Rifleman Archive
Thread: So they want us to be snipers...
shadowlith wrote:
Bah! Thats what TH said in his 19 answer post.
And they changed our title to Master Rifleman from Sharpshooter why?
I think they have always invisioned us as snipers, but the game mechanics do not allow for it. I do not think that will ever change.
And they changed out title because most of us said we did not like the Sharpshooter title.
If we are to be snipers, fine.
Then get rid of the bleed nerf from conceal shot, that or make it possible to 1 hit kill 90% of Humanoid NPC's.
For snipers, we can't snipe all that well against higher end Mobs, which is where I would think a Master Rifleman ought to be.
ZionHalcyon wrote:
If we are to be snipers, fine.
Then get rid of the bleed nerf from conceal shot, that or make it possible to 1 hit kill 90% of Humanoid NPC's.
For snipers, we can't snipe all that well against higher end Mobs, which is where I would think a Master Rifleman ought to be.
I totally agree snipers find a single target, take aim, and dispatch them in one hit from long distances. Even though TH said that we are snipers we are just like any other ranged prof. We can only shoot as far as 64m away which any other ranged can do. There is only one special we have which allows us to actually be snipers and that is conceal shot, but who wants to spam that all day. We are not snipers but more like infantry men with big guns.
I'm under the impression that Rifleman was always intend to be a sniper style class utilizing single high powered shots at slower speeds. The fact that we can fire at the cap of 1.0 second with incredible accuracy and damage only makes it appear that we are machine gunners. I think this is a mistake.
By definition the light "machine gunners" really should be the Carbineers. A carbine is a light automatic rifle, ie. short range,automatic firebutlesser stopping power perround (multiplied by the number ofrounds fires). As everyother ranged classesCarbineers are capped at the 1.0 second...
We may not like the arguement that our speed capcouldbe set to 3.0 seconds but to be fair that's really what should define our class... Sniper... Single Shot, High Accuracy, High Stopping Power, Slower Speed. Our current 1.0 cap is not in good balance to the damage output of the other classes.
I expect to see changes in the combat balance andwhen theycome nobody should really be surprised.
Message Edited by Zade_Taerin on 05-04-2004 09:47 AM
Stop ya whining already. It shouldn't be possible for 1 rifleman to outdamage a group of 4 master levels players versus some of the higher-end mobs. I have had it happen twice this week an many more times in the past.
"Boo-hoo, I can't fire for 2500 damage once per second anymore. I can't steal krayt's from a group that has been workig on it for 30 min. anymore. I am so broken."
Get over yourselves already.
Zade_Taerin wrote:
I'm under the impression that Rifleman was always intend to be a sniper style class utilizing single high powered shots at slower speeds. The fact that we can fire at the cap of 1.0 second with incredible accuracy and damage only makes it appear that we are machine gunners. I think this is a mistake.
By definition the light "machine gunners" really should be the Carbineers. A carbine is a light automatic rifle, ie. short range,automatic firebutlesser stopping power perround (multiplied by the number ofrounds fires). As everyother ranged classesCarbineers are capped at the 1.0 second...
We may not like the arguement that our speed capcouldbe set to 3.0 seconds but to be fair that's really what should define our class... Sniper... Single Shot, High Accuracy, High Stopping Power, Slower Speed. Our current 1.0 cap is not in good balance to the damage output of the other classes.
I expect to see changes in the combat balance andwhen theycome nobody should really be surprised.
Message Edited by Zade_Taerin on 05-04-2004 09:47 AM
LordTalesin wrote:
Stop ya whining already. It shouldn't be possible for 1 rifleman to outdamage a group of 4 master levels players versus some of the higher-end mobs. I have had it happen twice this week an many more times in the past.
"Boo-hoo, I can't fire for 2500 damage once per second anymore. I can't steal krayt's from a group that has been workig on it for 30 min. anymore. I am so broken."
Get over yourselves already.
Why should it not be possible? If I gave you and three of your buddies pistols and set up a target at 50m. Then I set up my own target at 50m and had an assault rifle (full auto).
Now we cut loose for five full seconds. Which target is going to be more shredded?
It will be the rifle target. First it is more accurate at range so more of my rounds will land on target. Second on full auto I can put out many more rounds that you and your three buddies combined. Thirdly the rifle is more stable allowing it to be held on target easier. That means more rounds striking the target.
So depending on what those four people were masters of and the armor level and resists of the target, it makes all kinds of sense for one person being able to outdamage four others.
Lets look at an example. A Krayt has AR3. The means if you are hitting it with an AP1 pistol, how much damage are you doing? In case you don't know how AP vs AR works, for each level of AP above AR you do an extra 25% damage. For each level of AP below the AR you do 50% less damage.
So your AP1 pistol vs the AR3 Krayt means you are doing 25% damage. The Rifleman has the T21, an AP3 weapon. Which means it is 100% damage. So one rifleman with a T21 will be doing the same base damage as 4 pistoleers with AP1 weapons. Now if the Pistols were AP0 then they would be doing 12.5% damage. Four people with AP0 pistols would do half the base damage as one Rifleman with a T21.
So yes, it is very easily possible for a Rifleman to out damage four others and it makes infinite sense. If you were going to hunt elephants would you use a pistol or a rifle? And why?
nice pair of writeups. correct in every detail, according to my knowledge
unfortunately, the real issue here is one of balance, not realism. people are upset because 1-3 classes in this game dominate compared to others.
can you justify riflemen being as we are? sure. does it make it fair to pistoleers? nope.
i think that's the crux of the issue.
LordTalesin wrote:
Stop ya whining already. It shouldn't be possible for 1 rifleman to outdamage a group of 4 master levels players versus some of the higher-end mobs. I have had it happen twice this week an many more times in the past.
"Boo-hoo, I can't fire for 2500 damage once per second anymore. I can't steal krayt's from a group that has been workig on it for 30 min. anymore. I am so broken."
Get over yourselves already.
And, I as a Master Rifleman, in a group with others, including a Jedi, have been out damaged by a couple of guys not using rifles. No one here was complaining we could not do 2500 damage per second against a Krayt. Go back under your bridge and get over yourself.
BlasterForHire wrote:
waste,
nice pair of writeups. correct in every detail, according to my knowledge
unfortunately, the real issue here is one of balance, not realism. people are upset because 1-3 classes in this game dominate compared to others.
can you justify riflemen being as we are? sure. does it make it fair to pistoleers? nope.
i think that's the crux of the issue.