Rifleman Archive
Thread: +10 Ranged arms
miodac wrote:
As I stated dosh so cant wear gloves nor boots.
gloves and bootshave no resistance value so ALL races dont need them.Most post-cu armor boots and gloves have no sockets anyways,so your better off using some tailor crafted items.
The best is to use a pair of pre-cu gloves and boots with sockets available,add your attachemnts and then refit the items.Once refitted,your bonuses remain and you get all the sockets back to add even more good sea's.
thegreywolfe wrote:
Okay, finished all 3 of Dr. Kinesworthy's quests and received the +10 ranged, +10 melee & +20 throwing arms. I also completed the Nurse that sends you to Kinesworthy's extra quest for after when you talk to him and received the rez arm. I know mort gives the +5 ranged, so where do you get the legs from with the burst run bonus?
+20 throwing arms? hmmm..... you have any idea what a commando could do with those and a stack of imp detonators in PvP?
shotgunjoe wrote:
gloves and bootshave no resistance value so ALL races dont need them.Most post-cu armor boots and gloves have no sockets anyways,so your better off using some tailor crafted items.
The best is to use a pair of pre-cu gloves and boots with sockets available,add your attachemnts and then refit the items.Once refitted,your bonuses remain and you get all the sockets back to add even more good sea's.
QFE!
i got 6 mods on my 1/1 gloves. i had failed a repair pre-cu so they were down to 1/1. after CU, i converted and have them equiped with my cyborg arm.
btw, can u equip gloves with 2 cyborg arms too?
or do u need at least one arm?
like if I would start with the +5 arm from mort and the when I have the +10 arm I can change them (or take both)
and even get my normal arms back, right?
Dommel wrote:
you can always change arms and parts, right?
like if I would start with the +5 arm from mort and the when I have the +10 arm I can change them (or take both)
and even get my normal arms back, right?
yeah the same guy that puts the parts on you can also take them off, fora small fee of course. and you get to keep the parts in case you want to put them back on later
dalessit wrote:
I am a noob to SWG so I have to ask the question.
Are all the quests designed for CL 80?
Right now I have 2 boxes in Sniper in Rifleman, Novice Carbineer, Novice Pistoleer, and a few others and am CL 22.
From what I have read the +10 arm isa CL 80 quest, but what about the +5? Could I do it with some friends that are in their 40's/50's?
Thanks,
Omaplata.
a lot of quest on Kashyyk can be completed bylower CL characters but there are zones that are much harder to survive (pretty much anything in the cave) and that is where the arms are T_T.
dalessit wrote:
I am a noob to SWG so I have to ask the question.
Are all the quests designed for CL 80?
Right now I have 2 boxes in Sniper in Rifleman, Novice Carbineer, Novice Pistoleer, and a few others and am CL 22.
From what I have read the +10 arm isa CL 80 quest, but what about the +5? Could I do it with some friends that are in their 40's/50's?
Thanks,
Omaplata.