Rifleman Archive

Thread: 20m SniperShot MIN?

DocSavag
Fri Jun 24, 2005 1:22 pm
#14



dalessit wrote:
In most cases I wouldn't use sniper shot within 20m anyways.
As far as warping goes, must be same coders from EQ2, I have a warlock there and when you root a mob sometimes when the root breaks the mob is sitting on top of you.
Omaplata
Master Rifleman
Bloodfin





The only time I ever use a sniper shot inside 20m is when I'm just too damn lazy to get to my feet against a weak opponent. Otherwise I am NOT lying on my stomach letting a creature wail on me inside 20m while I watch a warmup bar. I switch to faster shots after the opening couple of shots to maximize the rate of fire. Using snare and our KD I don't generally have any issues.

That is even before adding my CM and Pistoleer abilities.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Grozurr
Fri Jun 24, 2005 5:10 pm
#15






Grambacca wrote:



Seriously, why should I as a rifleman ever have to pick up a pistol to defend myself? A rifle should have the mob dead long before it ever gets to the rifleman!


And stopping shot should be removed because that is the real culprit here and why people are crying for Rifles to be nerfed. It is mixed class proffs that are using Stopping shot with a Rifle that is causing the problem NOT rifles itself. Remove stopping shot and no more problem!








well the only time i even consider picking up a pistol is when i honestly need it. now maybe it's my template that gives me over 200 accuracy before other odds and ends mods that i have and maybe that's the reason i dont' have to pick up a pistol, but really there's no reason you have to either. as to the latter part of this comment, why should a rifle have the mob long dead by the time it gets to you? whenever i play as a rifleman i'm always the one that is doing the support role. when i'm soloing why should i have it dead before it gets to me? there's no reason for that. should i have it 50% or 75% damaged? sure. Dead? why should master rifleman be a solo template? Honestly there are very few templates that can solo now, and honestly those that do will probably require you to do something like rifleman/pistoleer so you can bring the mob in close, then dispatch it to range, rinse and repeat.


**grimice** for someone who is a CH (and last time i checked CH was a primarily PvE profession) you sure seem to have a very pvp-biased view on stopping shot. you say that stopping shot becomes a problem because it is a root--but first off what about all the other professions that have roots or very heavy snares? smuggler has a root, jedi has a root, carbineer has an extremely heavy snare that alone brings players to a walking pace, and combined with another snare can bring them to a crawl. Jedi too has a very nice snare, if you're never been caught in it you don't really know fear as you try to run but can't. my point is removing stopping shot or roots in general won't solve your problem, and i think your blame is very misplaced. Secondly, you're forgetting the huge benefits of stopping shot and roots asa whole. I was in a hunting group last night and we had only 2 or 3 level 80 players, one being myself. additionally we had two jediand a number of lower level players, one as low as cl29, the other two were mid 40's and mid 50's CL. however, the most helpful person in that group was probably the smuggler, who used cuncussion shot on almost every mob we fought, allowing almost all the players sufficient range to fire their weapons while the jedi could still sit there and deal damage all the same, only without their mobs running off. Another example: today i went hunting krayt in a group of 4 players. Myself, another player with a similar template, and a couple of jedi (one who left and got his pikeman character after a while). we had one jedi tank for the krayt, but on occasion the krayt began to get away from him or for whatever reason aggroed one of the ranged players first. Immediately i coudl hit my stopping shot, halt the mob dead in its tracks, and my friend could catch back up to it and regain aggro. Or, conversely, i would start off combat with a stopping shot and we could start hitting the target before the other players got to the mob so we would have an additional 5-10k damage done before the real combat started. My point here: Dont' forget about PvE. It's very helpful and should not be overlooked. has saved my butt many times.

ironically i think if you picked up stopping shot for a bit you might find that you actually could kill those mobs before they got to you, Hey, that solves problem #1. wow.


I guess to anyone who thinks this sort of thing will absolutely kill the rifleman profession, dont' worry, it wont'. I've been through nerf after nerf, and in the end very few of them alter the profession to a point of failure (the very very old CH nerf being one of them). This is a modification that chances are if you're playing a rifleman as a support damage dealer, you shouldn't have a problem with. treat it as you might cover, and get a good 20m away from your target, and you'll be fine.


Grozzer Agoutt
Slysix
Fri Jun 24, 2005 5:25 pm
#16


Grozurr wrote:

*stuff deleted for brevity*

running off. Another example: today i went hunting krayt in a group of 4 players. Myself, another player with a similar template, and a couple of jedi (one who left and got his pikeman character after a while). we had one jedi tank for the krayt, but on occasion the krayt began to get away from him or for whatever reason aggroed one of the ranged players first. Immediately i coudl hit my stopping shot, halt the mob dead in its tracks, and my friend could catch back up to it and regain aggro. Or, conversely, i would start off combat with a stopping shot and we could start hitting the target before the other players got to the mob so we would have an additional 5-10k damage done before the real combat started. My point here: Dont' forget about PvE. It's very helpful and should not be overlooked. has saved my butt many times.
ironically i think if you picked up stopping shot for a bit you might find that you actually could kill those mobs before they got to you, Hey, that solves problem #1. wow.
I guess to anyone who thinks this sort of thing will absolutely kill the rifleman profession, dont' worry, it wont'. I've been through nerf after nerf, and in the end very few of them alter the profession to a point of failure (the very very old CH nerf being one of them). This is a modification that chances are if you're playing a rifleman as a support damage dealer, you shouldn't have a problem with. treat it as you might cover, and get a good 20m away from your target, and you'll be fine.
Grozzer Agoutt


Congratulations you just used a non rifleman ability. Now explain to me why rifleman has to be "tweaked"?

PyscoJuggalo
Sat Jun 25, 2005 4:24 am
#17

Well atleast this stops all those pistoleers from using Snpier Shot all the time





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Yoshiyuki
Sat Jun 25, 2005 11:56 am
#18






dalessit wrote:

In most cases I wouldn't use sniper shot within 20m anyways.


As far as warping goes, must be same coders from EQ2, I have a warlock there and when you root a mob sometimes when the root breaks the mob is sitting on top of you.


Omaplata

Master Rifleman

Bloodfin





Wow you just found out they copied and pasted code from EQ2? What do you think the whole CU was about? They Copied and paste the EQ2 coded so can could fire the old SWG Hard liner programers who were for total jedi population control and move the EQ2 team to fill their place.


Yoshiyuki
Sat Jun 25, 2005 11:58 am
#19



*dup*



Message Edited by Yoshiyuki on 06-25-200512:05 PM

Message Edited by Yoshiyuki on 06-25-2005 12:05 PM

Dakkon_Zerth
Sat Jun 25, 2005 3:48 pm
#20


hcw171 wrote:
Ok, well I'm a Ranger/Rifleman. As a Ranger I can only pick one other combat profession to pick up and naturally rifles goes well with it, but less face it it doesn't have much in the way of specials or defences. I'm prone on the ground for gods sake and taking a beating and your telling me I can't take a shot at a Rancor 2 feet away from me?!..... Truely rifles doesn't have much, but that is as intended because of the range and the damage potential. Start messing with it and I'll have to join the legion of people that respected to BH just because it has more specials, better defenses and less limitations. Of course then people will want BH nerfed and then they'll want.....
Being a Ranger/Riflman Wookie works for me and it's not overpowering at all. Try looking at rifleman by itself without any other professions and ask yourself why on earth are they even looking at this when there are so many other more compelling things they could be working on. We can't sniper shot standing up and if we allow a mob to get that up close and personal with us we are going to get mauled anyway because of the warm-up timer. Really I think it's more than balanced as it stands.





Hi.. Well I've respecied from rifleman-ranger to rifleman-bounty hunter-pistoler... I love rifleman and ranger professions I've been.. Well ranger got nerfed badly... Rifleman is next.. I don't want to wait for publish 19 and see what they did to rifleman. I've canceled my subsription.

Message Edited by Dakkon_Zerth on 06-26-2005 01:49 AM



Dak-kon ZERTH
zabrak ranger with rifle
VENDOR @ 2332 -4628, outside Mos Eisley, Tatooine
- I support keeping & balancing the current combat system You can too
-
I support Rangers revamp-Do I need to spent 140 SP for it after CU, if it makes my template weak?!

hcw171
Sun Jun 26, 2005 12:13 am
#21


Ok, well I'm a Ranger/Rifleman. As a Ranger I can only pick one other combat profession to pick up and naturally rifles goes well with it, but less face it it doesn't have much in the way of specials or defences. I'm prone on the ground for gods sake and taking a beating and your telling me I can't take a shot at a Rancor 2 feet away from me?!..... Truely rifles doesn't have much, but that is as intended because of the range and the damage potential. Start messing with it and I'll have to join the legion of people that respected to BH just because it has more specials, better defenses and less limitations. Of course then people will want BH nerfed and then they'll want.....

Being a Ranger/Riflman Wookie works for me and it's not overpowering at all. Try looking at rifleman by itself without any other professions and ask yourself why on earth are they even looking at this when there are so many other more compelling things they could be working on. We can't sniper shot standing up and if we allow a mob to get that up close and personal with us we are going to get mauled anyway because of the warm-up timer. Really I think it's more than balanced as it stands.
jimm2k
Mon Jun 27, 2005 8:56 am
#22






hcw171 wrote:


Ok, well I'm a Ranger/Rifleman. As a Ranger I can only pick one other combat profession to pick up and naturally rifles goes well with it, but less face it it doesn't have much in the way of specials or defences. I'm prone on the ground for gods sake and taking a beating and your telling me I can't take a shot at a Rancor 2 feet away from me?!..... Truely rifles doesn't have much, but that is as intended because of the range and the damage potential. Start messing with it and I'll have to join the legion of people that respected to BH just because it has more specials, better defenses and less limitations. Of course then people will want BH nerfed and then they'll want.....





in the same sense as a i( a pistoleer )can stand 36 feet away from a rancor and for some reason i cant even target it




Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004
PyscoJuggalo
Mon Jun 27, 2005 11:26 am
#23






jimm2k wrote:





hcw171 wrote:


Ok, well I'm a Ranger/Rifleman. As a Ranger I can only pick one other combat profession to pick up and naturally rifles goes well with it, but less face it it doesn't have much in the way of specials or defences. I'm prone on the ground for gods sake and taking a beating and your telling me I can't take a shot at a Rancor 2 feet away from me?!..... Truely rifles doesn't have much, but that is as intended because of the range and the damage potential. Start messing with it and I'll have to join the legion of people that respected to BH just because it has more specials, better defenses and less limitations. Of course then people will want BH nerfed and then they'll want.....





in the same sense as a i( a pistoleer )can stand 36 feet away from a rancor and for some reason i cant even target it







Get Cyber arms, then you can target it up to 50m......



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Mon Jun 27, 2005 2:18 pm
#24






jimm2k wrote:





PyscoJuggalo wrote:Get Cyber arms, then you can target it up to 50m......



we all know cyber arms suck because of the lack of defense but they even make rifles that much more powerfull as you guys can attack at 80m







So which is it? Do they suck or are they awesome. If they are great for giving +15m to rifleman they are great for giving +15m to pistoleer and carbineer. If they are bad because they take D for Carbineers and Pistoleers then they are bad for taking D from riflemen also.


My Master BH/Carbineer/0-4-0-4 Pistoleer loves em, so does my Master Rifleman. I don't have em on every char I havethough, because some just don't rely on range.......



Everything is blown out of perportion, if pistoleers (Really Pistolweilders, since I am Technically also a Master Pistoleer) are mad about their range limitation tell the Devs "Hey N00b's! Range limits don't work! Come up with a new idea on how to define weapons!"



"new" is underlined and bold because they never tried any new ideas, just old Pre-CU failed ideas. Defining based on SAC, Range, Speed, and Damage variations don't work They tried to make it work for 2 years and have failed, it's time for something new..........





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
jimm2k
Mon Jun 27, 2005 2:45 pm
#25






PyscoJuggalo wrote:So which is it? Do they suck or are they awesome. If they are great for giving +15m to rifleman they are great for giving +15m to pistoleer and carbineer. If they are bad because they take D for Carbineers and Pistoleers then they are bad for taking D from riflemen also.

My Master BH/Carbineer/0-4-0-4 Pistoleer loves em, so does my Master Rifleman. I don't have em on every char I havethough, because some just don't rely on range.......



Everything is blown out of perportion, if pistoleers (Really Pistolweilders, since I am Technically also a Master Pistoleer) are mad about their range limitation tell the Devs "Hey N00b's! Range limits don't work! Come up with a new idea on how to define weapons!"



"new" is underlined and bold because they never tried any new ideas, just old Pre-CU failed ideas. Defining based on SAC, Range, Speed, and Damage variations don't work They tried to make it work for 2 years and have failed, it's time for something new..........







ok i would say for someone that isnt a rifleman they suck, it really serves no advantage since as a mbh and a mp the defenses i give up to get the extra 15 m are worth spit. the difference between 50m and 80m using cyber arms is like 2-3 shots and that makes a huge difference


obvouisly we werent like please put range limitations on us and there initially was a horrid outcry but it was even worse from the rifleman that couldnt understand a range limnitation like i have to endure


i totally agree but it took 2 years for the cu and it will take another 2 years to get another like it




Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004
PyscoJuggalo
Mon Jun 27, 2005 3:14 pm
#26








jimm2k wrote:


ok i would say for someone that isnt a rifleman they suck, it really serves no advantage since as a mbh and a mp the defenses i give up to get the extra 15 m are worth spit. the difference between 50m and 80m using cyber arms is like 2-3 shots and that makes a huge difference


obvouisly we werent like please put range limitations on us and there initially was a horrid outcry but it was even worse from the rifleman that couldnt understand a range limnitation like i have to endure


i totally agree but it took 2 years for the cu and it will take another 2 years to get another like it







I disagree with the yellow (About being worthless for Carbs and Pistol-users), ever little bit can be benificial, especially since most PVP combat is about moving around. Also The 80m/50m 3 shot diff with pistolsonly happens if the RM KD's you first Oh and you better pray it aint my cheapness with the switching of Disarm and Startle But back to the point, I think cyber arms are benificial to all, it just makes us Riflemen feel like snipers (Something we have a fetish about)......



In Brown- I understand the Range limitation, I have a Master Commando/Smuggler/4-4-4-0 Pistoleer Char. It is a reason why I believe range limits need to be done away with.




My origional point though was that Range limitations of a pistoleer can be enhanced. If Riflemen get a 30m min range limitation, there are no cyber arms to enhance our weakness.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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