Rifleman Archive
Thread: Rifleman Template Advice For BH & High Level NPC
Thx for the info guys ![]()
Ye heard the stopping shot from pistoleer doenst break on damage witch is awsome , anymore roots this way or is stopping shot the only one?
Ilcbar wrote:
Master Pistoleer
Smuggler 4034
CM 4004
This will give you daze shots, roots, and snares so kiting will your specialty, it will also give you some pretty good dots (remember that most of your attacks will break on damage including DOTs) and really nice heals if they do catch up with you, and 6 points left over for FS skills.
Message Edited by Ilcbar on 06-30-2005 10:35 AM
IIcbar,
As this is a nice template iam a little worried about the damage output, its for taking high end npc like krayts-NS-Djk's and i dont think master pistoleer can give me enough damage.
What about this temp as for snare/rooting/kd :
Master Rifleman
Pistoleer 0004
Smuggler 0034
CM 0004
Still have all the roots/snare and this gives mea very decent damage output
Dont really need medic cauzthe npc i wanna do most will 1hit kill me
Varath wrote:
IIcbar,
As this is a nice template iam a little worried about the damage output, its for taking high end npc like krayts-NS-Djk's and i dont think master pistoleer can give me enough damage.
What about this temp as for snare/rooting/kd :
Master Rifleman
Pistoleer 0004
Smuggler 0034
CM 0004
Still have all the roots/snare and this gives mea very decent damage output
Dont really need medic cauzthe npc i wanna do most will 1hit kill me
Thx in advance
If those are the MOBs you are going after thenI would definately drop CM as you have to be within 10 meters to do those specific specials. I would probably go for:
Master Rifleman
Carbs 0440
Pistoleer 0004
Smuggler 0034
With that you should be able to stay at range and keep them rooted and then snared while the root cooled down.
Ilcbar wrote:
If those are the MOBs you are going after thenI would definately drop CM as you have to be within 10 meters to do those specific specials. I would probably go for:
Master Rifleman
Carbs 0440
Pistoleer 0004
Smuggler 0034
With that you should be able to stay at range and keep them rooted and then snared while the root cooled down.
Ye ive asked a few CM in my guild and 10m max range is really not good lol , iam starting to like this template alot but a few things (again, hehe)
post P19 smuggler xx3x doenst KD anymore, it slows down the target attack (witch isnt helpfull i my case) what do u suggest to take instead?
Also Carbine special are mostly cone attacks and iam afraid to draw more npc on me with those specials, whats the advantage on carb 0440
Thx in advance ,again ![]()
Varath wrote:
Ye ive asked a few CM in my guild and 10m max range is really not good lol , iam starting to like this template alot but a few things (again, hehe)
post P19 smuggler xx3x doenst KD anymore, it slows down the target attack (witch isnt helpfull i my case) what do u suggest to take instead?
Also Carbine special are mostly cone attacks and iam afraid to draw more npc on me with those specials, whats the advantage on carb 0440
Thx in advance ,again