Rifleman Archive
Thread: 20m SniperShot MIN?
Grizart wrote:
I was reading through some of the changes that will be coming our way. What is this deal with the Snipershot being limited from 20m out? How many times have we done our /covershot only to have a creature rush tward us. We get off a /snipershot just in time to win the day... NOW...we will have to practically begin combat with Snipershot and completely blow any advantage that cover would give us!
I vote NO for a 20 m minimum!
Ackehece wrote:
Grizart wrote:
I was reading through some of the changes that will be coming our way. What is this deal with the Snipershot being limited from 20m out? How many times have we done our /covershot only to have a creature rush tward us. We get off a /snipershot just in time to win the day... NOW...we will have to practically begin combat with Snipershot and completely blow any advantage that cover would give us!
I vote NO for a 20 m minimum!
unfortunately we don't get a choice nor a vote in this matter.
Seems to be the way things are going right enough
Message Edited by Puttley on 06-23-2005 05:27 PM
It's another Rifle nerf because of all the cry babies in the game.
Personally I want to see Pistols limited to 35m before they can attack, anything further out they should not be able to attack. Also at 35 m they should have a 50% accuracy reduction. Only at 10-15m should Pistols get full 100% accuracy.
Carbines the same thing except their full accuracy should come at 35m and 50% reduction between 35-50m.
Seems only fair if they are gonna nerf rifles this way.
I would also like to see Stopping shot completely removed from the game. It should be changed to a Snare type shot like rifles has.
Grambacca wrote:Personally I want to see Pistols limited to 35m before they can attack, anything further out they should not be able to attack. Also at 35 m they should have a 50% accuracy reduction. Only at 10-15m should Pistols get full 100% accuracy.
Carbines the same thing except their full accuracy should come at 35m and 50% reduction between 35-50m.
I would also like to see Stopping shot completely removed from the game. It should be changed to a Snare type shot like rifles has.
jimm2k wrote:
Grambacca wrote:Personally I want to see Pistols limited to 35m before they can attack, anything further out they should not be able to attack. Also at 35 m they should have a 50% accuracy reduction. Only at 10-15m should Pistols get full 100% accuracy.
Carbines the same thing except their full accuracy should come at 35m and 50% reduction between 35-50m.
I would also like to see Stopping shot completely removed from the game. It should be changed to a Snare type shot like rifles has.
1. thats already what it is, unless we have our mech arms on
2. ill agree to this as long as rifles have a min range of lets say 30-35 m and rifles have a 50 % reduction at 30-35 and only at 65m do you have 100% acc.
3. why should stopping shot be removed from the game, i mean if you want this removed i want cover and sniper shot out as long as we are all talking to santa about a wish list
You must not be a rifleman and not understand the problem with a min. range.
1) As Ackehece pointed out there are pistols that have longer then a 35m range, as there are rifles with less then a 64m range.
2) Min range would absolutely kill rifleman as a class. By the 3rd shot any mob we attack is within mele range and we would be unable to shoot at it or keep min distance because of our movement hinderance.
Message Edited by InspGadgt on 06-23-2005 02:54 PM
InspGadgt wrote:
2) Min range would absolutely kill rifleman as a class. By the 3rd shot any mob we attack is within mele range and we would be unable to shoot at it or keep min distance because of our movement hinderance.
Message Edited by InspGadgt on 06-23-2005 02:54 PM
Not to mention all the times they warp onto you after one shot .... way too many bugs and lag in the game today to institute a minimum range across the board. If there were no warping or server-side lag, the Snipershot minimum range would be a lot easier to take, but how many times have any of us gotten off one Conceal on a target and find ourselves in melee range by the next shot? It's a great abstract concept that is going to have a lot of very annoying unintended results in the live game ..... gee, that sounds familiar.
The post that I read said that they where not going to implement this because it was to confusing for the newer player to understand why they couldn’t attack within that range.
edited -smileface-
Message Edited by Kabas on 06-23-2005 12:21 PM
KzinKiller wrote:
InspGadgt wrote:
2) Min range would absolutely kill rifleman as a class. By the 3rd shot any mob we attack is within mele range and we would be unable to shoot at it or keep min distance because of our movement hinderance.
Message Edited by InspGadgt on 06-23-2005 02:54 PM
Not to mention all the times they warp onto you after one shot .... way too many bugs and lag in the game today to institute a minimum range across the board. If there were no warping or server-side lag, the Snipershot minimum range would be a lot easier to take, but how many times have any of us gotten off one Conceal on a target and find ourselves in melee range by the next shot? It's a great abstract concept that is going to have a lot of very annoying unintended results in the live game ..... gee, that sounds familiar.
Something about the warping actually - I think it's lazy coding. The same used to happen for me except the other way round when I was TK. I'd go into a rebel base, and the NPCs would back away to keep me in range of their weapon. Excellent I thought, I'll back them into the wall. So I do, but I can't hit them. Then a few seconds later, they are 64m+ away on the other side of the wall!
I think the way the server handles NPCs and critters is it takes the vector the NPC was travelling and the time it was travelling along it, then figures out the final position. Which is fine, and would be the most efficient way to do it. However, they aren't taking into consideration roots, walls, anything like that. So even though the NPC/critter is stopped, it's telling the server it's trying to get to us, and the server just does the same calculation. Ignoring root/walls etc.
I've noticed it especially where the NPC/critter is beside another. Always happens then.
InspGadgt wrote:
You must not be a rifleman and not understand the problem with a min. range.
1) As Ackehece pointed out there are pistols that have longer then a 35m range, as there are rifles with less then a 64m range.
2) Min range would absolutely kill rifleman as a class. By the 3rd shot any mob we attack is within mele range and we would be unable to shoot at it or keep min distance because of our movement hinderance.
Message Edited by InspGadgt on 06-23-2005 02:54 PM
1. no i am not a rifleman i am a mbh and a mpist and when the mob is far away i use the llc and when it gets close i use my scatter. so i do understand min ranges because i use them everyday.
2. any pistol worth using has only 35m range in the pistoleer or the bh certs, but hey i guess i could try to kill some nunas or something right with those other pistols
3. unfortunatelly no one is forcing anyone to be only rifleman, since i now have a 35 m range i chose to pick up mbh so like anyone you can choose a 2nd profession that will allow you to equip a pistol and there is alot bh, smuggler, commando, squad leader heck even pistoleer. or you could even pick up a melle profession for when that mob warps in close
Message Edited by jimm2k on 06-24-2005 08:43 AM
Message Edited by jimm2k on 06-24-2005 08:44 AM