Rifleman Archive

Thread: How do you do enough damage to TKM/MDoc?

Cpl_Fisher
Sun Aug 21, 2005 5:59 pm
#14






PyscoJuggalo wrote:





thepenkwin wrote:
Just to let all of you know that I have beat all of those templates as a MCM MR and x4x4 pistol. Just have to give them a little Trauma and and hit then heal hit then heal until they are down in mind...then I like to Paralize run out a few meters go prone and sniper shot them...end of story! The rights do tend to last a long time with any temp that has master doc in it, espescially ones with TKM. Got in a fight that lasted over 30 minutes once!






Forgot CM (Yeah you could kick meleer but), but to fight you guys I usually...........


Cripple Shot your arse and Kite you You aint gonna apply any of that CM crap to me and if you 0-0-0-4Pistoleer root me, then I Master Pistoleer root you and mine lasts longer so nah! I'll get you in a healing loop and throw you off balance with a well placed KD followed by a well placed Startle and then a well placed Legshot.


--BTW I wish stun did what it is ment to do.......... prevent the recovery of action............. my temp would be so killer







I wanna fight you now



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"Have faith in God, but believe in antimatter"
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