Rifleman Archive
Thread: Rifleman Review (compared to snipers)
(i post in bursts)
I have to say, all this range talk is convincing me. I was thinking about the real life 7.62 NATO round which is used in a massive variety of assault rifles AND sniper rifles, and I forgot completly about high powered rounds like .50 cals and 30 ought 6s. As for in-game content, it makes perfect sense that laser rifles would have a more powerful charge, and thus the charge wuld travel for a longer distance before dispersing to a useless strength.
Some good ideas, I'd like to see the erasure of the 2.5 damage multiplier, it makes absolutely no logical or game balance sense (do TKAs take 2.5 damage from guns? I think not...).
Also I'd like to see a decrease in accuracy when you're taking fire (it's a lot harder to aim when all you're worried about is keeping your head on your shoulders). I'd like to see pistols be the weapon of choice at 20m and below, Carbines 20-40m and Rifles 40m+. Range penalties and bonuses should be altered to be more extreme, as the -50 range penalty on pistols fired at 64m doesn't seem to do that much (our correspondant and others have posted good studies of this).
For the sniping skill tree I'd like to see a stackable aim - you use sniper aim 1 for an accuracy bonus, you use sniper aim 2 directly after and the two bonuses stack for your next shot etc. For the counter-sniping tree instead of AOE attacks I'd like to see a ranged counter-attack skill, where is someone aims at you you agro them and fire (see the above example about the not as good sniper who got shot through the scope).
For the AOE trees I'd like to see the flushing and flurry shot 1s be AOE as well, but do less damage than they currently do (maybe not actually increase the base damage at all, just affect 2-3 targets with ordinary damage and their special effect). The level 2 attacks could have damage multipliers and affect 4-6 targets.
As for the nature of the profession, we have 2 skill trees devoted to sniping and counter-sniping, and 2 trees devoted to mass engagement AOE effects. I see no problem here with people being snipers or soldiers in theory...
Great post chao,
I really think rifleman should be able to shoot targets from much further away, prone only. Rifle has almost no advantage over range then other weapons.
"Oh and the real life refrences have absolutely no place in a discussion about a game. Real life doesnt care about balance, the goal is to kill someone before they kill you there is no rules, not the same in a game." -SilverLobo
I'm Not sure what game you are playing. I think that I can speak for many on that issue in saying that we're trying to kill players and creatures on the game before they kill us. And many of us fell that some real life references should apply to the game. The title "sniper" and the role that a rifleman (apparently there are three, yours, ours, andhowever the developers define it which they won't tell us for some reason; but it would be nice to know and would clear up many issues) aside, real life references should have some influence in the game. Take the maximum range of the weapons for example. Why wouldn't you expect a rifle to shoot farther than a pistol?
"I am seeing it is hard for people to understand, but trying to change the profession to match a title instead of changing the title to match the profession is absolutely retarded."
Maybe we are not having trouble understanding the role of our profession, maybe we are. Maybe you are the one with the problem. Again, a little word from the developers on some of our issues and on how they see a Rifleman would help clear many things. And to call a group of people retarded because they posted how they feel, is just rude and obnoxious. If you don't agree, then fine just say "I really don't see it that way", and explain why. Seriously "retarded", come on.
"We have ONE line that uses the sniper title we have 3 others, one being SOLDIER. Looking at our attacks it is very obvious that "Sniping" is a fraction of what makes us a Rifleman. Our best attack is not a "sniper" type attack, it is a Area Effect something you would expect from a Soldier not a Sniper."
Again this comes down to definitions and titles. Some guidance from the developers as to how they see Rifleman would help. Do they see us as snipers and they just come up with whatevertitles they could think of for our skill trees that sounded "sniperish"? That's part of the problem, they don't say anything to us. The other day I found a post from a developer asking the forum why there was such a drastic increase in Pistoleer. I then spent over an hour looking in our forum for a recent post for something that indicated what was going through the developers heads. I found nothing. I begin to understand what Aldeon is going through, and I'm not even the direct link to the developers.
"Would be a good post if Rilfeman were Snipers, seeing that we arnt it is nothing but someones wet dream."
It still is a good post. ChatoSul started an intelligent conversation. I don't recall him calling you retarded. If I have to call someone retarded to make a post good, then I won't bother since it would be a waste of my time. No ne is going to really listen to someone that calls people retarded, no matter how valid your following thoughts are.
And being a "sniper" Rifleman is a wet dream.![]()