come by, and expensive as hell, but a good krayted jawa is a decent gun for just normal use. Personally, I'd like to see a variety of armor, and some that protects against stun, but has a vuln to something else like someone mentioned.

Message Edited by MrFunSocks on 04-07-2004 08:32 PM



I like cheese.
Sivol
Wed Apr 07, 2004 8:54 pm
#26

So what your saying is with 90% of each server being rifleman + something else means its somehow balanced? Its not rifleman being overpowered, lack of 90%+ stun armour and unhealable mind pools is what i see the problem being. Rifleman just have the abilityto attackboth weakness in the game leaving most other combat class's that lack stun damagein the dust.



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