Rifleman Archive

Thread: Rifleman Review (compared to snipers)

Ivoe
Wed Sep 10, 2003 2:41 pm
#14

Great ideas Chato...though right now I already hate the accuracy when running. I agree that it isn't very realistic and could live with even less accuracy running if they would stop nerfing everything about rifleman and fix some of the bugs (suppressionfire to keep stuff off of you? no. concealshot? do you like entire packs attacking you? etc.).
ChatoSul
Wed Sep 10, 2003 2:55 pm
#15

great replies on the most part, keep em coming. please, if you disagree, say why you disagree maturely, dont flame, it just gets on everyones nerves. if you post a mature argument against one of my points, more people will take it into account.
ChatoSul
Wed Sep 10, 2003 3:01 pm
#16

gethmord, I strongly agree that paintballs are extremely inaccurate by nature because of the fact that the balls are not aerodynamically shaped and also lower quality ones have dents, but my point is that when you run, your entire body moves, and when holding a long weapon, the tip moves faster because it is farther from your body. its basic physics, and the only case I could imagine the running not seriously affecting the accuracy would be with a weapon such as the spraystick (its far easier when your arm is the main part of the legth, because you can control and stabilise it naturally).
ChatoSul
Wed Sep 10, 2003 3:04 pm
#17

btw not all paintball barrels are smooth bore, I think armson makes some rifled ones, but the difference in paintball is minimal because when the ball spins, sometimes it lowers accuracy. my gun uses a flatline, but that makes the ball spin vertically, and is highly benificial to a paintball because it leads to a straighter path and longer range. (I know I'm way off topic, back to the subject)
ChatoSul
Wed Sep 10, 2003 3:07 pm
#18

(i post in bursts)



I have to say, all this range talk is convincing me. I was thinking about the real life 7.62 NATO round which is used in a massive variety of assault rifles AND sniper rifles, and I forgot completly about high powered rounds like .50 cals and 30 ought 6s. As for in-game content, it makes perfect sense that laser rifles would have a more powerful charge, and thus the charge wuld travel for a longer distance before dispersing to a useless strength.

RoyalGuard82
Wed Sep 10, 2003 3:35 pm
#19

Some good ideas, I'd like to see the erasure of the 2.5 damage multiplier, it makes absolutely no logical or game balance sense (do TKAs take 2.5 damage from guns? I think not...).


Also I'd like to see a decrease in accuracy when you're taking fire (it's a lot harder to aim when all you're worried about is keeping your head on your shoulders). I'd like to see pistols be the weapon of choice at 20m and below, Carbines 20-40m and Rifles 40m+. Range penalties and bonuses should be altered to be more extreme, as the -50 range penalty on pistols fired at 64m doesn't seem to do that much (our correspondant and others have posted good studies of this).


For the sniping skill tree I'd like to see a stackable aim - you use sniper aim 1 for an accuracy bonus, you use sniper aim 2 directly after and the two bonuses stack for your next shot etc. For the counter-sniping tree instead of AOE attacks I'd like to see a ranged counter-attack skill, where is someone aims at you you agro them and fire (see the above example about the not as good sniper who got shot through the scope).


For the AOE trees I'd like to see the flushing and flurry shot 1s be AOE as well, but do less damage than they currently do (maybe not actually increase the base damage at all, just affect 2-3 targets with ordinary damage and their special effect). The level 2 attacks could have damage multipliers and affect 4-6 targets.


As for the nature of the profession, we have 2 skill trees devoted to sniping and counter-sniping, and 2 trees devoted to mass engagement AOE effects. I see no problem here with people being snipers or soldiers in theory...

Comet001
Wed Sep 10, 2003 4:54 pm
#20

Here's just a thought I'd like to throw out there. How about putting a damage modifier on aim when using a rifle. As it has been stated several times, at the distance we are firing from, it is next to impossible to miss with a rifle while prone, unless you're trying to miss. So using aim to improve accuracy should increase damage not because it will deliver a more powerful shot, but because it will be a better placed shot. Perhaps make the modifier take into account the ideal range of the weapon.



-----------------------

Keep your enemies wounded, kill doctors and entertainers.
"If it's not broken, break it." -SWG Live Team's motto.
Shadowtalker
Wed Sep 10, 2003 5:07 pm
#21

Great post chao,


I really think rifleman should be able to shoot targets from much further away, prone only. Rifle has almost no advantage over range then other weapons.

ChatoSul
Wed Sep 10, 2003 6:05 pm
#22

Will you flamers please grow up and post your arguments maturely? SilverLobo, I'm talking to you. Noone cares when you go off complaining about how everyone else is stupid and you know everything - its just idiotic. Try posting your criticisms in a relaxed, mature way, because I know I'm getting pissed off, and I'm pretty sure a lot of other people are too.
ChatoSul
Wed Sep 10, 2003 6:07 pm
#23

To the rest of you, great replies and criticisms, I hope a dev at least takes a look at this thread.
ChatoSul
Wed Sep 10, 2003 7:08 pm
#24

*hits self in forhead* oops Aldeon was here already, lol
SRTSniper
Wed Sep 10, 2003 7:53 pm
#25

"Oh and the real life refrences have absolutely no place in a discussion about a game. Real life doesnt care about balance, the goal is to kill someone before they kill you there is no rules, not the same in a game." -SilverLobo


I'm Not sure what game you are playing. I think that I can speak for many on that issue in saying that we're trying to kill players and creatures on the game before they kill us. And many of us fell that some real life references should apply to the game. The title "sniper" and the role that a rifleman (apparently there are three, yours, ours, andhowever the developers define it which they won't tell us for some reason; but it would be nice to know and would clear up many issues) aside, real life references should have some influence in the game. Take the maximum range of the weapons for example. Why wouldn't you expect a rifle to shoot farther than a pistol?


"I am seeing it is hard for people to understand, but trying to change the profession to match a title instead of changing the title to match the profession is absolutely retarded."


Maybe we are not having trouble understanding the role of our profession, maybe we are. Maybe you are the one with the problem. Again, a little word from the developers on some of our issues and on how they see a Rifleman would help clear many things. And to call a group of people retarded because they posted how they feel, is just rude and obnoxious. If you don't agree, then fine just say "I really don't see it that way", and explain why. Seriously "retarded", come on.


"We have ONE line that uses the sniper title we have 3 others, one being SOLDIER. Looking at our attacks it is very obvious that "Sniping" is a fraction of what makes us a Rifleman. Our best attack is not a "sniper" type attack, it is a Area Effect something you would expect from a Soldier not a Sniper."


Again this comes down to definitions and titles. Some guidance from the developers as to how they see Rifleman would help. Do they see us as snipers and they just come up with whatevertitles they could think of for our skill trees that sounded "sniperish"? That's part of the problem, they don't say anything to us. The other day I found a post from a developer asking the forum why there was such a drastic increase in Pistoleer. I then spent over an hour looking in our forum for a recent post for something that indicated what was going through the developers heads. I found nothing. I begin to understand what Aldeon is going through, and I'm not even the direct link to the developers.


"Would be a good post if Rilfeman were Snipers, seeing that we arnt it is nothing but someones wet dream."


It still is a good post. ChatoSul started an intelligent conversation. I don't recall him calling you retarded. If I have to call someone retarded to make a post good, then I won't bother since it would be a waste of my time. No ne is going to really listen to someone that calls people retarded, no matter how valid your following thoughts are.


And being a "sniper" Rifleman is a wet dream.




Colonel StAnger - Imperial Freelance Operative
TKM/MasterRanger

"You can run, but you'll only die tired"
LeGhenaven
Wed Sep 10, 2003 11:04 pm
#26

Well for starters i was in the Marine Corps. In the Marines basic shooting ranges for m16's start at the 200 yardline and end at the 500 yardline (5 football field lengths) and the target is smaller then the tip of the iron sights. I am a 4th award expert shooter which is the highest shooting award given and i can sink 7/10 shots into a man sized target at 500 yards with iron sights. The m16 is a basic low cal. rifle, so you can imagine what a .50 cal sniper rifle can do. You can miss with a .50 cal and still kill your target from the force of the projectile buzzing the target. Im not even getting into scopes or shall i say it a laser scope. And i like the idea of guille suits, and the snipers are taught to make their own suits and are actually not allowed to buy them. I like the idea of toning down the ranges of pistols and carbines slightely, or even a +1 range mod per skill box for rifleman. A sniper should be able to easily take down any single person shooting wise, but fighting even against 3-4 people should be pistol whipped to death just for trying to take on a group.



"Hell hath no fury like a women scorned for sega!"- Brodieman


Rayleon Amedus
Master Artisian, Master Weaponsmith, Master Merchant, Rifleman.
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