Rifleman Archive

Thread: Rifleman/Commando

Cpl_Fisher
Sun Apr 03, 2005 9:22 pm
#14






HarlequinMK19 wrote:

Yeah. The big rumor is that the flamethrower may be able to make use of Rifleman Specials as well as commando ones. I've alsow been hearing that the FT is going to permanentnly fire in a "cone" and be able to hit multiple targets. Commando/Rifleman sounds like it could be really good, but we won't know anything certainfor a while.







there are no Commando specials......



with rifleman commando, i would go marksman carbines 4 for rapid ifre. all rifleman's nice damage specials have to be fired while prone, being able to shoot on the run and do decent dameg, will be critical....




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Atychewobus
Sun Apr 03, 2005 9:34 pm
#15

so commando/carbineer will be good?



-Maladroit-
Master Bounty Hunter proud member of EXO
Ackehece
Sun Apr 03, 2005 9:40 pm
#16

very good...

check this out (complied by a Commando by the name of smoki )

This first part(the heavy weapons)is important to us.

HEAVY WEAPONS



  • Heavy Partical Beam Cannon - Turns all ranged specials into a tight cone AOE attack.

  • Heavy Acid Stream Launcher - Gives all ranged specials a chance to blind.

  • Heavy Rocket Launcher - built in radius effect to all attacks.

  • Heavy Electricity Cannon - Unknown. (examine is bugged so it is hard to read specials)

  • Heavy Acid Rifle - Unknown

  • Flame Thrower - Converts all ranged specials into an AOE+FIRE dot ( damage % which gets altered into the dot is unlisted as well as the potency and the duration of this effect... assuming its still based on damage multiplyers. )

  • Launcher Pistol - Unknown If any

Grenades:



  • C12/22 - Increased chance to wound. (on tc these also did knockdown once and a while)

  • Cryoban - 20% snare effect, 10% weapon hinderance

  • Glop - chance to blind

  • Imp det - knockdown

  • Thermal - chance of fire dot

  • Proton - chance of fire dot



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Sun Apr 03, 2005 9:44 pm
#17

the HPBC is not entirely correct, its not a tight cone... it's a railgun, It shoot's through your target, and hits anything on the other side. Kinda like lining up a bunch of jedi in a column, and shooting a .50 cal machine gun round through them all.....



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
HarlequinMK19
Sun Apr 03, 2005 9:45 pm
#18

Nobody knows. In theory Commando + any Ranged profession is going to be good. We don't know much yet, so like the rest of us you'll just have to sit tight.


This is the official documentation on the Ranged professions in question, so they all could be "good" in some ways, but you'll have to decide on what you wantto play.



Commando
Primary Role: Heavy Weapon Specialist
Secondary Role: Medium Range Damage Specialist
Offense: Very Strong(5)
Defense: Moderate(3)
Crowd Control: Minimal(1)

The Commando is the specialist of Heavy Weapons. An entire line of unique heavy weapons are available in the Commando's arsenal. The Commando also receives many bonuses making them more proficient with standard weapons when combined with other profession skills. Whatever the damage dealing requirement is for a situation, the Commando has the answer.


Profession Mixing Tip: Commandos are intended to be the weapon specialists and are the final heavy damage dealing profession along with Rifleman and Swordsman. Commandos focus on their potent damage dealing capability rather than having a varied utility or strong defensive ability. Adding additional ranged profession skills to a Commando creates a very potent damage specialist because instead of having a few special abilities for a specific set of weapons, they can now stack their profession with other professions to gain a wide variety of special abilities. Alternatively Commandos may decide to increase their tactical flexibility by learning skills from other professions.



Carbineer
Primary Role: Medium Range Crowd Control (Position Control)
Secondary Role: Medium Range Area Effect Damage Specialist
Offense: Strong(4)
Defense: Minimal (1)
Crowd Control: Strong(4)


The Carbineer is a medium range control specialist. He or she has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful Area Cone attacks allowing them to effectively fight groups of targets. Once an opponent is able to close with the Carbineer however they're quite vulnerable.


Profession Mixing Tip: Carbineer crowd control skills are specialized in controlling an opponent's position. Slowing an opponent's movement speed and pushing them back away from the Carbineer are potent abilities for controlling the flow of combat. These abilities combined with fairly strong offensive abilities, particularly when faced with a group of opponents, leave the player with a very potent set of skills. Adding additional ranged skills from other professions only increases a Carbineer's power and options on the battlefield. An alternative template combination may be to add one of the more defensive professions for a well rounded combat character.


Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)


The Pistoleer is a lightweight combat specialist. They move quickly around the field of battle softening up targets and reducing their effectiveness. The damage output of the Pistoleer is relatively low but given time and careful tactical control they are still fully capable of taking out targets on their own. The Pistoleer's abilities truly shine though when combined with a well organized group.


Pistoleers are similar in function as a Pikeman. They are more potent in their ability to reduce a target's combat effectiveness and make their opponents weaker in defensive ability. While Pistoleer skills may not create a significant power increase, it can be combined with many other profession's skill abilities to create a significant increase in tactical opportunity.


Profession Mixing Tip: As a versatile close to medium ranged combatant, Pistoleer can benefit greatly from other similar ranged professions. For example, a Pistoleer can add Teras Kasi or Bounty Hunter skills for defensive abilities or Carbineer skills for increased offensive and crowd control ability.


Rifleman
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)


The Rifleman is an expert at long distance damage. Riflemen have a few support abilities to help them in this role including abilities to conceal themselves and keep opponents at a distance for a short while. Once an opponent has closed the distance however the Rifleman is extremely vulnerable.


The role of the Rifleman is that they are the embodiment of long range damage dealing. They should have abilities that allow them to maneuver at the edges of combat setting up devastating long range attacks and shots from hiding. Other ranged profession abilities such as Carbineer or Pistoleer could be used to expand and enhance a Rifleman's ranged combat options or melee profession skills like Teras Kasi may be desired to allow the Rifleman to better deal with opponents who would eventually close with them.




-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Cpl_Fisher
Sun Apr 03, 2005 9:51 pm
#19






HarlequinMK19 wrote:

Nobody knows. In theory Commando + any Ranged profession is going to be good. We don't know much yet, so like the rest of us you'll just have to sit tight.


This is the official documentation on the Ranged professions in question, so they all could be "good" in some ways, but you'll have to decide on what you wantto play.



Commando
Primary Role: Heavy Weapon Specialist
Secondary Role: Medium Range Damage Specialist
Offense: Very Strong(5)
Defense: Moderate(3)
Crowd Control: Minimal(1)

The Commando is the specialist of Heavy Weapons. An entire line of unique heavy weapons are available in the Commando's arsenal. The Commando also receives many bonuses making them more proficient with standard weapons when combined with other profession skills. Whatever the damage dealing requirement is for a situation, the Commando has the answer.


Profession Mixing Tip: Commandos are intended to be the weapon specialists and are the final heavy damage dealing profession along with Rifleman and Swordsman. Commandos focus on their potent damage dealing capability rather than having a varied utility or strong defensive ability. Adding additional ranged profession skills to a Commando creates a very potent damage specialist because instead of having a few special abilities for a specific set of weapons, they can now stack their profession with other professions to gain a wide variety of special abilities. Alternatively Commandos may decide to increase their tactical flexibility by learning skills from other professions.



Carbineer
Primary Role: Medium Range Crowd Control (Position Control)
Secondary Role: Medium Range Area Effect Damage Specialist
Offense: Strong(4)
Defense: Minimal (1)
Crowd Control: Strong(4)


The Carbineer is a medium range control specialist. He or she has potent abilities to keep targets at a distance and reduce their combat effectiveness. The Carbineer also has powerful Area Cone attacks allowing them to effectively fight groups of targets. Once an opponent is able to close with the Carbineer however they're quite vulnerable.


Profession Mixing Tip: Carbineer crowd control skills are specialized in controlling an opponent's position. Slowing an opponent's movement speed and pushing them back away from the Carbineer are potent abilities for controlling the flow of combat. These abilities combined with fairly strong offensive abilities, particularly when faced with a group of opponents, leave the player with a very potent set of skills. Adding additional ranged skills from other professions only increases a Carbineer's power and options on the battlefield. An alternative template combination may be to add one of the more defensive professions for a well rounded combat character.


Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)


The Pistoleer is a lightweight combat specialist. They move quickly around the field of battle softening up targets and reducing their effectiveness. The damage output of the Pistoleer is relatively low but given time and careful tactical control they are still fully capable of taking out targets on their own. The Pistoleer's abilities truly shine though when combined with a well organized group.


Pistoleers are similar in function as a Pikeman. They are more potent in their ability to reduce a target's combat effectiveness and make their opponents weaker in defensive ability. While Pistoleer skills may not create a significant power increase, it can be combined with many other profession's skill abilities to create a significant increase in tactical opportunity.


Profession Mixing Tip: As a versatile close to medium ranged combatant, Pistoleer can benefit greatly from other similar ranged professions. For example, a Pistoleer can add Teras Kasi or Bounty Hunter skills for defensive abilities or Carbineer skills for increased offensive and crowd control ability.


Rifleman
Primary Role: Long Range Damage Specialist
Secondary Role: Long Range Crowd Control (Position Control)
Offense: Very Strong(5)
Defense: Minimal(1)
Crowd Control: Moderate(3)


The Rifleman is an expert at long distance damage. Riflemen have a few support abilities to help them in this role including abilities to conceal themselves and keep opponents at a distance for a short while. Once an opponent has closed the distance however the Rifleman is extremely vulnerable.


The role of the Rifleman is that they are the embodiment of long range damage dealing. They should have abilities that allow them to maneuver at the edges of combat setting up devastating long range attacks and shots from hiding. Other ranged profession abilities such as Carbineer or Pistoleer could be used to expand and enhance a Rifleman's ranged combat options or melee profession skills like Teras Kasi may be desired to allow the Rifleman to better deal with opponents who would eventually close with them.






To me at least, Commando/carbineer is looking better and better.... med range single damage, along with med range aoe and awseome postition control? sounds like a winner....



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
HarlequinMK19
Sun Apr 03, 2005 10:05 pm
#20






Cpl_Fisher wrote:


To me at least, Commando/carbineer is looking better and better.... med range single damage, along with med range aoe and awseome postition control? sounds like a winner....






Yeah, I agree totally. It sounds like it may shape up to be a "true" Commando; a firearms + Heavy Weapons expert. I'd love to be able to play a character that acts more like a special forces operator, as currently there is nothing in the game even remotely like that. Commando + Carbs + Rifles could be nice though....rapid fire from some Carbines, High Damage from Rifleman, and some moderate defense from Commando...not to mention the heacy weapons



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
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