Rifleman Archive

Thread: PvP CU/R/B

belder
Fri Apr 22, 2005 7:08 pm
#14

Now were Riflemen come in, is in hte large PvP battles. Riflemen sit back and do head shots ect while the melee keep the other teams melee off the riflemen. Ive seen quite a few battles at AH were riflemen were the deciding factor.



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Actairr
Sat Apr 23, 2005 6:48 am
#15

Well first let me say that Rifleman is the only elite combat prof that I have never played in live. Now, however, since the TC started I have tested a ton of rifleman templates and loved some and hated others. here is what I learned.

Rifleman/either carbs or BH:

I loved this template. With both I added in pistols 0044 or 0034. This adds intimidate and 40 range and melee defense, plus stopping shot.

With carbs and Bh you get a KD which I find is key to a good rifle template. Snare will slow your target down, root will stop them from moving but since you cant spam a root on them having a KD is a good way to pass the time.

As stated a riflemans best weapon is his range, BUT in an urban environment we will be at a disadvantage. We will have carbineers and pistoleers in our face, and even if we can root them it will be hard to get out to our comfort range. Out in the open though in a large scale battle we can (as stated before) sit back and pick people off. The tactic I used was this: stand in a trench about 50-60 meters from the enemy. Pop up kd shot, two critical shots, snare shot, root shot two or three critical shots, kd shot. This would incap the enemy, then I would hope that someone got the DB on him. Even if he did not get DB'd it would make him think twice about coming out of their base again.

Another major advantage that we have over carbineers and pistoleers is the fact that we get to choose our target and rifle. When a pistoleer or carbineer runs into the fray they usually get challenged by a melee guy and are forced into combat with them. We however can sit back, find some one with the right type of armor on and take them out.

Final, my fav tactic while sitting back is this. LOOK. WATCH. Then choose your target. Are there a few guys charging. Well take out the number two man and let the lead guy charge into battle alone. Are they retreating, root/kd one and watch his buddies leave him on the field of battle. Did we just charge into their forces. Well look for two melee guys paired up going at it and give some support, take down the other guys, then stick an intim and what ever other states you have on him.

I love rifleman, if there were still the range KD it would be very unfair.
Issik
Tue Apr 26, 2005 10:29 am
#16

Did more testing last night as a BH/MRM

Having Headshot and Critical shot are very usefull, because the cooldown timers work well enough that you can alternate the two effectively. The same is true for underhand shot, which is a KD.

I did some serious damage to a few knights, from the standing position, kiting. Kneecap shot is useful, but not terribly so in my use of it. Having a KD shot is much more useful to slow or stop opponents.

If you're going all ranged with rifles, having any KD, underhand shot, intim shot, anything like that would be vital IMHO.



Khyras
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SmoothOperator
Wed Apr 27, 2005 1:28 am
#17

So, just to make sure I´m getting this here ...

If I am a master rifleman and have some carbines, some bh and some pistols, can I then use all the specials from the other professions while holding my rifle?

i.e. T21 and confusion shot/underhand shot from 64m?

Or is this just old info from beta that´s no longer valid?




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i R Commando
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Atobusarragra
Wed Apr 27, 2005 3:29 am
#18

Hold a T21 and KD with BH underhand shot, or root them with pistols stopping shot....root them dodgy dodgy word
KardenTyrell
Fri Apr 29, 2005 11:00 am
#19


Here's a longer observation with below the categories of how/where I fought.



Type of enemy:

RangedMelee





Type of Rifleman:

Allrounder Supportive Combatant





Type of Enviroment:

Outdoor Combat

- Jungle (Kashyyyk)

Urban Combat

- Outside (Bestine, Anchorhead, :Tatooine: Theed, :Naboo





Type of Tactics:

Defence (and persuit)

Ambush (Sniper setup)



I've been participating in some organised pvping and on the fly defences these couple of weeks on testcenter. Theres one particular day standing out on top when we assaulted anchorhead with a diverse group of rifleman. We've setup on the lower hill first with 2 rifleman, in prone position waiting to pick off targets getting in range. It was a rather effective way of fighting, while the main force was barging in, we started taking out the more individual, isolated targets. There were indeed a few melee characters there but they were smart to use the enviroment against us, they typically waited to come around the corner, but as counter tactic was to make an as broad circle around the corner as you can make it. None of the rifleman skills will really help versus melee, kneecapshot isnt as really effective as one should like, but the combination of carbineer and the grenades of commando certainly worked in my advantage (God I love the Imperial Detonators, aoe knockdown).


Range for rifleman will certainly remain an issues, it's best to stay as far away as possible to not become a primairy target, as you'll have allot of difficulty surviving a 1 on 1. You'll complementairy skills of bountyhunter, wich incendently is a veerry powerfull combination. Theres allot of people complaining about rifleman, but they do not understand its not rifleman whats making them powerfull, it's the bountyhunter part. I've noticed that being someone on the edge of the action has a tactical advantage over the others, as he'll have time to asses the situation, and make more important decisions wich targets need taking out.Snipershot while slow, can really help out a teammate in trouble, if you pick the right target, preferably the ones he's fighting to damage, and then switch to the secondairy target, using chargeshot to pin them down for a moment, giving your teammate room to breathe and finish off the first one. I've used headshots primairely first as damaging special but they could have easily been replaced with legshot or critical shot, wich are more damaging specials. If ones limited to the specials of rifleman alone then its advisable to stay in the background of the battle, make critical choices wich can turn the tide of battle without putting yourself into the main eye of the enemy. Sometimes cranking yourself up with as much offence and defences and barging in where all the action is will not save the day, but when posing as invaluable teammember, saving your partners, the role you'll fill there is one not to be taken lightly at all.


Root attacks against yourself are of no real consequence except when facing melee opponents as you have all of the ranges to fight from, though limited in tactical choices. But this is where Cover becomes extremely usefull, this tool (exempt from it's current issues) will keep your opponent very very busy. In a larger scale pvp battle, you can go unnoticed in the head of battle. Finding higher ground is a tactical choice indeed now, most of the combat professions will focus on their full combat templates, and climbing hills will not be one of their strengths. One of the fine aspects of cover is that it will also break current target lock you have with an opponent, so making a quick escape is an option if you play the enviroment wisely. It's still too easy to break right now, but when combined with ranged, the crawling mods will enable you to hide away, find a new spot with incredible speed, and poke away again on your enemy. Though ranger got the short end of the stick with the CU, they will have an great advantage if they choose rifleman as their combat professions. And thats the crawling mod only talking!


I had aninstance in theed where I did a /who rebel out of curiosity, and found out a big group of rebels was just about to assault the Imperials at the starport. Uppon that discovery I shouted out at the fellow imperials to get ready, and found myself a desolate spot around the starport, and put down for a sniper position. The battle was raging with laserbolts everywhere, and they didnt notice the concealshots poking away their strays one by one, slowly yet effectivly their hams began to drop, but unfortunatly they moved out of range when they realised what was happening, but not knowingly where I was. One of my fellow imperials was getting chased by a handfull of rebels and went to cross the river at theed to escape the rebels. When I noticed that happening I swam across myself and hid hoping the rebels would try to persue the imperial so I could snipe them from the water when crossing the river themselves. Though they gave up and returned to the group, this could have been a very interesting instance if the setup was executed.


Though being invisible to others, they are still able to see the shots and the general direction where they are coming from, this is where foilage of any kind will become a important aspect of concealing yourself of view, especially your shots. On a jungle planet, the trees and plants will cover your shots up enough, though at the same time it can bite you in your behind that the trees will block the los you have with your targets. Ambush settings with multiple snipers and decoys, theyve just become a posibility.


Standalone, a rifleman has a low survivability chances, if they face their opponent headon. Deception, distraction and sometimes Dereliction, The rule of DDD will keep you alive, stay away of the center of attention.




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