Rifleman Archive

Thread: How the ^%@# can the BH LLC receive such a huge damage overhaul after they decided to nerf the T21?

Waylay
Fri Sep 05, 2003 11:37 am
#14

Guys, you are getting carried away on this. one of the single more important things on this is that the llc wont hit any where as much as you do with a t21. it will never be any where as fast as the t21 can be at master rifleman. and you cant target a set stat with it. so no set mind attacks, or health or action. also the timer on the special attacks is very slow. i can fight the samething with a t21 and not miss once and kill it in 4 hits by targeting a set pool (mind). with a llc it may take me 2 or 3 times as long tofinish the fight if idont kill something with one hit with the llc. even havingtheability to use both weapons i would still use the t21 in almost all cases that that i can think of the llc.



Waylay Darkmoon
Section One
Bounty Hunter
ArianSix
Fri Sep 05, 2003 8:02 pm
#15

I'm sol pissed at Holo right now...

Ok, here's some interesting info that should get you (and me) all riled up...

Holo got scared because we were doing 3000+ with our specials. My friend just bought a LLC and had it sliced to 900-something. He reported later that his NORMAL shots are ranging from 1.x k to 3.x k PER SHOT. They're normal shot is now doing more than what got Holo to nerf us.

Not scary enough? The LLC has a speed of 4.0. So any newb BH can run around and spread this kind of damage. I don't know about you, but my T21 did about 500 avg to 700 max in the combat spam. Multiply by 2 for AR3 and we're still no where close to where the LLC is now... and we have all those new riflemen suffering with there 9.0 (7.x now) T21s...

Still now good enough? How about putting 0,-3,0 range modifiers on the LLC. They get no significant penalties at ANY range.

More Fun! My friend did some tests and confirmed that BH when armed with the LLC are not plagued by the evil x2.5 melee damage multiplier.

Throw in concentrated blast and a 700-something LLC was doing 10k combat spam. That means the 900+ LLC should top 12k damage in combat spam.

Now some people say "But the T21 is AR3 and the LLC is AR1".... who cares! 99% of the mobs in the game are AR0/1. Few are AR2 and almost nothing is AR3. AT-STs are AR3 but the T21 can't take that out... that's rocket launcher territory. PVP is AR0/1.

So let's ignore that 1% and look at the 99%

LLC (800 max - unsliced)

800 x 1.25 = 1000

T-21 (500 max - unsliced - prenerf)

500 = 1.97 = 985

Lets do some DPS calcs...

LLC -> 1000/4 = 250 dps
T21 -> 985/10 = 98.5 dps

Our DPS goes up with specials, but so does the LLC in fact here's some data to compare...

The special in the LLC screenshot was 10,000 x 1.25 = 12500 damage.
My best T21 shot ever was about 4500 x 1.97 = 8865 damage

Oh, and as for people saying that the weaps have horrible range or charges... the LLC has the full 64m range and it has no charges... it's just one heck of an uber weapon!

So if our pre-nerf T21 is so evil, how the heck can what's going on with the LLC be ok? This is ridiculous. As a profession we're broken, they nerf us saying that our damage is unbearable, then give another class something that makes what we had look like nothing.

I'm not necessarily asking that they nerf the BH, but I do wish they'd give us our T21s back... at least that will give the BH and run for the money. We may not be as powerful, but at least we're still faster when we level as riflemen.

-- A6



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

swirly_commode
Fri Sep 05, 2003 8:14 pm
#16

bounty hunters make up the devs paychecks.



honestly, how many rifleman are actualy on a single server. you think it would be safe to say 1:70 rifleman per BH?


so **edit** cares about the rifleman. make the BH happy and they keeptaking home nice paychecks.




another point. if they made it so hard ro become a jedi for fear that jedis would overpower everyone else in the game. why do they make BH so powerful? wth would ya wanna be a jedi when youll get OWNED by a BH anyway?

ArianSix
Fri Sep 05, 2003 8:15 pm
#17

Oh... I forgot to counter the argument that the target in the LLC picture was knocked down...

So...

10000/150*100 = 6666.66 x 1.25 = 8333 dmg

This is just a tiny little bit less than the best shot I ever did on a T21... still proving that there's no reason to nerf to T21 for doing an insane amount of damage since that's what this is doing.

-- A6



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Flyojumper
Fri Sep 05, 2003 8:17 pm
#18

Actually Arian, I saw a screenshot of a LLC attack at over 11k damage and some people have even reported numbers in the 12-15k range...
WICK12345
Fri Sep 05, 2003 9:12 pm
#19

My guess would be they better duck from our favorite nerf bat..... but who knows.... mabye the devs do have favorite professions for thier own characters hehehe



-WICK-
----------------------
The Imperial Order
Sietzer
Fri Sep 05, 2003 10:42 pm
#20

You guys are just looking like noobs in this thread. The lack of accuracy and speed plus the random pool damage that you can only do at 20m makes this a rather bland weapon. Also heavy weapons act as melee damage (dont ask me why things like rocket launchers and cannons are short range melee weapons but they are) so if your wielding a rifle while prone on the ground your going to take HUGE damage. It is a nice weapon for PvE though. PvP I still use my pistol.
ArianSix
Fri Sep 05, 2003 11:47 pm
#21

So if we're weilding a rifle does a 10k super attack become a 25k super attack?

-- A6



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

TekDragon
Sat Sep 06, 2003 1:16 am
#22

Sietzer, **edit**. YOUR the newb.


LLC's are doing 3k in PvP AFTER the 75% reduction.


In addtion, T-21's miss 30-50% of the time while standing still. If you use aim you miss 15-30% of the time. This is with MASTER sniping accuracy. Thiers been times ive missed 5-6 times in a row at my ideal range with the T-21 while proned.


Theirs another thread here with a screen shot showing a master rifleman missing over a half dozen times in a row with his T-21.




TekDragon DeSol
Duke Of House Atreides
Flyojumper
Sat Sep 06, 2003 1:24 am
#23

Lack of speed? Lack of accuracy? The 4.2s reload sure seems quite fast compared to an optimally crafted T21 with 6.5s. And those accuracy mods at-3/+5/+0 sure don't seem to point towards a weapon that would be inacurrate at ANY range... Now if you are referring to the speed and accuracy mods in the LLC line of BH, your point is semi valid but only temporarily. I've seen quite a few +25 speed and accuracy mod tapes running around (yes even heavy weapons) and as soon as all the attachments get fixed, you can be sure that any combat character worth their grain of salt will have a speed mod close to +100 through the use of1-4 skill tapes. Believe me and mark my word, speed is already not so relevant end game and as time goes on it will only get worse.


Concerning the specials only being used under 20m, I believe this only applies to commando weapons and not LLC, I could be wrong but I doubt it. And the targetting of a random HAM is really not that bad. If you haven't noticed already, many riflemen are consistently using flushing2 or strafe2 in PvP or PvE because even though the targetted HAM bar is random, the higher damage multiplier compared to HS2 or even HS3 more than makes up for it (HS2 being 2.5, HS3 being 3.0 and Strafe2 being a 5.0 dmg multiplier).


And how about the fact that LLC or any commando weapon for that matter do not have the awful melee damage penalty that riflemen are plagued with? Or maybe the fact that the specials can be continuously spammed on a LLC assuming you have minimum medic skills while a rifleman needs to rest every 5-10 shots from his T21? The only reason why that was acceptable before was because rifleman were the "kings" of damage, now compared to thatnew LLC, the damageoutput of the T21 is ridicule and all the penalties associated with rifles remain. How is that balanced?

Ryvax
Sat Sep 06, 2003 2:12 am
#24

flyojumper you summed it all up in that one little sentence:


""""""""""""I am really losing hope and I never thought I would say this...""""""""""""""



i hardly ever give up at anything but dear freakin god i can only take so much bs from a gamewhere i have to PAY(key mother effin word) to play.... and play means to have fun..... and playing a rifleman is definitley not fun... i gotta be ch just to be an effective rifleman..and no offense but ch;s are boring (relying on sumtin else to do my killin)....ooooh i get to watch you kill my enemy



heh my favorite dev question that i read on these boards "we want to know why there are so many new novice pistoleers".....i think it was Holo who said it can't be because there overpowered or there would be alot more master pistoleers...my thought ...wait an hour....lol



anyway enuff complainin...whens eq2 comin out....or will it be this messed up too..........



swg 275,000 subscribers and growing until a new game comes out


/bitchin off

Sietzer
Sat Sep 06, 2003 3:54 am
#25

First to tekdragon: Learn to read will you that damage IS possible but only in certain situations like for example someone knocked down (+50% damage) with a rifle equiped (3x damage) or prone (3x damage). The weapons act like a melee weapon thats where those numbers are coming from. A normal llc attack doesnt do 10k+ damage or 3k+ damage after the pvp reduction. Making up useless lies and exaggerations is really pointless as the devs can test these numbers out themselves and you just look like a bunch of whiners.
Sietzer
Sat Sep 06, 2003 4:03 am
#26

You cant just go by the speed of the weapon you have to take into account all the possible bonuses you get from training the skills for that weapon and an llc gets very few accuracy and speed bonuses. You cant just go OMG OMG dah llc has 4.2 speed and mah rifle is 6.0 You have to look at the fact you can get way more speed bonuses from traing a rifle/pistol/carbine than you do for training the llc. Also llc accuracy bonuses are currently bugged and you dont even get all of your accuracy bonuses because of it. You also get the same melee penaltys as you do for carrying a rifle. Also you can easily kite anyone with an llc because you can only do the special attacks at 20m. Also random pool damage sucks in the first place, random pool damage with a very inaccurate weapon is even worse. Like I said I still use my Scatter Pistol over the llc in PvP.
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