Rifleman Archive

Thread: How do Riflemen like the CU?

samijx
Tue May 10, 2005 10:44 am
#14

Hmm... I've never played much rifleman, but I thought that rifleman have the highest damage of the three ranged professions? I was playing aside a friend the other day, and his rifle was outdoing my Proton carbine by quite a lot. I was hitting for about 1400 damage while he was closer to 2500 damage. I don't know what rifle it was...must have been a new type because I did't recognize it.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Itchie
Tue May 10, 2005 11:39 am
#15

I was Master Rifleman and TKM - After CU I quickly dropped them both because they are borked beyond recognition.

Attempting to survive as a Master Commando, Master Smuggler with0400 medic - I can solo level 83 or so.

Tsimhnori
Tue May 10, 2005 11:47 am
#16

Don't tell the devs but... I can solo lvl 85 Elite Nightsister Sentinals...



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SickSix
Tue May 10, 2005 10:22 pm
#17

not verymuch right now.


due to cover being borked to hell and back. i really only have two specials. Startleshot, and headshot. and startleshot seems to have lost a lot of effectiveness lately.





SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

BobaFettish
Tue May 10, 2005 10:40 pm
#18

I have seen all these comments on the Cover/Conceal/Sniper shot but you have all missedone vital factor.


The Requierments for these moves are Utterly insane...!!


1. No Players/Pets/NPC's/Creatures within 30m "OK thats a Given, though they could remit the players & Pet part in groups".


2. No Mounts of any Kind within 30m....."thats Just Unfair".


3. To conceal shot or Sniper from Prone or from Cover, You "MUST be on 100% flat Ground".


If you are on a Surface that you think is flat, but there is a Slight Raise in the ground "even a few Centeremeters", Cover/Conceal/Sniper "WILL NOT WORK".


If you are on the side of a hill looking up or down Cover/Conceal/Sniper "WILL NOT WORK".


4. Line of Sight...."well I'm OK with this one. I have always thaught Line of sight should be part of SWG".


But the Rules on wherea MASTER Rifleman can or cannot take cover or Shoot from, need to be Overhauled "MASSIVELY".


Heh Try telling a RL Sniper he cant Use the side of a hill or treetop or Bump in the ground to take cover in. He'll prolly Slap you.




------------------------------------------
CU -> "CRAP UNLEASHED" <- CU
NGE-> "No Good Excuse" <-NGE
------------------------------------------

>>Accaounts Cancelled 12.00 am 24 / 11 / 2005<<
Xoreshear
Wed May 11, 2005 8:49 am
#19



Last time I was on I noticed if I masked scent, then did dive shot to prone the creature would charge me and stop a little before it arrived. I could warm sniper shot and get it off then with no problem. I've done quite a few times now and it hasn't failed. So I have basically been doing dive to sniper in sequence. When I want or need to get up I just kip shot.


This works wonders with melee mobs because as long as I don't get up they stay away.

Message Edited by Xoreshear on 05-11-2005 11:50 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
TomedNor
Wed May 11, 2005 9:26 am
#20

It'd be good if our specials worked



---------------------------------------
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- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
Strongbow
Wed May 11, 2005 11:25 am
#21

I don't like it at all. My favorite past-time of hunting Imperial Crackdown Patrols has been stripped from me now that Strafe 2 is gone. I don't want to group all the time when I go hunting, and I have no interest in wasting time mastering any other combat classes, so I am pretty much done with this game.



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Master ShipWright/Master Artisan/Master Pistoleer
TalKurgan
Wed May 11, 2005 2:16 pm
#22

I am feeling positive about the CU. At the very least, it's got me playng again. Perhaps I've been swayed by the respec. I love trying out new professions and templates so I really dug this respec phase.


I can only think of two rifle gripes at the moment, and they're not really new here. (1) I don't line the inexplicable multiple failures of snipershot. One success in ten attempts is simply not acceptable. (2) I don't see a lot of use for cover and concealshot. IfI'm going to get noticed anyway, I'd rather that my shots went to damage if I'm going to get aggro'd anyway.


I have a few other issues, however, and since the topic is "How do Riflemen like the CU?" and not "How do you like Rifleman in the CU?", I feel I can bring them up here.


I am mostly happy with theinclusion ofLOS in the game mechanics beyond the see/can't see your target thing. The point-to-point nature is somewhat frustrating, but I can deal with that. What really bugs me is the way the AI deals with LOS and the way that the system deals with the AI.


If a mob's LOS is broken by an intervening obstacle, and the mob wishes to engage its target, then the mob runs in a direct line toward its target. When it reaches the obstacle, it continues to run into the obstacle, rather than attempt to go around. The mob knows that soon the system will lag out and recalculate the its position to the other side of the obstacle and *poof* it's through. And standing on top of its target. This is not a new... feature... but I was hoping that the inclusion of new LOS rules, that our opponents would be at the same disadvantage with obstacles, i.e. we have to go around them.



"And so our player base was coming around the corner and we were all BOOM! HEADSHOT! And then the veterans were coming down the stairs and, you know what? BOOM! HEADSHOT!" -FPSDev
sanmonroe
Wed May 11, 2005 4:27 pm
#23



LuellaLokidottir wrote:

Oh, I'll also point out that /cover + /concealshot /snipershot are also almost useless in groups, yet SOE with the CU have virtually removed solo play against all but trivial opposition.

I've said from a long time back (pre-CU) that rifle deserves better mob control, now with this CU we need it even more. Moreso than carabineers, who now have the best damage shot. Either that or return our T21's to high damage.

At lest we should have ranged deathblow returned.






They aren't almost useless, they are useless. they are bugged right now. Thats why.



Ineedanewsig


KapowBzapp
Thu May 12, 2005 12:17 am
#24



samijx wrote:
How are you folk with the new changes? Do you like how your profession has been converted in comparrision to other professions?



I'm certain you get a certain amount of free shots before your target "finds" you if you're prone and maskscented from a sufficient distance. In that situation, /cover and /conceal offer no advantage at all; you do more damage before discovery using other specials.

What I'm not certain of is what happens if you're prone and distant, but NOT maskscented. Do the mobs find you immediately? If so that would give Conceal Shot some tiny PvE usefulness to Riflemen without maskscent. Though I'd argue still not enough to justify the skill points.





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Morat20
Thu May 12, 2005 12:48 am
#25

I've been playing with cover and conceal shot and it looks like the Devs took the cheap way out on breaking cover.


First, mobs can ALWAYS see you under cover. They know exactly where you are. You conceal shot them, they dart towards you ten meters and stop. If that "breaks" cover (gets within 15 to 20 meters) then they'll rush you. If not, they'll stop. You conceal shot them again, they'll do the dart and stop. I've been using it at close range (35 meters) because I was getting pistol XP. I tend to get off two conceal shots, a stopping shot, a sniper shot, then I'm up and moving.....


But I've noticed something -- sometimes, for no reason known to man, a concealed shot will aggro the WHOLE nest, who all seem to know where you are. I've been aggroed by a mob 65 meters away when I conceal shot the mob 30 meters away. The close one didn't see me. The far one darted sixty meters, broke my cover, and attacked me. It "knew" where I was.


It gets better. I teamed up with another rifleman -- we were under cover and shooting the same mob. I was 30 meters away, he was 55. I was using a Power5 pistol, he was using his t21. After the third shot (me one, him two) the mob darted straight towards him -- went 40 meters, passed about 10 meters from me, and broke HIS cover. Not mine. I was closest. I had shot last. Yet the mob went STRAIGHT towards the highest damage dealer and broke his cover -- just like the hate system demands.


In short, cover has NOTHING to do with "how close they are" except that if you're close enough, cover breaks automatically and they attack you. Instead, it appears that it's under either a timer of some sort or a weighted dice roll -- no matter how FAR away you are, after a certain point the mob will beeline you and break your cover. It uses it's "hate" system to determine which one.


Time after time, the mobs would break my friend's cover instead of mine, even though I was closer, because my friend was drawing more "hate".





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