Rifleman Archive

Thread: So they want us to be snipers...

Eikmms
Tue May 04, 2004 2:45 pm
#14






shadowlith wrote:

Bah! Thats what TH said in his 19 answer post.


And they changed our title to Master Rifleman from Sharpshooter why?






Because a Master Sharpshooter is an oxymoron. A sharpshooter is only the 2nd rank of shooters by military standards. It goes Marksman, Sharpshooter and then Expert. So the Title should have been Expert Rifleman, perhaps. I like Master just fiine though.



&& Eikmms Laggerr &&
- I miss the old combat system.
New Rifleman motto "Run it's a picket!"
I support the stocking of pink armor.
edine
Tue May 04, 2004 4:04 pm
#15

not all of them are like that, some of them get paid to kill.


I like to consider myself as a Pointe Blank High style assasin


saladin123
Tue May 04, 2004 4:49 pm
#16

I think the reason pistoleers complain is because rifleman fire at the same speed except with higher damage and ap3.



Havarian
Master Pirate

saladin123
Tue May 04, 2004 4:52 pm
#17

damn,pressed enter, didnt mean to stop. Anyway, wether you guys are meant to be heavy gunners or snipers, at the moment you are both. You can fire reasonably accuratly at close and long range, at the cap with not as much attachments as carbineers or pistoleers. Sure, pistoleers can get bh to increase, but why do that when you can do better with rifleman and spend half the skill points? Im not saying rifleman is cheap, its just that the devs need to find a way to balance the other ranged profs to the same level.



Havarian
Master Pirate

Waste93
Tue May 04, 2004 5:03 pm
#18






saladin123 wrote:
damn,pressed enter, didnt mean to stop. Anyway, wether you guys are meant to be heavy gunners or snipers, at the moment you are both. You can fire reasonably accuratly at close and long range, at the cap with not as much attachments as carbineers or pistoleers. Sure, pistoleers can get bh to increase, but why do that when you can do better with rifleman and spend half the skill points? Im not saying rifleman is cheap, its just that the devs need to find a way to balance the other ranged profs to the same level.






Read my above post. There is more to balance then just damage. We are neither heavy gunners or snipers. We are infantry with assault rifles.


A Master rifle is just as accuarate as close range as a Master Pistol is at long range.


Pistoleers hit their cap about half way thru their tree. Rifle only hits it at Master.


Both Pistol and Carbine can get BH to increase their skills if they want to. Not just Pistols as you mentioned.


Balance does not mean everyone able to do the same damage. It's everyone able to fill a role. There is a reason militaries use rifles as their primary combat weapon for the soldier.


If you want to know about balance read my above post.



Colonel Waste - The Wookiee Crusader
saladin123
Tue May 04, 2004 6:33 pm
#19

well i new carbines could get bh yes. But pistoleers and carbineers should not have to spend points to get bh to be equal to rifleman, while the rifleman can improve his defense by getting fencer, or tka. And if you want to cap with pistols you DO need bh or about +20 in spd atachments.



Havarian
Master Pirate

Waste93
Tue May 04, 2004 7:04 pm
#20






saladin123 wrote:

well i new carbines could get bh yes. But pistoleers and carbineers should not have to spend points to get bh to be equal to rifleman, while the rifleman can improve his defense by getting fencer, or tka. And if you want to cap with pistols you DO need bh or about +20 in spd atachments.






No they shouldn't. But it depends on how you look at how to balance. Which is why I argue for a circular balance.


Sure a Rifleman can improve their defense by getting Fencer or TKA. But how is that different than saying a Pistoleer can improve their damage by getting Rifleman or Commando? A Pistoleer can improve their defenses by taking a melee profession. Or they could improve their ability to do status chagnes by taking Carbine or some other profession.


A pistoleer isn't so much an offensive template as it is a defensive one. They have low DPS (Master level comparisons) compared to Carbine or Rifle. Yet they have greater defenses. They also have greater sustainable DPS since their HAM costs are much lower.


Now that is just looking at Master level. What about say novice? A novice pistoleer is better off that the novice rifle. The pistol has lower HAM costs (more sustained specials), much faster firing rate, and better defenses.


Did you ever notice that the Rifleman gets MindShot2 from their accuracy branch. While the Pistol gets their equivelant at Novice?


Also you do NOT need BH to hit the speed cap with pistols, nor do you need speed attachments. I don't know about your server, but it isn't hard to find a 2.2 speed pistol. Just at +50 that means it drops to 1.1 .Then get a speed slice and you've hit the speed cap. Or get a speed powerup.


The problem with pistol speed isn't the weapon speed or the speed bonuses you get thru the profession. It's with the delay multiplier in the special themselves. You lower that slightly and you solve the perceived pistol speed problem.


I'm not saying the professions are balanced right now. I'm just saying that they are closer than most people realize. First you have to fix all the specials in all the professions. You can't doing any balance until that is done. Then you can tweak the professions for a circular balancing so they have a role.


Another great fix would be to change MOB HAMs. Right now they are fairly even across the board. Any give MOB will have almost equal Health, Action,and Mind.


Change this. So that say large elephant like creatures (Thunes, Snorbl) have lots of Health, mid level Mind, and lower level action. While fast creatures such the cat types (Dire Cat) would have lots of Action, mid level Health, and low Mind.


What this does is make certain professions more advantageous against certain MOBs since they can target those pools. Right now it really doesn't matter. Since they are all the same every just blasts with whatever they have. It doesn't really matter for the most part.



Colonel Waste - The Wookiee Crusader
LordTalesin
Wed May 05, 2004 7:56 am
#21

Why should it not be possible? If I gave you and three of your buddies pistols and set up a target at 50m. Then I set up my own target at 50m and had an assault rifle (full auto).


Now we cut loose for five full seconds. Which target is going to be more shredded?

It will be the rifle target. First it is more accurate at range so more of my rounds will land on target. Second on full auto I can put out many more rounds that you and your three buddies combined. Thirdly the rifle is more stable allowing it to be held on target easier. That means more rounds striking the target.



How about powerhammer, vk and bounty pistols? What then? I tell ya, 1 guy with a power hammer is going to absolutely crush his target into the ground in 5 seconds. Whereas, your target will have about 15 holes in him. Hmm....I think I win that round.


Anyway, I don't think comparing the T21 to a AR-15(standard infantry equipment in U.S. military) is really a fair assessment of the situation. As it is, your T21 at master level is like a dang SAW(Squad Assualt Weapon). You cut things to absolute pieces.


As for the guy who said that the speed on rifles at master level should fire as fast as any other weapon, once again because the T21 is equivilent to the AR-15, you're dead wrong. In every other sci-fi thing I have read or seen, large energy weapons need a recharge time. This is because they are pouring so much energy into one shot that it completely depletes or nearly depletes the reserve where the energy is held for each shot. In other words, you've just drained your capacitors, and are unable to shoot for a few seconds while the weapon builds energy for another shot. Smaller weapons, ie. pistols, use much less energy per shot, so the power source is able to keep the capacitor for the firing reisavoir almost constantly full. Making it feasible for an energy pistol to shoot much faster, but with less damage, than a higher end energy weapon.


As for the T21 being AP3, no problem, but if you want realism, you cannot fire at 1/SEC. It is not possible, even in the wildest sci-fi fantasies you fan-boys dream up.



Master Rifleman, Master Bounty Hunter

"Water sleeps, but your enemies don't." The Black Company

"Nothing beats high-powered death at 1000 yards, except a chaingun. That's just pure ecstasy."
Talesin "Desperado"
Waste93
Wed May 05, 2004 8:47 am
#22







LordTalesin wrote:

Why should it not be possible? If I gave you and three of your buddies pistols and set up a target at 50m. Then I set up my own target at 50m and had an assault rifle (full auto).


Now we cut loose for five full seconds. Which target is going to be more shredded?

It will be the rifle target. First it is more accurate at range so more of my rounds will land on target. Second on full auto I can put out many more rounds that you and your three buddies combined. Thirdly the rifle is more stable allowing it to be held on target easier. That means more rounds striking the target.



How about powerhammer, vk and bounty pistols? What then? I tell ya, 1 guy with a power hammer is going to absolutely crush his target into the ground in 5 seconds. Whereas, your target will have about 15 holes in him. Hmm....I think I win that round.


Anyway, I don't think comparing the T21 to a AR-15(standard infantry equipment in U.S. military) is really a fair assessment of the situation. As it is, your T21 at master level is like a dang SAW(Squad Assualt Weapon). You cut things to absolute pieces.


As for the guy who said that the speed on rifles at master level should fire as fast as any other weapon, once again because the T21 is equivilent to the AR-15, you're dead wrong. In every other sci-fi thing I have read or seen, large energy weapons need a recharge time. This is because they are pouring so much energy into one shot that it completely depletes or nearly depletes the reserve where the energy is held for each shot. In other words, you've just drained your capacitors, and are unable to shoot for a few seconds while the weapon builds energy for another shot. Smaller weapons, ie. pistols, use much less energy per shot, so the power source is able to keep the capacitor for the firing reisavoir almost constantly full. Making it feasible for an energy pistol to shoot much faster, but with less damage, than a higher end energy weapon.



As for the T21 being AP3, no problem, but if you want realism, you cannot fire at 1/SEC. It is not possible, even in the wildest sci-fi fantasies you fan-boys dream up.





Which error would you like first?


First the AR15 is NOT the standard US military rifle. It is the M16A2. There is one major difference between the two. The M16A2 is an assault rifle, the AR15 is a semiauto rifle.


Second why are you talking about how weapons work in other sci-fi worlds? We are playing Star Wars here. So lets look at what an official SW guide says about the T21 shall we? This is from the SW Essential Guide to Weapons and Technology.





BlasTech T-21 Light Repeating Blaster


Larger and more powerful than the typical blaster rifle, the BlasTech T-21 Light Repeating Blaster is the largest weapon that can be carried and used by one soldier. Primarily used in large-scale military actions, it provides support for Imperial army and stormtrooper squads as well as cover for artillery gunners. Because it is a portable weapon, it became popular among Rebel factions and is still used by some New Republic units.


At 1.5 meters in length, the T-21 is perfect for soldiers who need to set up a weapon quickly and with minimal fuss. Along with a belt-mounted tripod and a backpack generator (weighing 20 kilograms), the T-21 can be set and ready to go within 30 seconds. Although it can be wielded by a single soldier two-handed, use of the tripod improves its accuracy out to its maximum range of 300 meters.


The T-21 is capable of being powered by a power pack, but it only contains enough energy for 25 shots. However, use of the backpack generator provides near unlimited ammunition, but its firing rate is limited to one shot per second due to the generator's low cooling capacity.


The power behind the T-21's blaster bolts is amazing, being known to penetrate infantry armor, personal forcefields and even armor plating of light combat vehicles.







So yes the T21 can fire once per second. In fact that is actually the lower rate of fire. Using just the powerpack you would fire faster than once per second since you wouldn't have to worry about the cooling capacity. But once a second is fair. Now we don't have ammo backpacks of course. But then again, other than some consumable weapons (like grenades) there is really no ammo in the game for any weapon.


Your comment on capacitors is also in error. Since a rifle is larger it also can have larger, or more capacitors to recharge the weapon. Add inthat youcan also have a much larger energy pack holding more energy than a pistol, and you have a firing rate similar to a pistol.


Energy capacity of a powerpack would be a factor of it's volume. Lets say a pistol holds a 1x1x1 energy pack. That holds a set amount of energy. A carbine has a 2x2x2 pack. Now would the carbine pack hold twice as much? No, it's 8X. Since the volume is 8X greater. Now lets say the rifle is 3x3x3. That is 27X the volume of the pistol.


The T21 is not the equivelent of the M16A2. The T21 has heavy AP. While the M16A2 would be light AP.


Also what is the difference between the M16 and the SAW? Actually there is little difference since they both fire the same ammo. The main difference is that the SAW can also be belt fed or use a large box magazine. So I would cut the target to pieces with either the M16A1 (if using auto, the M16A2 only has burst capability) or the SAW. Same ammo, nearly same cyclic rate, means same result.


So yes the T21 can fire 1/sec. Nor is it our fantasy. It's official SW fact.


Message Edited by Waste93 on 05-05-2004 10:17 AM

Message Edited by Waste93 on 05-05-2004 11:58 AM



Colonel Waste - The Wookiee Crusader
rscheibler
Wed May 05, 2004 9:04 am
#23

Wow! Nice research. I've always been curious about the lore on the T21. Good post.







Syfer Ma'Orah
Director / CCO, Imperial Secuirty Bureau
Twilight's End, Naboo

Scout|Ranger|Armorsmith|Squad Leader|Bounty Hunter


Sybill_DeGvand
Wed May 05, 2004 9:27 am
#24

Waste93.. you're my new idol.



Sybill DeGvand the Blademaiden
a.k.a. 'Ne0 G0th1c Wh0r3'
*Should you have a problem with the nature of this post, please feel free to contact me ingame. We can meet behind the Dantooine Agro Outpost one on one, at a time of your choosing, and settle our differences in a civilized manner with guns and fisticuffs. The loser buys beer afterwards.

Ori666
Thu May 06, 2004 2:22 am
#25

wow nice postings waste, very cool stuff there. i think the devs have got themselves into a bit of a muddle. continuing on your comparison with real life militery theme (im no expert and definatley don't have the knowledge uodo sotho so bear with me) its a bit confusing. they want us to be the snipers of the game. yet the T21, our main rifle really, sounds more like a light/medium machinegun of the SW universe when you go by the cool extract that you got us; itcan be carried and fired by one person,
often used in conjunction with a tripod, high rate of fire (at least by SW standards) and really is a support weapon to back up squads. cool as it sounds, its not really sounding like a perfect sniper rifle, which apparently the devs want us to be. so theres a whole bunch of roles for the rifleman floating about: light machinegunner (if you go by SW lore and use the T21), standard infantryman (what a rifleman really is in rl militery, example is anM16a2 chappy), sniper (what the devs have planned for us) and then whats actually currently going on in the game, which to me seems like all those elements combined. personally i don't like having all these ideas, rather concentrate on filling just one of those roles.
SmoothOperator
Thu May 06, 2004 3:51 am
#26

another thread pwned by waste93!



Keep it up man. I'm lovin it.






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