Rifleman Archive
Thread: Every class has its weakness
Xytroncore wrote:
ApophisGoul wrote:
Dizzy/Knockdown is our worst enemy,
No class in the entire game isn't effected by this moron...gee, your weakness is everyone else's weakness, go **edit**ing figure.
Hmm, seeing as how most other combat professions get natural KD defenses and we have absolutely 0, you obviously don't know what you're talking about. Maybe you should shut your **edit**ing face and think a minute before you start calling other people "moron."
HARP00N wrote:i dont think riflemen are overpowered by any strech of the word. Their DPS is the lowest in the game. How can they be overpowered?If you're talking about master riflemen... well whatever. Their game is over, they aren't having fun PvEing or anything because they can't get any more XP. They just PvP and gain nothing from it, and have to spend money on buffs and stimpacks. getting to master rifleman is a huge grind as rifleman is the most PvE unfreindly combat class in the game, while other professions XP up faster and much more enjoyably without the frustration of being useless at close range ... when 99% of the mobs are melee and close on you in 4 seconds if you start at 64 meters.
OMG harpoon is back lol and he still hasnt a clue about rifles....
There are several bugs in the system that make rifleman seem overpowered, bugs that where intended to keep rifleman in par etc.
1) Human stat migration, Once human rifleman can no longer have 1100, 1100, 800 in mind pools they will not be nearly as deadly.
2) Removing the 2.5 dmg modifier caused rifleman to have insane defences, its a bug, devs have stated it, and are looking into it.
3) PSG, yes folks they are buggy as hell, you can get a PSG that has 40%ish to stun, and energy, this really hurts rifleman's damage bad.
4) Rifleman's weakness is KD, you will see alot more people falling on the ground when they fix Carb's area KD.
5) Stacking defencive modifiers, like defence vs KD, I have no idea if this was intended or not, but it allows rifleman to patch thier intendede weeknesses.
Once these items are adressed, I Think rifleman will be exactly where they where intended to be, and cries for nerf are just stupid until they fix the bugs.
Xytroncore wrote:
ApophisGoul wrote:
Dizzy/Knockdown is our worst enemy,
No class in the entire game isn't effected by this moron...gee, your weakness is everyone else's weakness, go **edit**ing figure.
CairnTrenor wrote:
Sotaudi
I agree with most things you posted there except for the part about skillpoints. Somehow you seem to think its good that we can suplement our carbine/pistol skills with either getting BH or smuggler, but shouldn't doing so give us an definitive advantage over a pure rifleman since we do spend almost all of our skillpoints by doing so? Now its more like a BH/Carbineer is pretty much as good as just a pure rifleman that spends alot less skillpoints thus being able to spend them on some other prof, like CM or Doc. In my opinion there should be some profession that riflemen would have to dabble in to get the most out of their weapons, just like carbineers/pistoleers have to do at the moment.
I hope you don't take this as some sort of nerf cry for riflemen since I pretty much like them the way they are, the nerf herders should go back and try to get their own professions fixed instead of trying to ruin the game for others who actually got working professions.
Cairn Trenor
Master Carbineer
No, Cairn, I was not saying it was "good" to in the sense that you should have to. My point is that you can, and Riflemen cannot. Rifleman is a stand alone profession in the sense that once you get Rifleman, you cannot supplement rifleman skills by going to another skill set. Yes, you can add TK, or Swordsman, or Pistol, or Carbines, or whatever you want, but that is adding, at best, complementary skills, not adding directly to what you can do with your chosen weapon. That being the case, Rifles should have some additional"power" in and of itself to compensate for the fact that there is no place else to go.
But Rifleman also has weaknesses that all those individual skill sets can exploit. BHs can attack mind without using mind, which Riflemen not only attack, but also use. Carbineers, Pistoleers, and Smugglers all can KD. Not only do Riflemen have no KD themselves, it takes little more than a gentle breeze to knock us down. We have only Dizzy and Stun, for status effects, and we have virtually no defense against them. All the other professions get status effects to useagainst us. There are balances.
But I fully agree with you. Carbines need to be fixed. Pikeman needs to be fixed. The other professions need to be fixed, and the nerf herders need to go back and get that taken care of rather than seeking to weaken somewhat working professions.
As for the people whining about not being able to heal mind, look up blue milk. My chef can make it 800 mind heal with 27 filling.
Stop crying.