Rifleman Archive

Thread: Rifleman Revamp : How does it look?

KardenTyrell
Thu Jul 22, 2004 5:12 am
#14

Ive always thought a rifleman to be a thinkers combat profession when it comes to different abilities to certain situations



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yorukaze
Thu Jul 22, 2004 6:47 am
#15

Very nice ideas there




Waste93 wrote:

You are missing a couple rifles. The E11, DLT20a,and the Laser Rifle are missing.


Also the CDEF Rifle is innate right now along with all the other CDEF weapons and some melee weapons.


Why did you place the Tusken at Rifles IV? It's isn't a very good rifle.


You are also missing MindShot1.




Tusken rifles are very good if you can find a nice one. The qualities range. Those weapons were all in there... Read, and let him finish.






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Yorukaze
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KardenTyrell
Thu Jul 22, 2004 7:40 am
#16






Brainplay wrote:

T21's weren't necessarily an Imperial weapon only. There was reference to them during the clone wars including some other weapons which were classified as "light repeaters". Basically a crew served weapon. The backpack module comes from a Star Wars weapons compendium reference about the T21. The T21 only had like 20 shots per load until you hooked up the power backpack which was basically a small generator. The T21 could also be mounted via a belt mounted mono-pod to a single individual.

Wich is also why those backpacks with a small generator should be confined to war equipment.


The sand Storm Troopers were wearing long range recon and cooling packs whether they had a T21 or not (most did not). It allowed them to survive in the harsh climate without literally baking to death in their armor. Sandtroopers were the only reference I could find that have used T21 Rifles, must be issued due to their smaller units and their seperate training of Independant thinking, to substitute for lack of greater numbers.


I love the idea of a ghillie suit even if they made it PvE only. Tailors and Rangers (who need love badly right now) would have a money maker available to them since they removed the need for camps. Make it a one charge item and add to our conceal modifier greatly. One charge item was what I had in mind, each /Takecover2 in effect would use one up.


As for sniper vs. assualt rifle....eh. Commando's are pushing very hard for their own assualt rifle and some of them are looking at our T21's with their beady little eyes as their version of a "heavy weapon". Their dream would be the E-Web, keep em at that, we have fast and lighterweaponry compared to commandos, dont give them any ideas


I dont think rifleman needs any changes and with the MIND supposedly being equalized to the other pools and healable our headshot3 will be used as often as carbineer's legshot3. If I remember correctly something in the line of, even though you have the chance to shoot with a pool specific shot, it doesnt neccesairely have to hit that one, was something I picked up on dev tracker, wich we have following in the combat revamp. We wanted to be snipers, but we didnt want to be restricted to that as it generally was Prone=Dead, and removing oneself from the radar was a non factor as well. So the general Oppinion changed to become the soldier, the army grunt. I say with this proposal, we can have the cake and eat it too.


Just fix some of our gimped specials please and make /takecover worth using.
Wouldnt you want your profession to be a bit more unique then to be a carbineer with bigger guns, to make a quick comparison?







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KardenTyrell
Thu Jul 22, 2004 8:41 am
#17

Please, if you had the time to completely read my proposal, post here if you have any questions or remarks or simply support the idea.


We all know the combat revamp will look not just FIX proffessions, but also bring diversity to each one of them, have seperate playing styles.



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NithSano
Thu Jul 22, 2004 8:53 am
#18

First, you have put alot of work into this and that is very commendable. There are many items that would fit in with the current rifleman profession. Several items are, I think, out of the scope of the current over all game as it stands at this time.


TheGuille suit idea is good but I would change the name to something other than a current real life entity. Make it a form of electronic camo. Note: see several comments above on the Hacking and off-radar issue. I would address that by having the electronic camo do what could be called jamming. In other words place several blips on the screen, one of which would be the real one.


Also, in the long haul would not these changes bring about very large outpouring like requests from other professions? Doing this for one would most likely force changes to almost every other profession on the grounds of keeping things balanced. That would take many man hours which converts into $$$$ expended.


Again, I really like your vision in this. Dont think this is a flame as it was not meant to be.



Just remember, where you are, is, where you are. ;-)
KardenTyrell
Thu Jul 22, 2004 9:09 am
#19

Electronic jamming, very good but I believe that can be hacked easier then changing the actual status of a player into a neutral with a tef. This means any change made to find the rifleman will effect its view on neutrals as well.

Can you remember the profession threads we had in the In Concept forum? There were our collective visions on each combat class. Sniper, was a high choice for Rifleman. Combat revamp will change combat altogether, wich also means how certain professions work.



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RebRifle
Thu Jul 22, 2004 10:02 am
#20

I like it but ya give to much advantage to the imps, though you might not agree the grunt o the ground usually had the same equipment as a strm troope, i believe in the battle of hoth ya an see a rebel runnign with a t21 and what looks like a generaer on his back. So no imperial favoratism.
KardenTyrell
Thu Jul 22, 2004 11:19 am
#21


you sure it was a T21? If so...the art team would have an example when you look at those scenes

Wich would make both backpacks purchasable from a recruiter

Message Edited by KardenTyrell on 07-22-2004 08:20 PM



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KardenTyrell
Thu Jul 22, 2004 5:59 pm
#22

no more other oppinions? Hard to keep a conversation going



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XaverriJade7
Thu Jul 22, 2004 6:08 pm
#23







yorukaze wrote:
Very nice ideas there


Tusken rifles are very good if you can find a nice one. The qualities range. Those weapons were all in there... Read, and let him finish.






Tusken rifles are not very good. I own an (Exceptional) one with good Mind cost, good speed, and damage easily superior to any crafted one that I have ever seen. It's still pathetic.

If they were Kinetic, that would change things entirely, but that's not gonna happen again. A Tusken Rifle may better than a CDEF, but I'd take a Laser Rifle over a Tusken. And a T-21 will beat a Tusken Rifle in about every way you can think of.


Edit: Oh yeah- great post Karden. Well done

Message Edited by XaverriJade7 on 07-22-2004 09:10 PM





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KardenTyrell
Fri Jul 23, 2004 3:21 am
#24

All in all Im against getting almost every weapon there is to a profession before you even reach novice. This eliminates the usage of certain weapons, as you simply pick out the better one.



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Waste93
Sun Jul 25, 2004 8:50 am
#25

Karden,


You have Rifle Speed, Assault Rifle Speed, and Sniper Speed. You did the same with Accuracy. The question becomes how do those effect lower level weapons such as the Tusken? It would use general Rifle Speed and Accuracy. But then does it use Sniper or Assault?


Seems a bit overcomplicated. Why not just use Rifle Speed and Accuracy for both.To get the effect of higher accuracy but slower speed for the sniper rifles that you want. You can use the Sniper Kit idea to do this. It would be like a powerup (either uses charges like a regular or could be permanent). It would increase accuracy but also lower the speed.


I think it would have the same effect as you are trying the achieve without as much complication.


Also I noticed you had Rifle Crawl speed listed. This was removed back in Nov/Dec I believe since it was of little to no use. It probably wouldn't be real useful unless we found a good use for /TakeCover. The single pull idea isn't really worth it since you can easily do this anways. All you have to do is hit with a bleed then pull back. When the bleed ticks the MOB will aggro and act as a single pull if you are far enough back that it doesn't BAF.


Leading : Not sure which way you mean the 1.5Xdamage modifier. I'm assuming you mean that it adds 1.5 to the listed specials damage mutiplier. So for example StrafeShot2 which is 5X would go to 6.5X. The problem with how you have it is the 4 round delay. It doesn't become cost effective. Not even if the 1.5X is a multiplier instead of an addition. In that same amount of time someone can get off four shots. So the SS2 shot as you have it would be 6.5X while doing four regular SS2's would be equivelent to 20X. Same type of situation with any special. It just wouldn't be cost effective to use in any case.



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superBOY5
Mon Jul 26, 2004 2:28 am
#26

Who said we were getting a revamp? I could swear there was several other professions that could use some loving. By the time they are fixed hopefully the combat revamp will be out and we should be fine. Rifleman is a working profession. It does not need to be revamped... This actually looks like an entire recoding of the profession too. Weapons would have to change. We only have a few specials that need fixed. I rather SOE work on the other professions before they touch our specials because frankly.... I am tired of being a nerf herder. Herding cries of nerfing rifleman is no fun.... The DLT20 needs to be in the Novice marksman tree since carbines and pistols both get one other weapon in that box other than the CDEF. You also forgot the DLT20a...



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