Rifleman Archive
Thread: Bring Back the 2.5x damage mod :(
Silverion wrote:
Wow, great post Sotaudi, well written and well thought out.
There is no way in hell we need the 2.5x damage mod back, that is pure idiocy.
IMO the current reasonswhy people are all gravitating toward rifleman or screaming nerf are these:
1 - Our specials target unhealable mind
2 - Armour is a joke.. any idiot can buy high resist composite now and get it sliced into 80+resist to everything but stun (which of course brings us to #3) So with huge resists and buffs people can just heal themselves with impugnity to a degree.
3 - Our Jawa Ion Rifle. The stupid thing is it's not even a very high damage rifle. The fact all armour except the totally broken R.I.S has stun vulnerability and the best we can hope to get to protect our precious unhealable minds in superduper composite armour is what 40 percent resist? so this rather crappy rifle is the end all of PvP nowadays. Oh and nowour pistol wielding brethrenhave the Geo pistol which makes my precious Jawa look like crap AP1 or not!
I think that fairly well sums up the main issues with why people either go rifleman or whine that we need to be nerfed.
A
/slap
geo pistol is a squirt gun compared to the jawa rifle, even the uber ones you can block 50-57% of the dmg with a 2k credit shield or any stun layered armor
The melee defence bonus does not effect our block rate as far as i can tell after watching my logs for a few days now. So yes we have about the same chance to get hit in melee range as carbineer and only slightly higher than pistoleer while dealing insane amounts more damage (ever tried killing a dragon with a pistol? or a carbine for that matter)
Our marginaly lower Def Vs XX will not be near enough to protect us from the nerf bat when the devs get to swinging and I hate it that too many dont see that cause it means that when the devs get around to it (thankfully they are slow as molasses on a cold winter morning) we will be made worthless with some crap likea 3sec speed cap or whatever the devs pull out of there @ss that day
I have mastered every combat prof except comando and pikeman (that was back when they couldnt hit the broad side of a barn) and IMO the only drawback to rifleman is the inablity to kill nightsisters without just wearing out there armor.
Again i think you missed my point that although many whine about us not haveing a KD the truth is that for only 14sp we can and a dizzy kd at that something that carbineers can do with 3-4 times the time spent or you have to spend silly amnt os sp to get from BH and theres doesnt even work most of the time.
We will get our time under the nerf bat
i just hope we are given something that can be worked around by planning ahead
Man, you're still arguing about our so called dizzy/kd combo.
Have you actually gotten it t work any time in the last few months?!? I sure as hell havent...
I am a doc/rifleman and other than aim and the extra ranged defense I find the ranged support tree to be mostly worthless with the way I play so I completely dropped it and use scout for terrain negotiation instead, just that little bit (1/0/0/0) helps me in PvP more than the ranged support line.
Do you really think I would drop it if our so called dizzy/kd combo actually worked?
Xyber_Hex wrote:
Put someone with an assault rifle in a match with someone with a nice glock.
Then but the person with the assault rifle in with the best martial artist you can find.
Include each weapon form also.
Go ahead and put them in with someone with a self contained flame thrower.
The rifle will come out alive every single time unless they trip and fall.
Let people whine all they want, I am personally tired of even acknowledging it anymore.
pyclone wrote:
Yes rifleman is overpower, but its not that overpowered, not like cm's not by far
Drop jawa to ap0 and i bet 90% of the problem is solved,
so they made us easier to hit? most things would hit me most of the time. i know basically everything about this profession, and weapon, thats what happens when you use it everyday for 9 months. the 2.5x mulitplier gave others a chance to beat us. right now there is no other direct combat profession to be other than rifleman. carbines? pistols? BH? commando? they dont even stand a chance. were one of hte only professions to have a stun weapon, which cuts right through composite. were the only profession to have a long range automatic AP3 weapon. sure the new geno pistols may have stun, but this so called 400dmg your talking about is an extremely rare instance, .000001% chance of happening. one rifleman can own more npc's or creatures than any other profession can, thanks to our area attacks.
Tell me this if you think we shouldnt be nerfed. What are the DOWNSIDES to this profession anymore? with the addtion of the new heat dmg weapon, the only significant types of weapons were missing now is the blast dmg weapon. guess that'll be next patch?
Well if its true they added mob warping back in you will be dieing pretty regular again. So you won't need to worry about the 2.5 , at least in pve. Its not the houses and harvesters that get you killed, its the stupid z axis, every thing that is above or below will warp on top of you again. At least we won't have both to deal with both.
been there before - done that before.
Ixiso
This won't help them beat a Master. It will punish the novices. Please stop this thinking, it's elitist.
Well, we aren't complaining about novices, now are we? We're complaining about Master Riflemen. I'm sorry, but you don't need to master another profession in order to spam master headshot on me about five times with your jawa ion, to effectively wipe me out. I believe the 3 second speed cap will help some, but the Riflemen, with 125 ranged defensefrom stacking the defensive line of anotherprofession, will still be generally unhittable by most professions.
I do agree, though, that Carbineer is looking like a nice choice for most of the profession-hoppers to flock to as the next FOTM.
zRhyno wrote:
i have been a rifleman since the mid second week in july, and i have not once dropped it. from what i see now, i have to say im disgusted with what this profession has become. iv always hated FOTM's, and now, our fine profession has become one.
It will go away, now that the defense bug and stacking were addressed.
There is absolutely NO downside to this profession anymore.
Posture changes with a thought, no KD defense, inferior to EVERY combat prof until you hit master...
early on, it was our slow speed. they fudged that up when they lowered the rifle speed of the T-21 down to mid 7's and kept most other things the same with it.
so they made us easier to hit? most things would hit me most of the time. i know basically everything about this profession, and weapon, thats what happens when you use it everyday for 9 months. the 2.5x mulitplier gave others a chance to beat us.
This won't help them beat a Master. It will punish the novices. Please stop this thinking, it's elitist.
right now there is no other direct combat profession to be other than rifleman. carbines? pistols? BH? commando? they dont even stand a chance. were one of hte only professions to have a stun weapon, which cuts right through composite.
Again, that's not the professions fault now, is it? When carbineers get the AoE KD effect fixed, we won't be FotM, the "Month" will be over.
were the only profession to have a long range automatic AP3 weapon. sure the new geno pistols may have stun, but this so called 400dmg your talking about is an extremely rare instance, .000001% chance of happening. one rifleman can own more npc's or creatures than any other profession can, thanks to our area attacks.
Funny, I don't. Did you ever consider it's your other profs helping you here? I fear NPCs, try a template with ONLY rifleman as the combat prof. AoE solo and I got a real problem, now that I p.o.'ed 5 instead of the one-at-a-time I'd rather do there. That stuff only works if I have a tank, and guess what: those guys do fine without me.
Tell me this if you think we shouldnt be nerfed. What are the DOWNSIDES to this profession anymore? with the addtion of the new heat dmg weapon, the only significant types of weapons were missing now is the blast dmg weapon. guess that'll be next patch?
20m, few status effects compared to the rest and little defense from them... we just went over this.
Now I would agree, some of those rifles they got comming worry me. But again, that is not a reason to have 250% damage. This is NOT the only solution and is a punitive one to novices.