Rifleman Archive
Thread: Q & A With The Devs
Kalic
Mon Jan 26, 2004 10:37 pm
#15
Actually I'm kinda glad we can't because that makes us more unique, and less chance of being nerfed because if we had that option.
XaverriJade7
Tue Jan 27, 2004 4:37 am
#16
1) Could you please deny/confirm the rumors of a speed cap?
2) What are your plans for our damage types? (T-21, E-11, Spraystick, Tusken Rifle)
3) What are your plans to either fix or replace broken/redundant specials? (Strafe 1, Surprise, Startle, SupressionFire)
4) Do you have any plans to change Cover?
5) How do you feel about the removal of the 2.5x melee damage modifier?
6) Do you have any plans to change the Bowcaster?
7) Defensive mod stacking is a strategy that any player has the option to employ. You spend extra skill points to receive bonuses to stats you already have. By removing the ability to stack, you remove a great deal of strategy from the game punishing players who fight with their heads.
What are your future plans concerning mod stacking? Only ranged/melee def, only def. vs. state change, only def. mods like Block/Dodge/Counterattack, or a combination of these?
XaverriJade7
Tue Jan 27, 2004 4:40 am
#17
8) Do you have plans to make range mods more progressive and less drastic?
KardenTyrell
Tue Jan 27, 2004 4:54 am
#18
1)what about that new rifle those rumours are scurrying about
kirstar
Tue Jan 27, 2004 5:22 am
#19
if we are speed capped will they give us extra damage.
if we are speed capped will they address the STATE CHANGE attacks, and the number of attacks we could make of this type vs a pistoller for example.
Will they clarify / fix the reasons for the damage type for the weapons.
will they fix the range issues, rifleman are longrange but limited to 64m. Also why do we get a missive bonus at one range then a huge penalty a few meters later.
Give cover / conceal a reason to exist.
make it possible for us to disapeer from the radar
Shandale_Arlan
Tue Jan 27, 2004 8:21 am
#20
1. With the loss of Ryshcate, fishak and glucouse pates will rifleman beable to fire more then 3 or 4 shots without losing all mind?
2. When will the damage types on certain weapons be fixed?
3. Are rifleman going to get a new weapon(s) to be used as sniper rifles?
4. Will rifleman get a new weapon(s) to be used solely as heavy machine guns(i.e. the E-web)
5. Are rifleman going to get any new skills?
6. If rifleman speed gets capped at 3 seconds will we get longer range and more damage?
7. When will block work?
dci321
Tue Jan 27, 2004 8:27 am
#21
What role does the Developement team see us, riflemen, play in the future of the GCW.
Dynastar
Tue Jan 27, 2004 8:38 am
#22
1. T21 and resources. W. T. F. If you're going to nerf to rifle atleast remove one specific resource requirement. You don't have to remove all, like was done with the Commando weapons, but a little help would be nice.
2. Range modifiers. Rifle range modifiers are as absurb as on polearm weapons. I step 4m further back and Im suddenly at -100?
3. Damage types. Tusken = kinetic, Spraystick = acid.
4. Speed cap. Raise it to 3 seconds, increase damage by 3x.
garb0
Tue Jan 27, 2004 8:43 am
#23
the one im mosted interested in are
- speed cap, is there gunna be one ? is damage gunna be added to compensate?
- will block ever work ?
- any chance of a KD for when the melee prof manage to get close, limit range to 20m or something. (just an idea cos then they could remove melee defence. and if you get hit point blank with a rifle you are defo going down)
oo oo , just one i have been thinking about
- isnt 11 krayt bits a bit harsh for a krayt T21? i mean geez thats more thantwice as much as a jawa
CapnKill
Tue Jan 27, 2004 8:53 am
#24
Why do you keep lying about the max range a weapon can fire at?
WayneInAustin
Tue Jan 27, 2004 9:00 am
#26
Sorry... every other one of my questions had already been asked. Really would like to know about the speed cap and the rifle damage types on the spraystick and T21.