Rifleman Archive

Thread: Rifleman Template Advice For BH & High Level NPC

Varath
Thu Jun 30, 2005 4:13 pm
#14

Thx for the info guys


Ye heard the stopping shot from pistoleer doenst break on damage witch is awsome , anymore roots this way or is stopping shot the only one?









(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)


Varath - Dark Jedi


Varath
Thu Jun 30, 2005 11:59 pm
#15






Ilcbar wrote:


Master Pistoleer

Smuggler 4034

CM 4004


This will give you daze shots, roots, and snares so kiting will your specialty, it will also give you some pretty good dots (remember that most of your attacks will break on damage including DOTs) and really nice heals if they do catch up with you, and 6 points left over for FS skills.

Message Edited by Ilcbar on 06-30-2005 10:35 AM




IIcbar,
As this is a nice template iam a little worried about the damage output, its for taking high end npc like krayts-NS-Djk's and i dont think master pistoleer can give me enough damage.


What about this temp as for snare/rooting/kd :



Master Rifleman


Pistoleer 0004


Smuggler 0034


CM 0004



Still have all the roots/snare and this gives mea very decent damage output


Dont really need medic cauzthe npc i wanna do most will 1hit kill me




Thx in advance





(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)


Varath - Dark Jedi


Ilcbar
Fri Jul 01, 2005 1:28 am
#16






Varath wrote:

IIcbar,
As this is a nice template iam a little worried about the damage output, its for taking high end npc like krayts-NS-Djk's and i dont think master pistoleer can give me enough damage.


What about this temp as for snare/rooting/kd :



Master Rifleman


Pistoleer 0004


Smuggler 0034


CM 0004



Still have all the roots/snare and this gives mea very decent damage output


Dont really need medic cauzthe npc i wanna do most will 1hit kill me




Thx in advance






If those are the MOBs you are going after thenI would definately drop CM as you have to be within 10 meters to do those specific specials. I would probably go for:


Master Rifleman


Carbs 0440


Pistoleer 0004


Smuggler 0034


With that you should be able to stay at range and keep them rooted and then snared while the root cooled down.




< WooKs >
Claybar
w [Combat Level 82 Medic] w
w [Smuggler's Alliance Pilot] w
Ø Guns don't kill people, WooKs do ×

Moss Kas'bar
w [Combat Level 12 Smuggler] w
ØBothan Pride×
Varath
Fri Jul 01, 2005 9:00 am
#17






Ilcbar wrote:


If those are the MOBs you are going after thenI would definately drop CM as you have to be within 10 meters to do those specific specials. I would probably go for:

Master Rifleman


Carbs 0440


Pistoleer 0004


Smuggler 0034


With that you should be able to stay at range and keep them rooted and then snared while the root cooled down.






Ye ive asked a few CM in my guild and 10m max range is really not good lol , iam starting to like this template alot but a few things (again, hehe)


post P19 smuggler xx3x doenst KD anymore, it slows down the target attack (witch isnt helpfull i my case) what do u suggest to take instead?


Also Carbine special are mostly cone attacks and iam afraid to draw more npc on me with those specials, whats the advantage on carb 0440




Thx in advance ,again









(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)


Varath - Dark Jedi


Ilcbar
Fri Jul 01, 2005 9:22 am
#18








Varath wrote:


Ye ive asked a few CM in my guild and 10m max range is really not good lol , iam starting to like this template alot but a few things (again, hehe)


post P19 smuggler xx3x doenst KD anymore, it slows down the target attack (witch isnt helpfull i my case) what do u suggest to take instead?


Also Carbine special are mostly cone attacks and iam afraid to draw more npc on me with those specials, whats the advantage on carb 0440


Thx in advance ,again






Rifleman

Damage - Conceal Shot, Sniper Shot, Head Shot

Modifiers - Startle Shot (Delay),Knee-Cap Shot (Snare)

Specials - Cover


Carbineer

Damage -Leg Shot


Modifiers - Charge Shot (KD), Crippling Shot (Snare)


Pistoleer


Modifiers - Stopping Shot (Root)



Smuggler

Modifiers - Concussion Shot (Daze), Restraining Shot, Low Blow (Snare)

Specials - Feign Death



< WooKs >
Claybar
w [Combat Level 82 Medic] w
w [Smuggler's Alliance Pilot] w
Ø Guns don't kill people, WooKs do ×

Moss Kas'bar
w [Combat Level 12 Smuggler] w
ØBothan Pride×
Varath
Sat Jul 02, 2005 8:02 am
#19

Thx for ur help m8, finally made up my mind


Master Rifleman

Master Marksman

Carbine 0440

Pistoleer 0004

Smuggler 0014


Gonna respec later ton8 and try it out


ow and srr for stealing the original thread this way, got nothing to do with BH temp's






(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)


Varath - Dark Jedi


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